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What Games Have You Completed? (2021 Edition)

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Comments

  • Registered Users, Registered Users 2 Posts: 3,632 ✭✭✭Gamer Bhoy 89


    It's difficult in the same sense that it requires trial and error, just like Another World etc. It doesn't require any combination of buttons to do basic platforming like what Flashback would require. It can leave you scratching your head when met with some puzzles but overall it's a very feasible game.

    And if I can beat the game pissed on whisky and Irn-Bru, then any normal person can lol

    Can't deny the visuals either, though. It's stunning. I especially love the prerendered environments and there are a lot of times where the game goes from "in-game" to cutscene almost seamlessly. It's really well done.



  • Registered Users, Registered Users 2 Posts: 2,307 ✭✭✭The Phantom Pain


    The cut scenes and music blew me away at the time. Come to think of it, it's a pretty scary game for kids especially those afraid of the dark lol



  • Registered Users, Registered Users 2 Posts: 3,632 ✭✭✭Gamer Bhoy 89


    The hilarious thing about that game's levels of violence and overall dark tone, is the game is rated 3+



  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,601 CMod ✭✭✭✭Retr0gamer


    Game|Platform|

    1. Megaman X2|SNES
    2. Streets of Rage 4|PC
    3. Sekiro|PC
    4. Megaman 7|SNES
    5. Megaman 8|PS1
    6. Megaman X3|SNES
    7. Megaman & Bass|SNES
    8. 13 Sentinels: Aegis Rim|PS4
    9. Broken Sword: Director's Cut|PC
    10. Command & Conquer: Red Alert|PC
    11. Mischief Makers|N64
    12. Wolfenstein 2: New Colossus (DLC)|PC
    13. Deception 4: Blood Ties|PS4
    14. Final Fantasy Adventure|Gameboy
    15. Virtua Racing|Switch
    16. Thief 2: The Metal Age|PC
    17. Medal of Honor: Allied Assault: Spearhead|PC
    18. Crysis Remaster|PC
    19. God of War: Chain of Olympus|PS3
    20. Resident Evil Village|PC
    21. Live a Live|SNES
    22. Clockwork Knight|Saturn
    23. DuckTales|NES
    24. Drakengard 3|PS3
    25. Double Dragon|NES
    26. Secret of Mana|SNES
    27. Final Fantasy Tactics: War of the Lions|Android
    28. Halo 5: Guardians|XBox One
    29. Air Combat|PS1
    30. Kamui|PC
    31. DuckTales 2|NES
    32. Turok Dinosaur Hunter|PC
    33. Professor Layton and Pandora's Box|Android
    34. Ape Escape|PS1
    35. No One Lives Forever|PC
    36. DuckTales Remastered|PC
    37. Yakuza: Like a Dragon|PC
    38. Asterix|Master System

    Asterix

    I'm kind of surprised by this one because it's a bit of a hidden gem. A Sega developed platformer made only for the European market and it's really good.

    Is your standard 8 bit platformer, although one of the best 8bit platformers I've played. What really stands out is how gorgeous it is. The sprites are big, colourful and detailed and really capture the look of the comic. There's some gorgeous intermission screens as well. This might be the best looking 8bit game I've seen.

    After the first two stages you get a choice of either asterix or obelix for each stage and depending on the character the level can be totally different or you'll take a wildly different route through an existing level. Asterix can use a variety of potions with differing effects and can slide into small gaps while obelix can smash his way through destructible scenery.

    There's a few design niggles and slow down but it doesn't detract from the fact that this is one of the best platformers on the master system. If there's one flaw it's the naff music.

    Post edited by Retr0gamer on


  • Registered Users, Registered Users 2 Posts: 3,632 ✭✭✭Gamer Bhoy 89


    You're catching up with me Retr0.

    I got really lazy half way through the year 😂



  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,601 CMod ✭✭✭✭Retr0gamer


    I didn't cheat by playing a load of fighting games! 😋

    I'm actually finding the thread is making me focus on finishing games a lot more than I should. I think having a good mix of RPGs and short retrogames is helping me keep the numbers up but I'm also liking that I'm getting around to these games whereas I'd be putting them off previously.

    Now to play an entire evening of 1 hour long visual novels to smash your total! 😆



  • Registered Users, Registered Users 2 Posts: 29,655 ✭✭✭✭CastorTroy


    Did you play and finish the current Google Doodle? That'll help your count as well



  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,601 CMod ✭✭✭✭Retr0gamer


    Nope



  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,601 CMod ✭✭✭✭Retr0gamer


    Game|Platform|

    1. Megaman X2|SNES
    2. Streets of Rage 4|PC
    3. Sekiro|PC
    4. Megaman 7|SNES
    5. Megaman 8|PS1
    6. Megaman X3|SNES
    7. Megaman & Bass|SNES
    8. 13 Sentinels: Aegis Rim|PS4
    9. Broken Sword: Director's Cut|PC
    10. Command & Conquer: Red Alert|PC
    11. Mischief Makers|N64
    12. Wolfenstein 2: New Colossus (DLC)|PC
    13. Deception 4: Blood Ties|PS4
    14. Final Fantasy Adventure|Gameboy
    15. Virtua Racing|Switch
    16. Thief 2: The Metal Age|PC
    17. Medal of Honor: Allied Assault: Spearhead|PC
    18. Crysis Remaster|PC
    19. God of War: Chain of Olympus|PS3
    20. Resident Evil Village|PC
    21. Live a Live|SNES
    22. Clockwork Knight|Saturn
    23. DuckTales|NES
    24. Drakengard 3|PS3
    25. Double Dragon|NES
    26. Secret of Mana|SNES
    27. Final Fantasy Tactics: War of the Lions|Android
    28. Halo 5: Guardians|XBox One
    29. Air Combat|PS1
    30. Kamui|PC
    31. DuckTales 2|NES
    32. Turok Dinosaur Hunter|PC
    33. Professor Layton and Pandora's Box|Android
    34. Ape Escape|PS1
    35. No One Lives Forever|PC
    36. DuckTales Remastered|PC
    37. Yakuza: Like a Dragon|PC
    38. Asterix|Master System
    39. McDonald's Treasure Land Adventure|Megadrive

    McDonald's Treasure Land Adventure

    So what am I doing playing a game that's very obviously a Corporate piece of propaganda masquerading as a videogame?

    Well one of my favourite developers is Treasure and this is their first game. I always thought it was their second as it came out as their second game in the west. Basically when Treasure was formed they took this game on for Sega to fund their passion projects. Treasure would go on to produce classics like Gunstar Heroes and Dynamite Headdy for the Megadrive.

    I always bounced off this game as I played it on the default difficulty where the enemies are damage sponges and you take way too much damage but dropping it to beginner makes the game way more fun.

    While this game is far from Treasure's best work they definitely didn't phone it in. The game really shows off the team's technical chops in many places, right from the start the Treasure logo scales and rotates on to the screen, an effect the megadrive should not be able to do. It looks bright and colourful with massive sprites.

    The game hints at some of the wild ambition that would become a staple of later Treasure games. Levels have gimmicks that keep the game fresh and it's only towards the end when it becomes a bit more normal that the game gets a bit dull. Bosses can only be damaged by letting them take some of your health to literally chew on.

    The game was obviously made by the Dynamite Headdy team. Ronald's moveset is like a proto headdy, the engine feels like an alpha test for that game and the music and humour are very similar. There's even an enemy towards the end of the game that would suggest this team also went on to develop Mischief Makers.

    It's a pretty decent game that just pales in comparison to what Treasure would later produce. Treasure have done a few work for hire projects in their time and while they are never their best work (well other than the outstanding Astroboy GBA game) they never phone it in.

    The story of the game is baffling. Ronald is looking for 4 pieces of a treasure map.... supposedly to find treasure? So when he finds all the pieces he finds out the treasure is on the moon. So he goes to the moon, crashes his rocket, beats the **** out of the boss who then says he is afraid Ronald was after his treasure. Then Ronald said he isn't, he is just looking for a way to fix his rocket and they all live happily every after. Tell me this Ronald, why the feck did you fanny about getting a Treasure map and going to the moon then you absolute fanny! Unless of course it's an allegory about McDonalds causing untold environmental damage and then denying all responsibility.

    There is one big negative against this game. The third stage has some extremely racist caricatures of South Island natives. I think they were changed to robots for the western release and I must have been playing the japanese version of the game but it took me back a bit.



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  • Registered Users, Registered Users 2 Posts: 2,307 ✭✭✭The Phantom Pain


    Same. I've always been a bit of a completionist but this thread has helped me clear some stuff in the backlog that's been there for an embarrassing amount of time.



  • Registered Users, Registered Users 2 Posts: 757 ✭✭✭Mr.Fantastic


    1. Streets of Rage 4 | Switch
    2. Cyberpunk 2077 | PS5(PS4 version)
    3. Remnant from the ashes | PS5(PS4)
    4. Life is strange Season 2 | PS5(PS4)
    5. FFX HD remaster | Switch
    6. AC:Odyssey | PS5(PS4)
    7. Resident evil 3:remake | PS5(PS4)
    8. Halo 5: Guardians | Xbox Series X
    9. State of Decay 2 | Xbox Series X
    10. Nioh 2 remastered | PS5
    11. Astro's Playroom |PS5
    12. Crash 4 | PS5
    13. Gears of War 4 | Xbox Series X
    14. Dex | Switch
    15. Valkyria Chronicles 4 |PS5 (PS4)
    16. Resident evil 8: Village | PS5
    17. Outriders | Xbox Series X
    18. Mass Effect 1: Legendary Edition | Xbox Series X
    19. Blood and Truth | PS5(PSVR)
    20. Dead Space | Xbox Series X(X360 gamepass)
    21. Disco Elysium Director's cut | PS5
    22. Mass Effect 2 : Legendary Edition | Xbox Series X
    23. Returnal | PS5
    24. Ruiner | Switch
    25. Zelda: Links awakening (remake) | Switch
    26. Mass Effect 3 :Legendary Edition | Xbox Series X
    27. Untitled Goose Game | Switch
    28. Yakuza Kiwami 2 | PS5 (PS4)
    29. FF7 Remake :Intergrade Intermission DLC | PS5
    30. Children of Morta | Xbox Series X
    31. 12 Minutes | Xbox Series X

    12 Minutes

    Good idea , poorly executed as a game I thought, voice acting in it is not bad but nonsensical puzzles and the flow it is a bit jarring.

    Was different anyway but wouldn't recommend it.

    With that I have passed my grand total from last year, currently playing Spiderman miles morales got it for 40 euro in smyths, I know its meant to be short but its so god damn fun!

    Will go back to metro exodus then but it wasn't really pulling me in but have only a few hours into it just at the volga.



  • Registered Users, Registered Users 2 Posts: 2,307 ✭✭✭The Phantom Pain


    41. Nier Automata. Completed and platinumed.

    First of all let me just start by saying that you should absolutely play Nier Automata if you like RPGs or JRPGs in general. I thought that was important to state upfront because sometimes when you say something is good but not perfect you get people asking why you hated it.

    For about a week I could not get Nier Automata (or its amazing soundtrack) off my mind. After I completed the final ending I couldn’t sleep because I was awake just thinking about it. The story left me devastated but on the other hand what an amazing video game experience! It’s definitely one of my favourite video games stories ever although falls short of being one of my favourite games ever due to some very, very bad creative decisions from its director, Yoko Taro. So if this post comes across like I’m down on the game it’s because much of what I love about it is spoiler content and so will most likely be left out.

