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Interesting in modifying genesis roms

  • 16-03-2003 3:27am
    #1
    Registered Users Posts: 683 ✭✭✭


    Just wondering if anyone can point me in the direction of compilers/decompilers to help me do this.

    Any other info is appreciated too. For example, what language can I expect to be programming in, assembley or C etc.

    Thanks :)


Comments

  • Registered Users, Registered Users 2 Posts: 3,945 ✭✭✭Anima


    Not a flucking clue tbh :)


  • Closed Accounts Posts: 20,346 ✭✭✭✭KdjaCL


    I assume they be compiled in the format the genesis used to run them so decompiling would be extremley difficult without some source.

    tho if you know a lot of C+ you could feck about with in textpad.

    kdjac


  • Registered Users Posts: 683 ✭✭✭TenLeftFingers


    Well, the compiled program(typically about 2 megabytes) exists as machine code, so I would have to decompile before I could do anything, regardless of language.

    I think the language will ultimately depend on the compiler. So really, what I need is both compiler/decompiler :(


  • Registered Users, Registered Users 2 Posts: 2,277 ✭✭✭DiscoStu


    http://wakdhacks.lfx.org/docs/docs.html

    most of that stuff is for people doing text dumps/reinsertion but many of the principles would hold for other types of work.

    also if its for genesis games i suggest learning motorola 68000 assembly and lots of it.

    http://www.eidolons-inn.de/sega/gen_dev.html

    more info than you could shake a very large stick at and its nice and technical to.

    a copy of ida pro would be the most useful thing you could lay your hands on.


  • Registered Users Posts: 683 ✭✭✭TenLeftFingers


    Brilliant, I actually have a copy of Microprocessor Systems Design with the 68000 (HW, SW and interfacing).

    Expect another post in about a year :)


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  • Registered Users, Registered Users 2 Posts: 3,945 ✭✭✭Anima


    As a matter of interest, what do you play on doing?


  • Registered Users Posts: 683 ✭✭✭TenLeftFingers


    I want to try and modify roadrash3 graphics slightly. Or whatever I can manage.

    Compiled code doesnt contain any comments, so the decompiled code will be the same. It might be impossible, but I'll probably make a hobby of it over the summer.


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