Advertisement
If you have a new account but are having problems posting or verifying your account, please email us on hello@boards.ie for help. Thanks :)
Hello all! Please ensure that you are posting a new thread or question in the appropriate forum. The Feedback forum is overwhelmed with questions that are having to be moved elsewhere. If you need help to verify your account contact hello@boards.ie

BF Map editor out

  • 09-03-2003 11:11am
    #1
    Closed Accounts Posts: 20,346 ✭✭✭✭


    www.modtheater.com


    EDIT sorry got email at 7am and just posted link Full Info
    BF1942

    Well, here's the latest and greatest on the map editing front. Now includes Object Placement/Editing tools! Remember, this is an initial release with these tools, so everything isn't perfect yet.

    Make sure you read the readme file! This is very important as it contains all information about how to use the editor and other requirements, etc. It also has a list of changes.


    quote:

    Changes:
    FEATURE: Added Initial Object Placement Tools
    FEATURE: Program can now use object *.sm model files to display accurate static objects on terrain (no textures)
    FEATURE: Improved UI for ease of editing
    FEATURE: Holding shift key while using any tool slows the speed of editing
    FEATURE: New Object Icons created by PieDude - Thanks!
    FEATURE: New *.msi installer program
    BUGFIX: Fixed another bug where clickable area of objects didn't match displayed area
    BUGFIX: Fixed double initialization for hardware graphics cards
    BUGFIX: Terrain display was off by -1 in the x direction
    BUGFIX: Use quaternions to avoid gimbal lock on rotations
    BUGFIX: Fixed object rotations
    CHANGE: New object.con file parser
    CHANGE: Increased max height of camera, decreased min height of camera
    CHANGE: Made objects that have no model slightly smaller
    CHANGE: WaterLevel can now be set to a decimal value and viewed as a decimal value




    Get it here


Comments

  • Registered Users, Registered Users 2 Posts: 3,945 ✭✭✭Anima


    Sounds good i think i'll give it a whurl.


  • Registered Users, Registered Users 2 Posts: 6,810 ✭✭✭DRakE


    Originally posted by [-=RaVeN=-]
    Sounds good i think i'll give it a whurl.
    WHIRLS are good too ;)

    I don't have BF1942 myself, so i'll give it a miss.. ta for the info tho :)


  • Registered Users, Registered Users 2 Posts: 3,945 ✭✭✭Anima


    Well thats the end of me using it. You need dx 9 and when i got it my comp kept crashing so no thanks. Looked like a good editor all 10 secs i saw of it.


  • Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators, Technology & Internet Moderators Posts: 4,599 CMod ✭✭✭✭RopeDrink


    Im am / have / always will stick with WC, especially after that run in I had with GTK Radiant :rolleyes:


  • Closed Accounts Posts: 20,346 ✭✭✭✭KdjaCL


    Originally posted by RopeDrink
    Im am / have / always will stick with WC, especially after that run in I had with GTK Radiant :rolleyes:

    And we shall look upon you guys as Historians :D



    kdjac


  • Advertisement
  • Registered Users, Registered Users 2 Posts: 3,945 ✭✭✭Anima


    Kdja did you get it running?


  • Closed Accounts Posts: 20,346 ✭✭✭✭KdjaCL


    yup
    I have Dx9 and the .net framework (this is most important)

    Its very good and prompted a news update on Zerks (EA owned) Battlecraft.
    Ea bought his program and nothing was heard of it for months now all of a sudden theres some news about it.

    This is one is quite good but still there is a lot of work that goes into making a map.

    No all in one program like WC or radient have to do lots to get a map out.

    kdjac


  • Closed Accounts Posts: 20,346 ✭✭✭✭KdjaCL


    Battlecraft has been leaked :eek:
    Will post up a few screenies later this is the program Dice bought from some guy who was about to release it.

    MUHAHAHHA

    kdjac


Advertisement