    The story takes place in a futuristic post-apocalyptic Earth where androids and machines have been at war with each other for centuries. We are told that aliens invaded Earth many years ago using machines to do their bidding and in response humans created androids to combat them. We are told that the remaining humans all live on the moon and are cheerleading for the androids from there. The particular set of androids the story focuses on are part of the YoRHa project, a military force fighting in the name of the Council of Humanity. Within YoRHa there are several battle unit types such as the S type android - [S]canner units who can hack other machines and androids. Scanner androids are not really designed for open combat but they are arguably the most powerful and dangerous unit. You also have your B units which stands for [B]asic [B]itch [B]attle android. I joke (mostly). The majority of playtime consists of our two protagonists, 2B and 9S, carrying out missions for YoRHa and reporting back to the YoHRa base of operations, the Bunker. I’m way oversimplifying here but that’s pretty much all the context needed.

    Firstly, I love the older sister/younger brother dynamic between 2B and 9S which is helped by some great voice acting. Even their idle animations with 2B crossing her arms and 9S fidgeting says so much about their characters - 9S is more carefree whereas 2B is over it. There are even two (perverted) trophies related to them containing descriptions that perfectly sum up their personalities. It’s also amusing how they speak about humans, almost as if humans are mythical... It reminds me of the western obsession with the ancient Egyptians. I also appreciate that 2B has all the (positive) qualities that are traditionally given to male JRPG protagonists such as stoicism and rationalism. She does great hero poses and looks badass when she fights (especially in the official YoHRa combat outfit in route C) but she’s still feminine and sexy. I do take issue with how her character is treated later on in terms of the story but more on that in spoiler tags later.

    In fact, a lot of the interesting things about 2B and 9S are spoilers so I won't go there. What I will say though is that a lot of their interactions shine through in side quests which I would strongly advise completing to the fullest, as they contain some of the the best story moments.  They are, admittedly, your basic JRPG fetch quests where each one is, “get me two of these. Oh, you got some? Well done! Now get me FOUR of these!” to the point where seeing 'quest completed”' (as opposed to ‘quest updated’) will garner a sigh of relief at times lol. What makes them great though is the individual stories within in them. Many of them will leave you in stunned silence as the music swells and 2B and 9S discuss their take on the situation. It’s also easy to forget that it’s actually 9S who is taking on these side quests, not 2B; she’s merely indulging him. Although during the critical path there is a big PONR that will certainly remind you of this! i should mention that some of the quest givers are the enemy machines but, again, that's spoiler territory.

    I think one of the things that I love about the story of Nier Automata is that it can only be told in a video game, and that’s demonstrated the moment you first go to the Bunker. It is here where you realise the UI elements in the tutorial is actually 2B’s system which you navigate to essentially “reboot” her. There are several key story moments that are more meaningful because of how gameplay elements we usually take for granted are interpreted in-universe. On the other hand, this can lead to frustrating inconveniences. For instance, in the first resistance camp you meet up with there is an NPC who provides 2B with advice about how her system works. At one point 2B tells the resistance member that saving at terminals – which allows 2B to upload her memory data to the bunker - is inconvenient. The camp member’s response is basically, “tough”. Now, in fairness, you’re never too far from a terminal anyway and each fast travel point has one, BUT the game also does things that make these immersive systems just plain annoying. For instance, should 2B or 9S, I dunno, consume a certain edible gift they receive at some point you will be royally screwed. This, by the way, is one of the game’s many joke endings and while I did not fall for it (because the game does warn that this type of food has a weird affect on androids), I’d be pissed if I lost even a minute of progress because of something so juvenile! So yes, save often lol.

    Outside of the joke endings, death in combat is rare on Normal difficulty until you get to route C (more on “routes" later). That’s not to say combat is casual - if you don’t understand how to get the best out of it you can very easily get overwhelmed. There are many different button combos which are determined by your weapon choice and if you’re playing efficiently it looks as badass and as fluid as it feels. Additionally, the chip system gives combat more depth, and is yet another way the game uses the UI as an immersive story telling device: The player can install a bunch of mods – chips - on 2B’s and 9S' bodies which grant various gameplay advantages, for instance, 20% more melee damage, 20% range resistance, auto heal (as opposed to relying on healing items) etc. The catch is that chip space is extremely limited which often results in strategic trade offs. This is then compounded by the fact that standard UI elements such as save points, XP gauge, health bar etc all have their own chips that if you remove – which you can – you will lose the ability to view until you reinstall them. The best chips take up more slots but you can usually combine duplicate chips to get a more powerful version that has less space (for a price). You also get up to three chip loadouts which you can switch out even mid combat (which is awesome btw as most games limit loadout switching during combat). So there is a lot of menu fiddling but - at the risk of sounding like a nerd - it was kind of fun constantly deciding what chips I could and couldn’t live without.

    Of course, when you die those chips stay on 2B’s and 9S' dead body. After you’re given a new body from the Bunker you must go back to where you last died to retrieve the chips from your corpse. If you die again those chips are lost forever. Thankfully, enemies drop chips all the time and you can buy them with loads of credits (and you’re always rich in this game). Oh, there’s also this online thing where you can find fallen androids (other players) and ‘pray’ for them to give them an advantage in battle (such as full restoration of health). You then get the choice between reviving the bodies to have them fight with you until they die or retrieving some items from their corpse such as money and chips.

    Then there are your Pod programs - floating rectangle shaped robots that provide tactical advice to the androids as well as range damage assistance during combat. I won’t go into the Pods as I’d be here forever but they play a huge part in the story later on.

    Occasionally during combat the game will change camera perspective to side scroller and bird’s eye view but I often found myself saying, “but why?” In 2D view it was sometimes difficult to distinguish between 2B and 9S as it doesn’t do a good job of pulling the playable character into focus. Additionally, the camera switching was rarely effective for the characters, mood or tone. There are two exceptions to this: one side scroller segment involving a rollercoaster ride, and a late game story development where you’re running through a factory, also in 2D. The visuals coupled with the badass music (which incorporates the words of the enemy into the lyrics) was – and I hate this word - epic. But that’s it really; otherwise I could have lived without it.

    So, why don't I think this game is the masterpiece some critics made it out to be? Well, I’ve previously mentioned different “routes” the game which, btw, is not a spoiler and the game deliberately wastes your time by pretending as if it is - especially because it’s by far and away the worst thing about Nier Automata, and what ultimately holds it back from true greatness. Essentially, Nier Automata is one epic story chopped up into three main parts - "routes". They are route A, B, C/D (D being the alternative ending to C based on your choices). There’s also ending E which is the final, final ending (more on that later) but I would say if you’ve achieved either ending C or D you’ve technically beaten the game, as those endings unlock chapter select. The reason why this structure is so problematic is because the game spreads out content across each of the campaigns. This makes Route A, in particular, impenetrable as it constantly entices you with **** you can’t actually do. One of the first noticeable restrictions is the big-ass treasure chests everywhere that you can’t unlock, and the game never tells you why.

    It’s also in Route A where the map not being a truly open world becomes a problem. It’s more like a hub of mini worlds connected - you cannot, for instance, make your way to anywhere from any direction you want because buildings and invisible walls will block you from going down what is obviously the most logical path. If you’re like me you’ll want to explore points of interest the moment they appear but they’re literally gated by story progression. Red dots (undiscovered content) will suddenly pop up all over the map only for you to realise upon reaching them that they are side quests about 20 levels too high. Yes, you can beat enemies that are several levels above you as I did multiple times, but it’s not productive when these quests are supposed to be tackled in route B when you’re a much higher level. Even vendors and their inventory are different across routes.

    Route B is exactly the same as route A except the critical path is shorter, there are additional side quests and you play from 9S’ perspective. Many players will resent route B for the sheer fact that it forces you to replay the campaign with only a few minor changes, like 9S’ (completely overpowered) hacking mini game ability. That’s an entirely valid opinion however I’m the opposite - I got along far better with route B because it’s where the game finally cuts loose. All old and new side quests are level appropriate and previously discovered fast travel terminals are unlocked immediately, meaning you don’t find yourself in situations where you’re running around in circles figuring out how to get to a destination.

    9S can also hack the aforementioned chests I couldn’t get into. His hacking ability also allows him to remote control machines if he hacks them without entering open combat, essentially allowing you to play as a machine undercover. Whenever he hacks a new machine the current one detonates which means you could chain hacks and one-hit kill machines over and over. Obviously, the more dangerous the machine the harder the hacking mini game is and if you fail to hack 9S will take damage...if you don't have auto heal chips equipped. Honestly, the hacking is so cracked and you're so chipped-up by that point that route B goes in a flash. I really didn’t mind replaying the campaign as I saw it as being more of a mandatory new game plus - and new game plus playthroughs are always fun. The only thing that would have made route B better would be playing as 2B as I preferred her combat moves, even at the expense of losing the hacking ability.

    Finally, there’s route C which acts like a sort of sequel/DLC to the first two routes – and that’s not an exaggeration (has title cards and everything lol). Saying what I love about route C is veering into spoiler territory again so I won’t go there. What I will say is that it’s so relentlessly tragic that it makes you nostalgic for the considerably lighter tone of route A and B. But it’s intelligent enough to pull itself from the brink of descending into sadness porn and genuinely earns its tear-jerking moments because of the clever set up at the beginning. Additionally, as the story in this route ramps up so does the combat, becoming more challenging with enemies that can two-shot you. For story reasons you also don’t have the benefit of getting a new body, so death will have you seeing a literal ‘game over’ screen.

    This is also the route where we get our third protagonist, A2. I like A2; particularly how her character evolves from someone who hates robots to one who realises that they are worthy of empathy and compassion. But it’s also with A2 where the game’s disregard for its female characters is exposed. That’s all I will say. The rest will be spoiler tagged for those who have played beaten the game: 

    To be clear, 2B’s death does not bother me, neither does the fact that she is arguably fridged to serve 9S’ mental decline. It’s the fact that the developers clearly think so little of 2B, as a person, that an equally moody, equally scantily clad lookalike with the exact same strut in her walk can just copy 2B’s haircut and serve as an adequate replacement. I found it disrespectful to her character and calls into question whether I was right to even like 2B seeing as the developers see her as nothing more than **** material for male players. A2 is not a worthy substitute for 2B just because she looks like her, period.


    Also, regarding route E: it has a beautiful message that shows the power of empathy. Deleting all your hard work in order to help others around the world who will never know of your sacrifice, then slowly realising that all those fallen ships were those who sacrificed their save file just so you could beat Nier Automata, as a chorus of vocals join the lead singer in the final song just as more ships join you shows that the Internet is such an amazing invention. We are truly privileged. Unfortunately, Route E is completely ruined because the Internet is such a fantastic invention lol. Basically, it only works as a concept if you don’t understand what cloud saves or hard drive back ups are.

    Oopsies. You see, that’s the problem with Yoko Taro – many of his high concept gameplay ideas are either pointless, a waste of time and/or easily circumvented.

    After I got my platinum (admittedly using the trophy shop to clean up the grindy weapon upgrades) I was thinking of going back via chapter select to further optimise my build and get the remaining trophies legit. But then, “oh wait, what route has this side quest again? Also, what chapter do I need to do to get this vendor? Wait, I wanna do this quest but I wanna do it as 2B”. Needless to say I noped out while my feelings towards Nier Automata was one of affection.

