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Gta III Multiplayer Mod...

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  • Closed Accounts Posts: 16,396 ✭✭✭✭kaimera


    if you're getting a GTA3 mod, defo get the 3D wheel rim mod.

    adds colored, 3D wheel alloys. :D


  • Registered Users Posts: 939 ✭✭✭Zyox


    Can you check the link you posted please? Link itself doesn't work and upon trying http://www.gta3hq.com/ it doesn't look like it's there at all.

    Cheers


  • Registered Users Posts: 5,042 ✭✭✭spooky donkey


    Yeah i couldent get in to those links at all either!
    Great news though that the multiplayer mod is on the way! I knew it would come sooner or later!
    Id say we will see a Multiplayer mod for Unreal 2 in the future as well!


  • Registered Users Posts: 2,277 ✭✭✭DiscoStu


    the site is borked at the moment but it was working last night.


  • Registered Users Posts: 514 ✭✭✭noog


    :(


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  • Registered Users Posts: 3,945 ✭✭✭Anima


    Its not even nearly complete. You can only see the other person if hes in another car and even then i think it crashes :(


  • Moderators, Music Moderators, Recreation & Hobbies Moderators Posts: 9,389 Mod ✭✭✭✭Lenny


    Originally posted by Kaimera
    if you're getting a GTA3 mod, defo get the 3D wheel rim mod.

    adds colored, 3D wheel alloys. :D
    I did a quick search on this and coudln't find it.. got a url pls? :E


  • Registered Users Posts: 15,815 ✭✭✭✭po0k


    If they just implemented code to syncup ecah client's population engine's seeds when they get within a certain distance of each other it'd solve the crowd problems, each client doesn't need to know everything else that's going on in the map (aside from the other clients positions), just what's local.


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