    Here’s what I believe Yoko Taro should have done: 1. Rather than the routes nonsense, just have us play as 2B (I say 2B because you have to play as 9S to advance the story eventually) and simply have 2B ask 9S to hack the chests that she can’t open. 2. During combat give us the option to switch between 2B and 9S so we can still hack if we want. 3. Combine route C with as one seamless, continuous playthrough without all the credits nonsense. 4. Scale all side quests appropriately. That’s it. We did not need three entirely separate playthroughs with their own gated content.

    TL;DR: When I first started Nier Automata I remember saying on the dedicate thread that it could go either way: either it was going to be weird and wonderful or really irritating and self indulgent. The truth is it’s both. It has a beautiful narrative and world building that fully immerses you with its clever, albeit inconvenient, gameplay systems. It has excellent combat and RPG elements that reward you the more you invest in it. But it also has an unnecessary route structure that does nothing for the story or the gameplay and, in many ways, hinders it. Like I said, if you love RPGs, and JRPGs in particular, then go for it but depending on the type of player you are at least one of these route playthroughs are bound to try the patience. If you can live with that then you’ll love Nier Automata. I will be picking up Nier Replicant which I hear is basically a remake of the original Nier so I’m looking forward to seeing how that fleshes out the lore even more.



  • Registered Users, Registered Users 2 Posts: 2,307 ✭✭✭The Phantom Pain


    1. Tomb Raider Definitive Edition.
    2. Assassin’s Creed: Brotherhood Remastered (The Ezio Collection).
    3. Everybody’s Gone to the Rapture.
    4. Astro’s Playroom.
    5. Final Fantasy 7 Remake.
    6. Bugsnax.
    7. Cyberpunk 2077.
    8. Call of Duty: Modern Warfare 2 Remastered.
    9. Spider-Man: Miles Morales DLC.
    10. Rage 2.
    11. Rage 2: Rise of the Ghosts DLC
    12. Rage 2: TerrorMania DLC.
    13. Mass Effect Andromeda.
    14. Late Shift.
    15. Subnautica.
    16. Anthem.
    17. Tacoma.
    18. Days Gone.
    19. Assassin’s Creed: Revelations Remastered (The Ezio Collection).
    20. Battlefield 4.
    21. Concrete Genie.
    22. Rise of the Tomb Raider.
    23. Rise of the Tomb Raider: Lara’s Nightmare (DLC).
    24. Rise of the Tomb Raider: Cold Darkness DLC.
    25. Journey.
    26. The Witcher 3: Wild Hunt.
    27. Maquette.
    28. Watch Dogs: Legion (PS5).
    29. The Witcher 3: Hearts of Stone (DLC).
    30. Gris.
    31. Watch Dogs Legion: Bloodlines (DLC) (PS5).
    32. Return of the Obra Dinn.
    33. Assassin’s Creed Valhalla: Wraith of the Druids (DLC) (PS5)
    34. Assassin’s Creed Valhalla: Wraith of the Druids (DLC) (PS4)
    35. Ratchet and Clank (2016)
    36. Subnautica: Below Zero.
    37. Ratchet and Clank: Rift Apart.
    38. Sherlock Holmes: Crime and Punishments. 
    39. The Suicide of Rachel Foster. 
    40. Legends of Talia: Arcadia.
    41. Nier Automata.


    42. Donut County. Completed and platinumed.

    It’s cute and cheeky although perhaps not as funny or as charming as it thinks it is. However, I still appreciated the absurdity of the premise which is inherently very silly and fun. Won’t go into it as the game aint that deep and if you've seen a preview you've got the gist of it. It’s immensely accessible and so I would definitely recommend for all types of gamers for a bit of 3 to 5 hour fun. 



  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,601 CMod ✭✭✭✭Retr0gamer


    The Nier games are the best 7/10 games you will ever play.



  • Registered Users, Registered Users 2 Posts: 8,063 ✭✭✭SuperBowserWorld


    A 7/10 game in the hand is better than two 7/10 games in the backlog.



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  • Registered Users, Registered Users 2 Posts: 2,307 ✭✭✭The Phantom Pain


    A 7/10 is a good score imo and personally if I was to score Nier Automata I'd give it a tentative 8. 👍️



  • Registered Users, Registered Users 2 Posts: 2,307 ✭✭✭The Phantom Pain


    43. Last Stop (PS5), 44. Last Stop (PS4). Completed and platinumed.

    Yep, I played both versions from start to finish which took me about 10 to 12 hours when combined. Of all the cross gen games I’ve played this year Last Stop has the least noticeable difference between platforms, and the PS4 version actually performs better than the PS5 which had some minor bugs. So if don't have a PS5 yet and you’re keen to play it you don’t need to wait for the PS5 version.

    I may have come across slightly down on it earlier in the thread so let me just clarify: Last Stop is not a bad game overall but it’s weak in a lot of aspects when compared to other games in the genre. The problem is that your choices do not matter at all. Your choices are so inconsequential that you can just let the dialogue timer run out and the game will automatically select a random option. I’m not someone who believes that every choice has to have some grand consequence but what choices should do is shape your character and change how NPCs react as a result. Last Stop doesn’t even do that - Donna, for instance, is always a lying, inconsiderate delinquent in the eyes of her older police officer sister no matter what option you choose. If the game wants a certain NPC reaction it will have the protagonist say something that contradicts dialogue you chose previously just so they can be caught out in a lie. You can't get clever; you can't fool the NPC. The only thing that requires mandatory input commands from the player are the mini games and even then the outcomes of them are the same. You can't fail them, for instance. No, wait, actually you can, but those ones are scripted to fail. And in the end it all comes down to a binary choice that doesn’t even take into consideration any of your actions up to that point.

    It's not all doom and gloom so let me talk about the things I liked. The character selection screen which features our three main protagonists seated next to one another on the tube conveys so much about their personalities: Work obsessed Meena is fixated on her phone, Donna is a typical teenager with her over-ear headphones in, and John is a tired old dad dosing off after a day of work. When you select a character their stop will be called and the character will leave the carriage. I think this presentation is cool, especially as a somewhat authentic account of what I’d see on my daily commute in pre-pandemic London (there's a lot of London porn in the environment in general).

    I also like that occasionally while controlling one character you’ll get a cameo from another far off in the background, just reminding you that their stories are taking place simultaneously. On this note, I like how virtually all the secondary characters you interact with have relations with the other protagonists. So for instance, Meena’s husband is also Donna’s teacher. It captures the local feeling of the area and often had me doing that excitable Leonardo DiCaprio point from Once Upon a Time in Hollywood lol. And while each of the protagonists' stories are separate throughout most of the playthrough, they converge in an impressively seamless way in the last episode.

    At the character selection screen most people’s eyes will fall dead center on an older woman in a two-piece suit with the title ‘Domestic Affairs” underneath… and quickly scroll to the other characters. To that I would say don’t judge a book by its cover (or a chapter by its title). Meena is by far and away the most intriguing of the three despite the fact that the sci-fi elements don’t feature in her story at all until the end (but in a very clever reveal). She’s not what you’d call a “nice” person; in fact she’s quite despicable but she’s unpredictable and ruthless which makes her very watchable. I was particularly amused by her interactions with her foreign elderly father. Other than the garbage message surrounding her that career focused women can’t also be good wives and mothers... she’s a good character.

    You then have ‘Paper Dolls’ which is a classic body swap affair in which our protagonist, John, a single father with a dead end job and a heart condition trades place with his self-absorbed millennial neighbour, Jack. John kind of gets overshadowed in his own story and is only interesting because of his relationship with his 8-year-old daughter, Molly, and how his current predicament affects that. Molly is very well written and her voice acting is great - I smiled during her scenes with John as they were often funny, authentic and touching. I think the reason why John gets upstaged is because Jack is definitely the more likeable of the two. He is objectively in the worst predicament - going from a young, athletic “artist” (inside joke) to a balding, middle-aged single father with poor health, and settles into it - after his initial shock/horror - much better than John does. He has a can-do attitude and carries himself better, even in John's body. I suppose that's credit to the animators because they did a really good job showing the difference in body language between the two, even post swap.

    Finally, we have Donna who is… a teenage cliché. Her story might initially draw folks in because the title for her episodic adventure sounds more action focused (‘Stranger Danger’), and her chapters are the most sci-fi orientated of the three… but I predict that interest will dwindle once it becomes clear that she's a nothing character. Plus modern London teenagers don't talk like that. I also don’t believe someone with her family background and such positive influences in her life would do something as stupid and reckless as she does and for so long.

    I’ve spoken a little bit about the "style" of Last Stop, and one thing that is quite unique about it is its hybrid of British soap opera drama with interplanetary adventure. Unfortunately, the further it delves into its extraterrestrial mystery the more the budgetary limits are exposed. There is a particular establishing shot at the end that made me cringe because there was clearly not enough money to convincingly capture the scale. Additionally, the alien world-building is naff and unbelievable.

    Speaking of 'shots', the camera work during interactive dialogue cut scenes is standard but the game struggles with long shots. It will often take you a while to locate where your character even is on the screen and it has no guiding path as to where you’re supposed to go, resulting in awkward clashes with invisible walls. Sometimes you don't even know when you've assumed control of the character, or the angle changes suddenly causing abrupt pauses that ruin the seamless take it was going for. What's more is that it wasn’t needed – they could have just made those long establishing shots non-interactive cut scenes with the option to skip.

    TL;DR: I’m with JU on this one – if you know exactly what you’re getting into or even if you like weird British soap operas like Hollyoaks (with some genre bending sci-fi stuff to boot) then there is enough interesting stuff here to pull you through it. If you want an actual game though where your choices matter then don’t bother. For me, personally, once I got over the fact that my involvement was pointless and just focused on the story as a viewer, it was OK. Not a complete bust but not something I ever need to play again either.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,601 CMod ✭✭✭✭Retr0gamer


    Game|Platform|

    1. Megaman X2|SNES
    2. Streets of Rage 4|PC
    3. Sekiro|PC
    4. Megaman 7|SNES
    5. Megaman 8|PS1
    6. Megaman X3|SNES
    7. Megaman & Bass|SNES
    8. 13 Sentinels: Aegis Rim|PS4
    9. Broken Sword: Director's Cut|PC
    10. Command & Conquer: Red Alert|PC
    11. Mischief Makers|N64
    12. Wolfenstein 2: New Colossus (DLC)|PC
    13. Deception 4: Blood Ties|PS4
    14. Final Fantasy Adventure|Gameboy
    15. Virtua Racing|Switch
    16. Thief 2: The Metal Age|PC
    17. Medal of Honor: Allied Assault: Spearhead|PC
    18. Crysis Remaster|PC
    19. God of War: Chain of Olympus|PS3
    20. Resident Evil Village|PC
    21. Live a Live|SNES
    22. Clockwork Knight|Saturn
    23. DuckTales|NES
    24. Drakengard 3|PS3
    25. Double Dragon|NES
    26. Secret of Mana|SNES
    27. Final Fantasy Tactics: War of the Lions|Android
    28. Halo 5: Guardians|XBox One
    29. Air Combat|PS1
    30. Kamui|PC
    31. DuckTales 2|NES
    32. Turok Dinosaur Hunter|PC
    33. Professor Layton and Pandora's Box|Android
    34. Ape Escape|PS1
    35. No One Lives Forever|PC
    36. DuckTales Remastered|PC
    37. Yakuza: Like a Dragon|PC
    38. Asterix|Master System
    39. McDonald's Treasure Land Adventure|Megadrive
    40. Fuga: Melodies of Steel|PC

    Fuga: Melodies of Steel

    It's such a shame the mainstream press have ignored this game and it's flying under the radar because it's fantastic. Cyberconnect2 made the game on a low budget and self published it and I'm hoping the risk pays of, this is a real passion project for them. They release a game in the Little Tail Bronx series every ten years it seems and despite being highly acclaimed they never sell well.

    Fuga takes place in a fantasy world where you play as a group of children piloting a massive battle tank trying to rescue their parents. The game is a lot darker than other Little Tail Bronx games. The game never really hits you with an overwhelming amount of lore but I found the setting very interesting, especially towards the end when the stakes got very high

    Anyway Fuga is a RPG were you control a Tank piloted by a number of children. The Tank pretty much goes in a straight line and you fight enemy tanks along the way. This might seem stupidly restrictive but there's a huge amount of choices to be made in the game with some very real consequences. Juggling what choices to make is what makes the game so interesting.

    The battle system is excellent, there's a rock paper scissors mechanic between your machineguns, grenades and cannons. You can delay enemies Grandia/Persona style if you hit them with the right weapons. It's made more complicated with status effects that are very effective and some enemies needing to have their armour damaged before you can do any real damage. It's very complex but easy to understand. Tougher battles can get very intense as you can sometimes be only one round away from death. You really have to manage HP and SP (for special moves) as these can be very difficult to restore.

    While the progress of the tank is linear you will reach points where you have a choice of path to take. You can take the easy path with only a few enemies and ample HP and SP stops but you will be missing out on important rare upgrade items in the harder routes.

    Every so often you can access ruins which are little randomly generated puzzles with tonnes of loot. You can use a gun to take out enemies are obstacles. There's only ever enough ammo to get through each ruin so using your ammo wisely is the only way to exit the ruins with the maximum amount of loot.

    Every so often you get a moment of respite and can explore the tank. This is were the Persona influence comes into the game. You only have a certain number of actions during these intermissions and have to balance raising the affinity of your crew with tasks like upgrading the tank, farming, loot gathering and making meals to give temporary stat boosts.

    Fuga is probably the best game I've played from 2021, although it's not GOTY material, I haven't played that many 2021 games. The low budget is obvious in places with some reused bosses and some chapters being lighter on story than others. However the game has a fantastic gameplay loop, if you like Persona you are going to love Fuga. It's also a pretty brisk RPG, clocking in at less than 20 hours. It's got a pretty great soundtrack as well.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,601 CMod ✭✭✭✭Retr0gamer


    Game|Platform|

    1. Megaman X2|SNES
    2. Streets of Rage 4|PC
    3. Sekiro|PC
    4. Megaman 7|SNES
    5. Megaman 8|PS1
    6. Megaman X3|SNES
    7. Megaman & Bass|SNES
    8. 13 Sentinels: Aegis Rim|PS4
    9. Broken Sword: Director's Cut|PC
    10. Command & Conquer: Red Alert|PC
    11. Mischief Makers|N64
    12. Wolfenstein 2: New Colossus (DLC)|PC
    13. Deception 4: Blood Ties|PS4
    14. Final Fantasy Adventure|Gameboy
    15. Virtua Racing|Switch
    16. Thief 2: The Metal Age|PC
    17. Medal of Honor: Allied Assault: Spearhead|PC
    18. Crysis Remaster|PC
    19. God of War: Chain of Olympus|PS3
    20. Resident Evil Village|PC
    21. Live a Live|SNES
    22. Clockwork Knight|Saturn
    23. DuckTales|NES
    24. Drakengard 3|PS3
    25. Double Dragon|NES
    26. Secret of Mana|SNES
    27. Final Fantasy Tactics: War of the Lions|Android
    28. Halo 5: Guardians|XBox One
    29. Air Combat|PS1
    30. Kamui|PC
    31. DuckTales 2|NES
    32. Turok Dinosaur Hunter|PC
    33. Professor Layton and Pandora's Box|Android
    34. Ape Escape|PS1
    35. No One Lives Forever|PC
    36. DuckTales Remastered|PC
    37. Yakuza: Like a Dragon|PC
    38. Asterix|Master System
    39. McDonald's Treasure Land Adventure|Megadrive
    40. Fuga: Melodies of Steel|PC
    41. Quake|PC

    Quake

    Not a whole lot to be said about Quake that hasn't already been said but the new remaster has given me a new found appreciation for the game. When I played it back in the day I really didn't realise what the 3rd dimension brought to the FPS genre. In modern times when FPS level design is so god awful it really highlights just how many possibilities going fully polygonal opened up for level designers. They really take advantage of the third dimension. While Quake's weapon load out isn't very exciting, the setting not as interesting as Doom's, the level design really shines with some crafted wonders of playfulness and ingenuity. There's such a great flow to the levels and it's an art that's been lost outside of throw back shooters like Dusk, and even at that I don't feel they even come close to what Quake's designers achieved. Maybe only Arkane can hold a candle to the masters at Id.

    The remaster by nightdive is unsurprisingly excellent. It's very faithful to the original. In fact I feel it's closer to the original vision than even GL Quake was. The new visual flourishes like motion blur, dynamic lighting and ambient occlusion look excellent.

    Quake is still a blast and I feel I appreciate it even more now than I did back in 1996.

    It still however has one of the worst endings ever.



  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    Crackdown 3


    Easily the worst game I have played this year and its not even close, cleared it on normal in about 6 hours. I vaguely recall E3 a few years ago them showing Frostbite levels of destruction then it was delayed and I am not even sure when it came out but its on gamepass so I had a look. Its terrible so many things dont work and it looks and feels like they had an idea, realised that idea wasnt happened then stuck a coat of paint on it and shoved it out the door.

    Was on the 3rd last person to kill when I realised there was a wingsuit in i.


    Terrible game, I have played it so you dont have to.



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  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,601 CMod ✭✭✭✭Retr0gamer


    Crackdown 3 was a product of the whole we are going to use the azure cloud to make the Xbox one look better than the PS4 bullshit train that people have forgotten about.

    All the physics destruction was supposed to be carried out on the cloud but of course that was stupid considering latency issues and the game got passed around until it was.... A game and sent out to die while Microsoft hoped nobody noticed.



  • Registered Users, Registered Users 2 Posts: 912 ✭✭✭da gamer


    Call of duty cold war - PS4

    A plague tale innocence - Xbox one

    Fifa 20 - Xbox one

    Hotshot racing - Xbox one

    Mafia - PS4

    Resident evil 3 - PS4

    The walking dead a new frontier - Xbox one

    Hitman 2 - PS4

    What remains of Edith Finch - Xbox one

    Beyond 2 souls - PS4

    Ion Fury - PS4

    Mad Max - PS4

    Assassins creed valhalla - PS4

    Dead space 3 - Xbox 360



  • Registered Users, Registered Users 2 Posts: 14,309 ✭✭✭✭wotzgoingon


    Xbox

    Psychonauts 2

    Absolutely brilliant game. I loved every minute of it. Took me about 36 hours but that is after collecting all collectibles which there is a lot and many hidden. If you like collecting then it is a easy gamerscore if you are in to that I got 1000/1000.



  • Registered Users, Registered Users 2 Posts: 757 ✭✭✭Mr.Fantastic


    1. Streets of Rage 4 | Switch
    2. Cyberpunk 2077 | PS5(PS4 version)
    3. Remnant from the ashes | PS5(PS4)
    4. Life is strange Season 2 | PS5(PS4)
    5. FFX HD remaster | Switch
    6. AC:Odyssey | PS5(PS4)
    7. Resident evil 3:remake | PS5(PS4)
    8. Halo 5: Guardians | Xbox Series X
    9. State of Decay 2 | Xbox Series X
    10. Nioh 2 remastered | PS5
    11. Astro's Playroom |PS5
    12. Crash 4 | PS5
    13. Gears of War 4 | Xbox Series X
    14. Dex | Switch
    15. Valkyria Chronicles 4 |PS5 (PS4)
    16. Resident evil 8: Village | PS5
    17. Outriders | Xbox Series X
    18. Mass Effect 1: Legendary Edition | Xbox Series X
    19. Blood and Truth | PS5(PSVR)
    20. Dead Space | Xbox Series X(X360 gamepass)
    21. Disco Elysium Director's cut | PS5
    22. Mass Effect 2 : Legendary Edition | Xbox Series X
    23. Returnal | PS5
    24. Ruiner | Switch
    25. Zelda: Links awakening (remake) | Switch
    26. Mass Effect 3 :Legendary Edition | Xbox Series X
    27. Untitled Goose Game | Switch
    28. Yakuza Kiwami 2 | PS5 (PS4)
    29. FF7 Remake :Intergrade Intermission DLC | PS5
    30. Children of Morta | Xbox Series X
    31. 12 Minutes | Xbox Series X
    32. State of Decay 2: Heartland DLC | Xbox Series X

    State of Decay 2: Heartland

    Not a full game per say but bit of substanial DLC. Not bad links the first one and the second one has a smattering of story and is essentially a good bit harder as all zombies are blood plague zombies now.

    The Gauntlet was tough enough crazy amount of zombies at the end but my superhero character breezed through it.

    Hopefully when 3 releases they can add a bit more bones to the story have a soft spot for this series.



  • Registered Users, Registered Users 2 Posts: 2,307 ✭✭✭The Phantom Pain


    45. Outriders (PS5). Completed and platinumed (auto popped the plat on PS4 too)

    I’m just gonna get straight into it: The combat in this game is fire. It reminded me a lot of that frenetic Rage 2/Doom rhythm where you have to keep moving and killing to survive. Needless to say this is not a cover shooter and if you play it as one you’re likely going to die very quickly very often. I had waaaay too much fun with the Trickster class which does more damage and healing at close range. Its signature ability is time manipulation so most of its skills are based on slowing down time. It also has what I can say is, without even trying the other classes, the single best skill in the game which is Hunt the Prey. This skill is a literal lifesaver. Surrounded and about to die? Teleport behind a distant enemy and quickly kill them to heal. The amount of times I’ve been near death only to get right back up to full health using this method is wild. Moments like that are thrilling and kept me on my toes.

    What is especially unique about Outriders is that it doesn’t save all its deeper systems for the endgame. In most looter shooters it makes more sense to wait until hitting max level before you get into modding and crafting, but in Outriders if you’re not constantly modding your gear you’re not getting the best out of the game. This is because every time you dismantle a weapon or armour piece with a mod on that mod gets added to your inventory for you to put on whatever item you like. This encourages constant experimentation and makes combat even more interesting beyond just class types. It’s also aided by how tidy the menus are: breaking down, buying, selling and storing is so neatly organised that it never became a slog to sift through. Weapon and armour comparison is clear and the stat types are straightforward. 

    The weapons are bog-standard - there isn’t that one god-tier weapon everyone grinds for. Rather it’s the mods that are the standout here. I got a mod that turns you invisible every time you dodge so I was just spamming dodge and teleporting behind enemies the entire time. I also modded the Hunt the Prey ability to do damage to any enemy I zipped behind, and as I had buffed skill damage this was mostly a one-hit kill. Failing that, I had another armour mod that would just rain down a sort of vortex explosion within my vicinity every 6 seconds which granted multiple one-hit kills. I also looted a legendary assault rifle that shot thunder and lightning on the first hit, dealing massive damage to bosses and one-hit killing trash mobs. Later on I got a mod that extended the distance of what is considered ‘close range’. Something is definitely broken in this game’s combat and I loved every second of it!!!

    The world tier system is a masterclass in how to handle difficulty for a looter shooter. Similar games only allow you to change world tiers upon completing the campaign which is fine but I always end up sticking with the default. Outriders doesn’t do that. When you survive long enough on one tier you will gain enough XP to level up for the next. With every increase enemies outscale you by one level which means gear maintenance becomes paramount. Each time you die before fully completing a tier you lose some XP progress towards the next one. You can always drop a tier if you’re finding you’re not quite matched up and there’s no shame in doing that. The game fully expects players to be dropping and increasing tiers on the fly because the moment you level up so do enemies rendering the currently equipped gear obsolete. You can upgrade a weapon or amour level at the crafting vendor but that requires an obscene amount of resources, so it's best to just find a tier you enjoy playing at and stick with it until you reach max level.

    So the combat is awesome. The loot is great. The balancing is clever. And you’d think with all that Outriders would be a very easy recommend. Well, no actually. Unfortunately, where Outriders falters is… literally everywhere else.

    So basically, the characters are trash and I really do mean that – TRASH. The most unlikeable, generic, clichéd, boring, and miserable group of bastards I’ve seen in a video game in quite some time. I did not give a single squirt of piss about ANY of them. Some of them even died and I don’t even recall their names; all I know is that I didn’t care! The story is just soulless. No heroism whatsoever. No heart. Nobody to root for. It just thinks it can have a character spout, “this is war!” shortly before or after some heinous act and be good to go. Something about how humans destroyed Earth and have gone to another planet to colonise it but end up enslaving the inhabitants, but it turns out oh nos slavery is bad or something? Something about a woman who has visions? Something about being cryogenically frozen and waking up to find the world isn’t as you left it or something? It’s rubbish. I’m not even going to waste my time explaining it. Just believe me - It’s RUBBISH! I mean, damn, I know looter shooters are not exactly known for their introspective narratives and character development but even Destiny 2 had a more compelling story than this! Plus Destiny has characters you actually like and care about, as does Anthem and Borderlands.

    The worst part is that you can tell the developers were actually trying. There's this pacing to it that shows that the writers are not just trying to rush you into the action as quickly as possible but the story is so bad that maybe that was a mistake. Additionally, you can see the budgetary constraints in the cut scenes which are just not on par with modern looter shooters, I’m sorry. This game has loading screens for your loading screens FFS. I’m talking loading just to watch your character jump over a gap that leads to the next area and then loading again for the level; it looks ridiculous. The “score music” – and I say that generously - is bad and sounds like it was made up in 5 minutes on a cheap keyboard. Also, this is a nitpick but I wished I had played as a male character as the animations are clearly mocapped for a man and there are various flirtations with female characters that seem better suited to a male protagonist. It was kinda awkward to watch lol.

    But perhaps my biggest issue with Outriders – and it’s the same problem that a lot of games like this have: It’s. Just. Not. Believable. The lore is weak no matter how many journal entries you find scattered around trying to convince you there's life there. It's extremely linear with each area feeling less like a location and more like a shooting arena that just so happens to take place outside. Every level feels like it was made specifically for a mission – and yes, I know that sounds like a daft thing to say because of course levels are made with missions in mind. However, the trick is to convince you that this is a real location and you just so happen to be fighting in it. Nothing in Outriders exists purely for ambience - it’s a world that keeps reminding you that you’re the player resulting in one that just does not feel believable.

    I was editing some captured footage from my Anthem sessions and it’s amazing how the combat, the music, the colours on screen just all come together in this glorious style that perfectly captures the tone it’s going for. In Anthem’s best moments you really do feel like you’re playing a superhero game that just so happens to be a light looter shooter. But even with all that, Anthem’s world did not feel believable once you ventured beyond the wall because of the way it handled freeroam. Why do I mention this? Because Outriders doesn’t even have any freeroam to speak of. Literally, every location is mission based. You’re not gonna see other players running around unless you matchmake.

    Speaking of which, I didn’t really do co-op and for good reason: the two times I tried it threw me in missions I had already done and the players were about two levels lower than me. I also just didn’t really feel that “vibe” I usually feel when I play good co-op games; it was kinda of boring tbh. I suspect that co-op is more for the endgame expeditions but I didn’t really play expeditions much outside of one trophy so can’t comment on that. In fact, ultimately that’s why I checked out once I got my platinum – the endgame just isn’t there. One mode and a bunch of repeatable side and main quests are not really enough. Don’t get me wrong - the campaign was a blast (combat wise) and I parted with Outriders on good terms because of that. For others though, endgame is the game and they might feel like they wasted their time trying to get there.

    So in the end, what it comes down to is whether Outriders is a good game or not. To me, it's a great game. I’d 100% recommend it to fans of this genre. The combat/trickster class and loot progression is that good that it outweighs any problems with characters, story and the overall world building. However, I would caution those who are looking for an endgame that will keep you playing forever. This aint that. Once you’ve completed the campaign you’ve seen the very best Outriders has to offer. But if you’re like me you will appreciate what a hell of a ride that was…and then move on. 



  • Registered Users, Registered Users 2 Posts: 757 ✭✭✭Mr.Fantastic


    1. Streets of Rage 4 | Switch
    2. Cyberpunk 2077 | PS5(PS4 version)
    3. Remnant from the ashes | PS5(PS4)
    4. Life is strange Season 2 | PS5(PS4)
    5. FFX HD remaster | Switch
    6. AC:Odyssey | PS5(PS4)
    7. Resident evil 3:remake | PS5(PS4)
    8. Halo 5: Guardians | Xbox Series X
    9. State of Decay 2 | Xbox Series X
    10. Nioh 2 remastered | PS5
    11. Astro's Playroom |PS5
    12. Crash 4 | PS5
    13. Gears of War 4 | Xbox Series X
    14. Dex | Switch
    15. Valkyria Chronicles 4 |PS5 (PS4)
    16. Resident evil 8: Village | PS5
    17. Outriders | Xbox Series X
    18. Mass Effect 1: Legendary Edition | Xbox Series X
    19. Blood and Truth | PS5(PSVR)
    20. Dead Space | Xbox Series X(X360 gamepass)
    21. Disco Elysium Director's cut | PS5
    22. Mass Effect 2 : Legendary Edition | Xbox Series X
    23. Returnal | PS5
    24. Ruiner | Switch
    25. Zelda: Links awakening (remake) | Switch
    26. Mass Effect 3 :Legendary Edition | Xbox Series X
    27. Untitled Goose Game | Switch
    28. Yakuza Kiwami 2 | PS5 (PS4)
    29. FF7 Remake :Intergrade Intermission DLC | PS5
    30. Children of Morta | Xbox Series X
    31. 12 Minutes | Xbox Series X
    32. State of Decay 2: Heartland DLC | Xbox Series X
    33. Spiderman: Miles Morales | PS5

    Spiderman:Miles Morales

    Bit late to the party on this one but had an amazing time playing through this. The length is a bit short but it would be a disservice to dismiss this as padded DLC. It really does have its own identity as a game via the characters arcs and plot. Also the new powers are a ton of fun to use. Shame its so short would have liked another few hours with it.


    Might start the ascent on gamepass or finish metro exodues the latter really is not hooking me in yet though its very grim.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,601 CMod ✭✭✭✭Retr0gamer


    Game|Platform|

    1. Megaman X2|SNES
    2. Streets of Rage 4|PC
    3. Sekiro|PC
    4. Megaman 7|SNES
    5. Megaman 8|PS1
    6. Megaman X3|SNES
    7. Megaman & Bass|SNES
    8. 13 Sentinels: Aegis Rim|PS4
    9. Broken Sword: Director's Cut|PC
    10. Command & Conquer: Red Alert|PC
    11. Mischief Makers|N64
    12. Wolfenstein 2: New Colossus (DLC)|PC
    13. Deception 4: Blood Ties|PS4
    14. Final Fantasy Adventure|Gameboy
    15. Virtua Racing|Switch
    16. Thief 2: The Metal Age|PC
    17. Medal of Honor: Allied Assault: Spearhead|PC
    18. Crysis Remaster|PC
    19. God of War: Chain of Olympus|PS3
    20. Resident Evil Village|PC
    21. Live a Live|SNES
    22. Clockwork Knight|Saturn
    23. DuckTales|NES
    24. Drakengard 3|PS3
    25. Double Dragon|NES
    26. Secret of Mana|SNES
    27. Final Fantasy Tactics: War of the Lions|Android
    28. Halo 5: Guardians|XBox One
    29. Air Combat|PS1
    30. Kamui|PC
    31. DuckTales 2|NES
    32. Turok Dinosaur Hunter|PC
    33. Professor Layton and Pandora's Box|Android
    34. Ape Escape|PS1
    35. No One Lives Forever|PC
    36. DuckTales Remastered|PC
    37. Yakuza: Like a Dragon|PC
    38. Asterix|Master System
    39. McDonald's Treasure Land Adventure|Megadrive
    40. Fuga: Melodies of Steel|PC
    41. Quake|PC
    42. Return of the Obra Dinn|PC

    Return of the Obra Dinn

    Lucas Pope yet again makes a game about what should be a boring occupation and make it thoroughly compelling. This time it's an insurance investigator.

    Obra Dinn has become one of my all time favourites. Naming people and assessing their fates seems very intimidating at first put once you get the hang of it and the pieces all fall into place it's hugely satisfying. I really can't wait to see what Lucas Pope does next, I believe he has a PlayDate game on the way.



  • Registered Users, Registered Users 2 Posts: 3,632 ✭✭✭Gamer Bhoy 89


    GAME: Zone of the Enders: HD Edition

    PLATFORM: Xbox 360

    Free on Games with Gold for September (along with its sequel as part of the Z.O.E HD Collection)

    This game was.... odd.

    I love hack & slash games in general so on paper it really appealed to me. But in execution it was a bit of a flop.

    It wasn't terrible but you can tell this was a year-1 PS2 game. I often fought with the camera more than anything, the missions were very repetitive, not to mention a lot of backtracking between areas. One of the positive reviews even said "The game's fighting system was praised for its use of 3D camerawork and Jehuty's fast movements" so they were high on the fact you could do all of this in a 3D space, ignoring the awkwardness of said gameplay, and that game plays very badly at times. Manually aiming is an absolute nightmare.

    Thankfully the game is super short, like really, really short. In total I think I beat it in 4 or 5 hours.

    I tried to follow the plot and I think I got the general gist of it.

    If you're looking to play these games, the Xbox 360 version of the original game ran well enough - easily the best way to play it (and if you get it on GWG you keep it forever, since it's a 360 title (if they're still allowing that)). I won't be playing the sequel via the same platform, though - I heard bad things about that port. I have the PS4 version of the sequel in my library so I'm gonna dive into that one instead.




  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,601 CMod ✭✭✭✭Retr0gamer


    Don't let Zone of the Enders put you off the sequel which is a massive improvement and one of the all time best action games on the PS2. It really is that good. Slow start and then it's set piece after set piece that are mindblowing and somehow keep out doing themselves.



  • Registered Users, Registered Users 2 Posts: 3,632 ✭✭✭Gamer Bhoy 89


    Oh of course, I heard good things and I'm looking forward to it. Having played the original, I'm not surprised it hasn't had the same PS4 treatment. It hasn't aged well at all. I also didn't want to play the 360 HD version of ZOE2 because apparently it's a bad port.



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  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,601 CMod ✭✭✭✭Retr0gamer


    The PS port was god awful as well just Konami decided to go back and fix it with Hexadrive but not the 360 version for some reason.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,601 CMod ✭✭✭✭Retr0gamer


    Game|Platform|

    1. Megaman X2|SNES
    2. Streets of Rage 4|PC
    3. Sekiro|PC
    4. Megaman 7|SNES
    5. Megaman 8|PS1
    6. Megaman X3|SNES
    7. Megaman & Bass|SNES
    8. 13 Sentinels: Aegis Rim|PS4
    9. Broken Sword: Director's Cut|PC
    10. Command & Conquer: Red Alert|PC
    11. Mischief Makers|N64
    12. Wolfenstein 2: New Colossus (DLC)|PC
    13. Deception 4: Blood Ties|PS4
    14. Final Fantasy Adventure|Gameboy
    15. Virtua Racing|Switch
    16. Thief 2: The Metal Age|PC
    17. Medal of Honor: Allied Assault: Spearhead|PC
    18. Crysis Remaster|PC
    19. God of War: Chain of Olympus|PS3
    20. Resident Evil Village|PC
    21. Live a Live|SNES
    22. Clockwork Knight|Saturn
    23. DuckTales|NES
    24. Drakengard 3|PS3
    25. Double Dragon|NES
    26. Secret of Mana|SNES
    27. Final Fantasy Tactics: War of the Lions|Android
    28. Halo 5: Guardians|XBox One
    29. Air Combat|PS1
    30. Kamui|PC
    31. DuckTales 2|NES
    32. Turok Dinosaur Hunter|PC
    33. Professor Layton and Pandora's Box|Android
    34. Ape Escape|PS1
    35. No One Lives Forever|PC
    36. DuckTales Remastered|PC
    37. Yakuza: Like a Dragon|PC
    38. Asterix|Master System
    39. McDonald's Treasure Land Adventure|Megadrive
    40. Fuga: Melodies of Steel|PC
    41. Quake|PC
    42. Return of the Obra Dinn|PC
    43. Tail Concerto|PS1

    Tail Concerto

    This game is a little gem. I was so impressed with Fuga: Melodies of Steel I decided to play the first game in the Little Tail Bronx series.

    Tail Concerto is a gorgeous action platformer that reminds me a lot of Megaman Legends. The game is set in a world made up of floating islands. You play as Waffle, a dog boy police officer who patrols the islands in his plane and robot mech suit. The islands are being terrorised by the Black Cat gang and it's up to you to stop them.

    The game is very Ghibli-esque with loads of influence from the likes of Castle in the Sky, Porco Rosso and Nausicaa. Again, another game that does Ghibli better from the god awful Ni No Kuni. The Black Cat gang are very reminiscent of the pirate gang from Castle in the Sky. The little kitten henchmen you have to trap in bubbles really remind me of the servobots from Megaman Legends. They're super cute but also cheeky little shites lobbing bombs everywhere and annoying the island's residents. The game is a technical marvel as well. It controls really well and despite being one of the best looking PS1 games I've played with an insane sense of scale in some areas, the load times are fast and it runs at a rock solid 30 FPS.

    While the game plays very like Megaman Legends it doesn't quite reach the heights of that minor masterpiece. There's a few annoying platforming sections later on. The game is quite short as well, 6 hours, which isn't a bad thing but you can tell the developers had plans for a much bigger game. It never reaches the same level of satisfaction as Megaman Legends as it's missing that games exploration and discovery.

    It's still however one of the best PS1 games I've played. Solid controls, gorgeous, fun story with a highly amusing antagonist and some great boss battles.



  • Registered Users, Registered Users 2 Posts: 2,307 ✭✭✭The Phantom Pain


    46. Spyro the Dragon. Completed and platinumed.


    Picked up the Spyro trilogy for a price that was too good to resist. It’s essentially a remake of the original classic. You play as Spyro, a young dragon living in Dragon Kingdom. One day Gnasty Gnorc, still harbouring a grudge with the dragons for banishing him from their homeworld and then subsequently throwing shade at him on national TV – attacks Drgaon Kingdom, crystallising all the dragons and stealing their treasure. Spyro, the smallest of the dragons, survives the attack and sets out on a path to take back his homeworld and free all the dragons.

    In gameplay terms this consists of completing a bunch of mandatory and optional tasks which can be anything from collecting X amount of gems or freeing X amount of dragons, collect X amount of eggs etc, the goal being to move through each homeworld and eventually face the final boss. Within each homeworld are several levels that can be tackled in any order, and you can always return to a homeworld after leaving. Each level has their own challenges, mini bosses and lots of secrets to find. You’ll want to free as many dragons as you can, even when optional, as each one provides useful tips and warnings about the level you’re in.

     In concept, it’s a really chill game in where you can let your mind just wander as you hope around collecting gems and one-hitting enemies by burning and head-butting them. However, the zen is occasionally intercepted by some frustrating platforming, mainly caused by an unhelpful camera and Spyro’s glide ability which feels “off”. 

     The environmental puzzles are cleverly laid out, most of which just require you to explore enough to find some sort of ledge or access point that makes leaping to seemingly out of bounds areas possible. However, the finicky gliding mechanic meant that sometimes when I found the right solution I would doubt it after multiple failed attempts to reach a ledge. Consequently, I’d try something else only to circle back and realise I got it right the first time. Thank goodness for the 99 lives cheat because there were just too many unnecessary fall deaths.

    The timed flight trials were a nice change of pace in which Spyro has unlimited flight and must zip around the entire level, obtaining all collectibles before the timer runs out. There’s a related trophy requiring you to complete the trial without landing once but the time limit is so strict that you’ll likely naturally achieve this just by beating them, seeing as if you land at any point you’ll likely fail anyway. I enjoyed the further increase in challenge for these levels, in spite of the awkward gliding controls and unhelpful camera.

    Overall, I had a lot of fun with it and I’d recommend it to fans of the original as well as those who like 3D platformers and games like Ratchet and Clank. It’s about 8 to 10 hours of fun for a great price.



  • Registered Users, Registered Users 2 Posts: 2,307 ✭✭✭The Phantom Pain


    47. Sherlock Holmes: The Devil’s Daughter. Completed and platinumed.

    It’s basically Crime and Punishments but with more mini games and an actual opportunity to fail in places. In some ways I like this one more than its predecessor but in other ways not so much.

    The aforementioned chance of failure thankfully does not leave you with less choice in deductions by the end, as there are various ways of arriving at multiple conclusions. It will just be a little harder to choose the most plausible one. Equally, I like where the devs have placed opportunities to fail, more specifically the character profiling. I found it tedious in Crime and Punishments but with there being multiple conclusions you can draw from a person’s appearance it’s far more engaging. Get it wrong and you’ll be locked out of a re-try and you won’t get informed dialogue options later. On that note, there’s also a difficulty slider in the menu but I stuck with the default mode to mirror my experience with Crimes and Punishments. I’m a believer in, ‘If it aint broke, don’t fix it’ but it’s nice that this choice is there for players seeking an additional challenge.

    Also, I can already feel the open world bug creeping up on the developers here so the prequel coming this year is very much a natural progression in that regard - and I’m all for it going by what’s done here. An early mission has you wandering down the busy streets outside Holmes’ flat, trying to locate a specific place of resident. It sounds nerdy but I really love just having to look at street names, asking NPCs for directions and the fact that you get to do this in multiple districts. It just feels more involved and immersive.

    Apart from these new features, everything else I liked about Crime and Punishments can be found in the sequel. Unfortunately, there are some negative changes too.

    The narrative through line revolves around Holmes’ mysterious neighbour who moved in at the end of Crime and Punishments, and it’s disappointing that she is one of two terrible black(ish) characters, going from weird to weirder to witch so fast it gave me whiplash. You don’t have to write black characters as saints but if you’re a series that traditionally has very little you could at least refrain from negative stereotypes. This is why I’m not a fan of “diversity and inclusion” in Eurocentric games. I firmly believe that black creators should handle black characters, period.

    Meanwhile, Sherlock is more relatable, likeable, and down-to-Earth but the problem with this is that he’s more relatable, likeable and down-to-Earth. That’s not Sherlock Holmes. He’s an unattached borderline sociopath who uses the poor when it suits him, and sees people in his cases as mere pieces of a fun little puzzle for him to solve. It’s why he plays off Watson so well - who is far more human. Holmes' accent is also, eh, "downgraded" here with the occasional dropped ‘t’s, I guess, in an ill-advised attempt to ground him, which I found amusing. Speaking of Watson, he’s barely in it and has been de-aged into some millennial West end hipster. I do like that he now accompanies Holmes during activities that clearly require someone with medical experience – a gripe I had with the previous game. But he's lacking that comically concerned and exasperated spirit that made him so likeable and his appearance is too rare for my liking.  

    Lastly – and this has less to do with changes and more to do with the devs just being dickish - the ending of the first case is absolute bullshit. I had made the correct deduction but through an intentionally misleading mini game (seriously, it outright lies to you) I ended up second-guessing and lo and behold it turns out my first instincts were right all along. “Oops, gotcha!” **** off, game. It’s a shame because how this particular case was unfolding when I was on the right track was excellent up until that moment. Thankfully, the game never pulled this nonsense ever again - the other cases are just as delightfully written as the ones in Crime and Punishments - but being bamboozled like that early on definitely made me mistrustful of any information the game gave to me from that point forward as who could I possibly believe? The game or my lying eyes.

    Anyway, aside from that BS, most of the problems I mentioned won’t bother other players or are easy to get past, so I would still recommend The Devil’s Daughter if you enjoyed Crimes and Punishments. I’d recommend it more strongly if you haven’t played Crimes and Punishments (but like detective games) because you won’t have the nagging comparisons. It really is more of the same with a few nice additions and some unnecessary ones.



  • Registered Users, Registered Users 2 Posts: 14,309 ✭✭✭✭wotzgoingon


    Xbox

    Mirrors Edge Catalyst

    Overall a great game and loved every minute of it. I do not understand the hate it has received in the dedicated thread on here about not liking the open world aspect compared to the original. It was nice to be able to go to where you wanted and then take what ever route you wanted. I'd recommend this game to anyone.



  • Registered Users, Registered Users 2 Posts: 3,778 ✭✭✭quokula


    13 Sentinels: Aegis Rim

    Flat out one of the best games I've played in years. It's a crime that this game isn't more well known.

    The structure of the game is that there are 13 different characters, all of whom have a bunch of story chapters that are fairly bitesize, about 20 minutes each. You pick and choose who to play as and jump around different characters as you please. Sometimes it's gated and you can't see one character's next chapter till you've done something with someone else, but for the most part it's quite freeform. You're never necessarily seeing the full picture, or following it in chronological order, but as you get further into each character's arc you start to figure out how they all fit together.

    The story is entirely non-interactive, yet the way you experience it, jumping between all the different viewpoints in an order of your choosing, could only work in a game. And it works brilliantly because the characters are extremely well realised and the plot is one of the strongest I've ever seen in a video game. The plot takes so many twists and turns, every time you think you have it figured out it throws something new at you. And even though you're jumping between so many different protagonists, they are all extremely well fleshed out and there's not a single weak link among them. You always want to do one more chapter, both because you're invested in the characters, but also because you want to pick up that next piece of the giant jigsaw puzzle of narrative and figure out where it goes.

    I can't even begin to talk about the plot because it has so many twists and figuring them out is such a core part of the fun that should not be spoiled. The initial premise of the game is that it's set predominantly set in 1985, and a bunch of kids at a high school discover they have the power to pilot mysterious giant robots, in order to fight off an even more mysterious monster invasion that appears. That might sound like a fairly bog standard Japanese video game kind of plot, and it's soon joined by many more familiar clichéd tropes and references from other games, books and movies, but these are all very deliberate and expertly handled and subverted as you get further into the game and it starts revealing a far more subtle and complex story than it initially seems.

    The game does also have actual gameplay, which is a semi-real time strategy battle system. Like choosing story chapters, you can choose battle chapters at any point and intersperse them with the story as you want. This is definitely the weaker side of the game, with very easy difficulty and not quite enough tactical options to make it truly compelling, but the fact that it still features lots of in-battle dialog between the characters and you get so invested in them makes it enjoyable to get through. It probably only takes up 10-20% of the running time of the game I'd say, the story sections definitely take up the bulk of your time.

    Overall I can't recommend this game enough, it's one of those rare titles that you just want to tell everyone about after playing it.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,601 CMod ✭✭✭✭Retr0gamer


    Some one lese played 13 Sentinels!

    I really can't recommend it enough either. It had me absolutely glued right to the end and I really enjoyed the plot, it's very well paced as well and never a dull moment.

    I was initially on the fence as I heard it was a visual novel and I just can't get into them but this feel totally different. The interactivity sets it apart. The over use of cliches really had me worried at the start of the game but it really takes some wild turns and becomes its own thing from the end and those cliches feed into the overall themes of media consumption.



  • Registered Users, Registered Users 2 Posts: 3,632 ✭✭✭Gamer Bhoy 89


    GAME: Call of Duty: WWII

    PLATFORM: Xbox One

    I was in the mood to shoot up some Nazis. I already had half the campaign beaten about 2 years ago, so I said I'd finish it since it was still installed on my Xbox doing nothing.

    What can I say? It's more Call of Duty. Whoop-de-do

    Have to say I much prefer the older settings compared to any other ones. I always have time for WW2 stuff. The story is your typical COD plot but it wasn't that bad. I actually cared about a couple of characters, would you believe.....

    Well, I can uninstall the game now.




  • Registered Users, Registered Users 2 Posts: 2,307 ✭✭✭The Phantom Pain


    48. The Forgotten City (PS5) // 49. The Forgotten City (PS4). Completed and platinumed twice.

    The first playthrough was a completely blind run on PS5 which I finished in about a day. The second was a speed run of sorts that took around 2 hours to platinum. The PS5 version is very beautiful, further aided by the different visual modes you can mess around with, including black & white if that’s your thing. It also performs far better - please do not do yourself the disservice of playing this on a last gen console, at least not on the PS4. It’s an objectively inferior experience due to far longer load times and delayed texture load-ins that make an otherwise beautiful world look ugly AF. It’s very much like the notoriously janky Skyrim in that regard which makes sense seeing as this started out as an award-winning Skyrim mod developed by Elder Scrolls fan, Nick Pearce. Pearce went on to recruit two other guys to form Modern Storyteller and together they developed The Forgotten City over a 5-year period which is seriously impressive.

    Unlike Skyrim though, there’s hardly any combat - there’s only one corridor section that allows you to flex your fighting muscles and you can never revisit it, even in subsequent loops. Speaking of loops, yes, this is yet another time loop game (the current hot trend) but I'm not going to give away the synopsis as the less known going into The Forgotten City the better. What I will say is that the fact that the game has barely any combat does not matter as the beauty of Forgotten City is in its dialogue, characters and story which are all exceptional.

    I’m admittedly a bit of an Ancient Greek mythology nerd and while this story mostly deals in Roman mythology the two are more or less the same. In fact, a running theme explores the fact that throughout history the invading race would often replace the previous one’s belief system by merely tweaking a name here or there. It was because of this that I knew early on who was the God responsible for the characters’ predicament and what the ‘forgotten city’ actually was. Yet being in possession of that knowledge never took away from the reveals and, if anything, just highlighted how cleverly the writers use Roman and Greek mythology to tell this particular story. There are even some present day social references and meme humour that is organically woven into it in such a surprising and delightful way. (I realise this won't make much sense for those who have not played it but, again, the less known the better.)

    As well as being clever, The Forgotten City is a game that makes you feel clever and consequently will have you figuring out answers to questions well before they’re asked. I especially enjoyed using knowledge gained from a previous loop to get one over on the more unsavoury characters and that enjoyment only increased when it dawned on me I could do it over and over again. The game also factors discovered knowledge into dialogue very well - rarely did I find myself frustrated that I didn’t have a dialogue option available.

    Lastly, because this game does like to acknowledge your ideas you’ll likely figure out the most logical way to solve the time loop early on, leading to one of game’s many endings. All I want to advise is that if this seems like the easiest solution then don’t do it. Take the long path by finishing the main quest line. It will lead to the canon ending which is so perfect and so satisfying that I wouldn’t be surprised if a few tears are shed. On that note, make sure you do all the side quests as well as that will greatly enhance this ending.

    All in all, I absolutely recommend The Forgotten City to those who like the dialogue aspects of Skyrim, those who enjoy time loop games and especially those who are into ancient Roman and Greek mythology. It’s flown under the radar which is a shame because it’s a real hidden gem, especially for the price it’s at. Modern Storyteller has done something really special here and I can’t wait to see what this small team of developers do next.



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  • Moderators, Society & Culture Moderators, Sports Moderators Posts: 12,357 Mod ✭✭✭✭Kingp35


    1. Resident Evil 3 - PlayStation 4
    2. Resident Evil 4 - PlayStation 4
    3. Yakuza Kiwami - PlayStation 4
    4. Yakuza Kiwami 2 - PlayStation 4
    5. Endless Fable 3: Dark Moor - PlayStation 4
    6. Cube Escape: The Lake - Android
    7. The Secret Order 7: Shadow Breach - PlayStation 4
    8. A Plague Tale: Innocence - PlayStation 4
    9. Ghost Files: Memory of a Crime - PlayStation 4
    10. Irony Curtain: From Matryoshka With Love - PlayStation 4
    11. Anodyne - PlayStation 4 (PS Now)
    12. Dandara - PlayStation 4 (PS Now)
    13. Chronicles of Teddy: Harmony of Exidus - PlayStation 4 (PS Now)
    14. Dead Space 2 - PlayStation 3
    15. Dead Space 3 - PlayStation 3
    16. Medievil - PlayStation 4 (PS Now)
    17. Broken Age - PlayStation 4
    18. Call of Duty Blacks Ops 3 (Campaign only) - PlayStation 4 (PS Now)
    19. Unmechanical Extended - PlayStation 4
    20. Marvels Avengers - PlayStation 4 (PS Now)
    21. Far Cry 3 - PlayStation 3
    22. Far Cry 3: Blood Dragon - PlayStation 3
    23. In Rays of the Light - PlayStation 4
    24. Yoku's Island Express - PlayStation 4
    25. Borderlands 3 - PlayStation 4 (PS Now)
    26. Streets of Rage 4 - PlayStation 4 (PS Now)
    27. Judgement - PlayStation 4 (PS Now)
    28. Astro's Playroom - PlayStation 5
    29. Red Dead Redemption 2 - PS4 game on PlayStation 5 (PS Now)


    Red Dead Redemption 2

    Well firstly I now completely understand why this game divides opinion so much. It's a technical marvel and does so many things right. I really enjoyed the story, the characters, the music, the voice acting, the dialogue, the world, the random encounters and the incredible amount of detail that Rockstar put into the game. Surely all of that should mean that I loved the game - unfortunately I didn't although by the end I did enjoy it a lot once I figured out the best way to play it.

    There are so many things that Rockstar got wrong, it's a 60 hour game with 30 hours of that spent looking at a horses ass. The combat is poor and far too easy, most of the time there's no need to use cover because you can take so many hits before you die. The missions are largely uninspiring, ride your horse to a location, have a large gun fight, rinse and repeat.

    The 'realism' things such as replenishing your cores, eating, sleeping, feeding your horse etc are nothing more than annoying. Luckily I eventually figured out that they are all completely meaningless. I just stopped doing them all and there is very little punishment for doing so.

    This is the point where I started to enjoy the game more, when i figured out you don't have to do any of the above, there's no need to bother hunting to upgrade the satchel as you can already carry far more than you need, you don't need to upgrade the camp, you don't need to upgrade weapons, basically you can just ignore all of the more annoying features.

    In the end I enjoyed the game, largely for its story and world, but when your enjoyment of a game comes from ignoring many of its main features then it can't be said that it's a truly great game.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,601 CMod ✭✭✭✭Retr0gamer


    Game|Platform|

    1. Megaman X2|SNES
    2. Streets of Rage 4|PC
    3. Sekiro|PC
    4. Megaman 7|SNES
    5. Megaman 8|PS1
    6. Megaman X3|SNES
    7. Megaman & Bass|SNES
    8. 13 Sentinels: Aegis Rim|PS4
    9. Broken Sword: Director's Cut|PC
    10. Command & Conquer: Red Alert|PC
    11. Mischief Makers|N64
    12. Wolfenstein 2: New Colossus (DLC)|PC
    13. Deception 4: Blood Ties|PS4
    14. Final Fantasy Adventure|Gameboy
    15. Virtua Racing|Switch
    16. Thief 2: The Metal Age|PC
    17. Medal of Honor: Allied Assault: Spearhead|PC
    18. Crysis Remaster|PC
    19. God of War: Chain of Olympus|PS3
    20. Resident Evil Village|PC
    21. Live a Live|SNES
    22. Clockwork Knight|Saturn
    23. DuckTales|NES
    24. Drakengard 3|PS3
    25. Double Dragon|NES
    26. Secret of Mana|SNES
    27. Final Fantasy Tactics: War of the Lions|Android
    28. Halo 5: Guardians|XBox One
    29. Air Combat|PS1
    30. Kamui|PC
    31. DuckTales 2|NES
    32. Turok Dinosaur Hunter|PC
    33. Professor Layton and Pandora's Box|Android
    34. Ape Escape|PS1
    35. No One Lives Forever|PC
    36. DuckTales Remastered|PC
    37. Yakuza: Like a Dragon|PC
    38. Asterix|Master System
    39. McDonald's Treasure Land Adventure|Megadrive
    40. Fuga: Melodies of Steel|PC
    41. Quake|PC
    42. Return of the Obra Dinn|PC
    43. Tail Concerto|PS1
    44. Contra 3 (Hard Mode)|SNES

    Contra 3 (Hard Mode)

    A common misconception about the NES and SNES contra games. They aren't that difficult and perfectly manageable. The difficulty is fair and it shouldn't take more than a few evenings to beat them.

    Turning Contra 3 up to Hard difficulty however is another story. Hard Mode subtly changes the enemy behaviour of the game to make it a different experience from normal. It's a ball buster but it's mostly fair once you get used to it. I say mostly because the overhead stages which are the weakest part of the game add some bullshit that is annoying to deal with. You also get a special boss fight at the end that is exclusive to hard mode. So it's well worth trying once you have mastered normal.

    As for Contra 3, it's a classic. It's not my favourite contra, the Megadrive's Contra Hard Corps is for me the ultimate Contra experience, but it's a great 16-bit update to the series. It really takes advantage of the 16-bit hardware to add some cinematic set pieces that might look quaint now but had my jaw hitting the floor back in 1992. There's some great homages to the older Contra games and even Hideo Kojioma's Snatchers make an appearance as bosses in Stage 3. The only weakness are the mode 7 overhead stages which are far and away the weakest part of the game. There's only 6 stages and it's such a pity that 2 of the stages are wasted on these overhead stages. It's why for me Hard Corps is the much better game.



  • Registered Users, Registered Users 2 Posts: 912 ✭✭✭da gamer


    Call of duty cold war - PS4

    A plague tale innocence - Xbox one

    Fifa 20 - Xbox one

    Hotshot racing - Xbox one

    Mafia - PS4

    Resident evil 3 - PS4

    The walking dead a new frontier - Xbox one

    Hitman 2 - PS4

    What remains of Edith Finch - Xbox one

    Beyond 2 souls - PS4

    Ion Fury - PS4

    Mad Max - PS4

    Assassins creed valhalla - PS4

    Dead space 3 - Xbox 360


    Apocalypse - PS1



  • Registered Users, Registered Users 2 Posts: 3,632 ✭✭✭Gamer Bhoy 89


    GAME: Gears of War: Ultimate Edition

    PLATFORM: Xbox One

    This game is comfort food for me. It's not overly long, and is mostly set-piece after set-piece. There's very little filler.

    I've beaten it so many times (this includes the original 360 game, as well) I could play it with my eyes closed at this stage. I love Gears, so much.




  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,601 CMod ✭✭✭✭Retr0gamer


    Gears gets flak for being a bro game but the mechanics and combat are really solid and enjoyable.

    I wish more games would rip off the active reload mechanic.



  • Registered Users, Registered Users 2 Posts: 14,309 ✭✭✭✭wotzgoingon


    I've beaten that game three times as well. Twice on the Xbox 360 different difficulty levels and then once the Xbox One OG with the Ultimate version that you played.



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  • Registered Users, Registered Users 2 Posts: 2,307 ✭✭✭The Phantom Pain


    Love Gears; it's the one thing I really miss about X Box. Even beat Judgement which was not as good as the original trilogy. 

    I remember playing on the hardest difficulty on the third one and really struggling with the final mission. I was going to turn the difficulty down but then the game threatened to make me replay the entire chapter if I did, so I pushed through it and whatdoyouknow I beat it immediately after lol

    Can't wait to get my series X. Next year is gonna be Microsoft's year I can feel it.



  • Registered Users, Registered Users 2 Posts: 3,632 ✭✭✭Gamer Bhoy 89


    I second this.

    There are two specific sound effects that just melt the eardrums in the best way; the sound of a successful active reload, and the sound of a headshot.


    Beautiful.



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 30,096 CMod ✭✭✭✭johnny_ultimate


    I’ve always been fond of those first three Gears of War games. Certainly they’re repetitive and silly, but there’s a true heft to both the combat and movement which always feels great. The shotgun, chainsaw gun and roadie run make for a great mix of basic mechanics.

    I played the most recent one, and while it’s obviously an accomplished game (and a hell of a technological showcase) it did feel like it had sort of lost some of the core magic despite the foundations being so similar. Just didn’t feel quite right in ways I find hard to describe. Its admirable ambitions to actually expand the gameplay with some small open world hub areas to navigate added variety but also made it feel like an awful lot of AAA games out there. Decent game, just a very careful, safe step forward.

    It also really suffers from the same problem as Halo: there was something lost when the original team left. There’s an attempt by a new studio to put their own spin on things, but in the process they’re also expanding a story / world way beyond its natural endpoint.

    Still, lots of fond memories of those first three games both in single player and multiplayer. Also good to see an active reload pop up in Returnal not so long ago :)



  • Registered Users, Registered Users 2 Posts: 2,307 ✭✭✭The Phantom Pain


    50. Heavy Rain Remastered. Completed and platinumed.

    Or as I like to call it, “JASON!”

    I beat Heavy Rain years ago and decided to go for the platinum after playing Last Stop and being reminded of how talented David Cage and Quantic Dream are at the choose-your-adventure genre. (In Heavy Rain, a change of camera angle does not shift the direction of the character’s movement. If you’re pushing in one direction on the joystick when the angle changes then continuing to press in that direction won’t turn the character around unless you take your thumb off the joystick. Really exposes just how amateurish some of these indie games are.)

    I realise it's not currently fashionable to say this but I don't care: I love David Cage as an artist. He is the master at getting the player invested in his characters, even if he has to emotionally manipulate you to do it. Yes, the finicky motion inputs are there (before refinement in Detroit: Become Human). Yes, there are plot holes abound, not least of which is the infamous twist that I had to do some mental gymnastics to accept. There’s also Cage’s signature shoehorning of over-sexualised female characters, including a masked-burglars-break-in-and-have-their-way-with-slut rape fantasy that takes place in a gorgeous flat that I’m not entirely convinced can be maintained on a journalist’s salary. And a hilariously awful sex scene that someone, anyone, should have taken one look at before placing a soft hand on Cage’s shoulder and whispering, 'no'. But Cage is an auteur and the industry needs more artists like him, rather than robots who just churn out mindless battle royale and 4 person co-op games every month.

    Heavy Rain is such a beautifully tragic film noir story that actually examines the effects of trauma on mental health without feeling exploitative, and looks on even its most contemptible characters with compassion and empathy, whereas a lesser writer would be dismissive. Replaying this was strangely nostalgic as it was my first Quantic Dream game and I remember being blown away by the amount of choices and consequences – moreover, how the game seemingly just carries on regardless of how badly you cock things up. Cage once said that ‘game over’ screens are a failure of game design and in some ways - hear me out - he is correct... but that’s a debate for another time.

    The platinum includes witnessing all 17 endings and it was fun having to figure out specific choices to make, who to get killed and when just to grant a certain outcome. I have enough distance from the story now that I could make out-of-character choices without cringing; most of the time it only reaffirmed my canon choices anyway. Other challenges require flawless quicktime event performance…which is where I noticed this game’s excellent checkpoint system.

    Anyway, it’s redundant to gush extensively about a decade-old game so I’ll simply end by saying that if you somehow skipped Heavy Rain but like Cage’s other games like Beyond Two Souls and Detroit: Become Human this is a must-play. It’s a well-constructed film noir story that offers multiple gripping choices with legitimate consequences at every turn. Obviously, if you didn’t like those games you’ll hate this even more. (Bonus points: the score music is still fire.)



  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,601 CMod ✭✭✭✭Retr0gamer


    Game|Platform|

    1. Megaman X2|SNES
    2. Streets of Rage 4|PC
    3. Sekiro|PC
    4. Megaman 7|SNES
    5. Megaman 8|PS1
    6. Megaman X3|SNES
    7. Megaman & Bass|SNES
    8. 13 Sentinels: Aegis Rim|PS4
    9. Broken Sword: Director's Cut|PC
    10. Command & Conquer: Red Alert|PC
    11. Mischief Makers|N64
    12. Wolfenstein 2: New Colossus (DLC)|PC
    13. Deception 4: Blood Ties|PS4
    14. Final Fantasy Adventure|Gameboy
    15. Virtua Racing|Switch
    16. Thief 2: The Metal Age|PC
    17. Medal of Honor: Allied Assault: Spearhead|PC
    18. Crysis Remaster|PC
    19. God of War: Chain of Olympus|PS3
    20. Resident Evil Village|PC
    21. Live a Live|SNES
    22. Clockwork Knight|Saturn
    23. DuckTales|NES
    24. Drakengard 3|PS3
    25. Double Dragon|NES
    26. Secret of Mana|SNES
    27. Final Fantasy Tactics: War of the Lions|Android
    28. Halo 5: Guardians|XBox One
    29. Air Combat|PS1
    30. Kamui|PC
    31. DuckTales 2|NES
    32. Turok Dinosaur Hunter|PC
    33. Professor Layton and Pandora's Box|Android
    34. Ape Escape|PS1
    35. No One Lives Forever|PC
    36. DuckTales Remastered|PC
    37. Yakuza: Like a Dragon|PC
    38. Asterix|Master System
    39. McDonald's Treasure Land Adventure|Megadrive
    40. Fuga: Melodies of Steel|PC
    41. Quake|PC
    42. Return of the Obra Dinn|PC
    43. Tail Concerto|PS1
    44. Contra 3 (Hard Mode)|SNES
    45. Rocket Knight|PC

    Rocket Knight

    I don't know what possessed me to try this game. The mere existence of this game has disgusted me for years and put me off playing it. Well it definitely wasn't the train wreck I was expecting but it wasn't amazing.

    I've a lot of nostalgia for this series. I knew I had to own the original Rocket Knight Adventures. It looked incredible when I saw it on Movies, Games and Videos and it got glowing reviews in magazines at the time. When I finally got my hands on the game it didn't disappoint. For me it's the second best game on the Megadrive just behind Gunstar Heroes. It's got the classic Konami style in spades right when they were at the height of their greatness. RKA is your standard action game with the stand out difference being a rocket pack strapped to the protagonist Sparkster's back. It's a really fun mechanic that the game explores through constantly surprising set pieces. It's very boss heavy but the bosses are quite simply incredible. It looked and sounded gorgeous with a soundtrack by some of Konami's greats, including Michiru Yamane how would go on to compose the symphony of the night soundtrack. There's a great sense of humour throughout with some funny visual gags and homages to Konami's past.

    The game would get two sequels, both called Sparkster. One was made for the Megadrive, the other for the SNES. Both games were totally different to each other. Reviews for the megadrive game were pretty decent, around the 80's. I had to get it of course. When I did eventually play it, it was massively disappointing. The game was no longer a linear game composed of a gauntlet of creative boss and set piece designs. Instead the levels were large sprawling affairs, emphasising exploration. There was a severe lack of bosses and the ones that were in the game just weren't as well designed as the first game. It also somehow managed to look worse than the original and had none of the cutscenes that provided continuity to the levels and world. It isn't a bad game, just no where near as good as the original and played like a totally different game. At least the soundtrack was amazing.

    To make matters worse, the SNES Sparkster looked incredible and seemed to play a lot closer to the original RKA. It mostly garnered 90's from the magazines. I felt betrayed! I'm playing the SNES version now and while it's also nowhere near as good as the original game it does play closer to RKA and is a much better game than the Megadrive Sparkster.

    Anyway after the two Sparkster games there were no other games in the series. The team that made Rocket Knight games were the same team that made Contra and they would sneak cameos of Sparkster into their games such as Contra Shattered Soldier and Track and Field on the DS. There was no sign of a new game until the PS360 era when a new Rocket Knight was announced by Konami for XBLA and PSN. I was initially excited until I saw the developer would be Climax. They weren't a bad studio and had made the pretty decent Silent Hill: Shattered Memories but nothing about them said they would have the chops to create a classic japanese action game.

    Climax gave it a good shot but the game just feels lacking. It feels a little bit cheap. Sparkster looks all wrong. His 2D promotional art is on point but the 3D modelling was outsourced to a chinese studio and it's very weak. Rocket Knight doesn't follow the setpiece and boss gauntlet design of the original RKA and instead focuses more on bigger levels that are more open for exploration. It feels a lot more like the Megadrive Sparkster. You have a lot more control over Sparkster after a rocket boost and there is some advanced movement tech but it's only really required if you want to go for achievements. There's not a huge variety in the level design, it's all pretty standard platforming with few surprises. The levels are a little too long at times. The final stage I did enjoy as there's a real focus on challenging the players mastery of Sparkster's movement, I just wish there was more of this. There's one really naff stage that freezes Sparkster's rocket pack. It takes away the game's central mechanic and ends up turning hte game into dull bog standard platformer for the entire stage. There's a few side scrolling shooter levels sprinkled through out the game but they are pretty weak. There's a boss at the end of each of the 4 main areas but they are pretty easy and not that solidly designed. The soundtrack is totally forgettable.

    I expected the game to be awful but it's not bad. It's a pretty solid game that's just a bit unremarkable. I expected more from the series considering how close to my heart it is. Sparkster's movement is great it's just that there's not many levels or set pieces that really take advantage of it. Now with Konami being a shadow of their former selves I guess I'll never get that sequel to the original Rocket Knight Adventures I've always wanted.



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