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Playstation VR Discussion Thread

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  • Registered Users, Registered Users 2 Posts: 1,837 ✭✭✭JimBurnley


    Just had a call from GS that my headset is in store and ready for collection tomorrow, no stopping the hype now!

    Although he did have a cheek to say that after the €50 deposit paid, I "only" owe €600 !! Good job for trade ins and a gift card from work :-)



  • Registered Users, Registered Users 2 Posts: 4,663 ✭✭✭RocketRaccoon


    I was hoping they'd call to say come and get it today since lots of people had theirs delivered from Gamestop today.



  • Registered Users, Registered Users 2 Posts: 6,644 ✭✭✭jj880


    Some sound boards member will send yous their proof of delivery. Straight to the store to chance yer arm 😂.



  • Registered Users, Registered Users 2 Posts: 1,837 ✭✭✭JimBurnley


    10 more games announced... be interested how the Air Guitar game feels with the controllers rather than a guitar, many happy memories of Guitar Hero back in the day


    https://blog.playstation.com/2023/02/21/10-new-ps-vr2-titles-revealed-launch-window-lineup-now-over-40-games/



  • Registered Users, Registered Users 2 Posts: 4,663 ✭✭✭RocketRaccoon



    I got a call to say it's ready tomorrow, that will have to do. Hopefully they have the charging stations in stock



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  • Registered Users, Registered Users 2 Posts: 1,792 ✭✭✭coolisin


    Watching Gran Turismo I'm beyond hyped for it.

    Some people got the headsets today.

    Very jealous.


    It will be a little while before I pick it up



  • Registered Users, Registered Users 2 Posts: 4,663 ✭✭✭RocketRaccoon


    New State of Play announced for tomorrow to include 5 new PSVR2 games slated for release later in the year.



  • Registered Users, Registered Users 2 Posts: 713 ✭✭✭LeeroyJ.


    Well, seems like there are no games that support it as of today. Guess I'll have to wait until tomorrow to try it



  • Registered Users, Registered Users 2 Posts: 4,663 ✭✭✭RocketRaccoon


    GT7 and Village are the only 2 ready right now.



  • Registered Users, Registered Users 2 Posts: 713 ✭✭✭LeeroyJ.


    Village shows as VR, but isn't enabled yet, i assume it will get a small update to unlock it tomorrow. GT7 I've heard ad well but i don't own that one as i don't like racing games.



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  • Registered Users, Registered Users 2 Posts: 1,837 ✭✭✭JimBurnley




  • Registered Users, Registered Users 2 Posts: 2,354 ✭✭✭nocoverart


    What’s the chances of Argos having this tomorrow folks, or is it exclusive to Gamestop? I know Argos is leaving the country soon so not sure if that’s a factor. The big kid in me wants this at the last minute but its quite a bit of money…. probably better for me if they don’t have it 😁



  • Registered Users, Registered Users 2 Posts: 1,837 ✭✭✭JimBurnley


    It's exclusive to GameStop in Ireland is my understanding



  • Registered Users, Registered Users 2 Posts: 222 ✭✭copperspock


    I got mine this afternoon, still haven't had the time to give it a go though. Everything is set up now though so I'll definitely be on it at some point.



  • Registered Users, Registered Users 2 Posts: 8,247 ✭✭✭Grumpypants


    Set it up and gave GT7 and Horizon a go (there is a trial for Horizon that lets you play the intro).

    Set up was simple. Plug in the head set, plug in the controllers, set you room and eye tracking and off you go.

    The eye tracking is weird. The amount of times I've been on a setting and went to press X but my eye looked at another setting and I hit the wrong one 😂

    Very impressive. I'm still getting used to it. I'm getting a goggle effect where I am seeing the black in between my eyes. Likely need to just get the fitting right.

    GT7 was great. Took me a while to realise that the race is in VR but the rolling start is in Big picture mode. I searched high and low for the setting to turn it on and then gave up and said I'll do one race in big picture mode. Rolling start in that view and then all of a sudden I'm in the car. Got some actual motion feeling for the first few corners.


    Horizon is amazing looking, not sure how much of a game it could be. There is lots and lots and lots of climbing. It is really good but not sure how long I want to actually keep doing it for.


    But overall an incredible piece of kit. High-end VR for a low-end VR price. Even though 550-600 is expensive it's up against head sets far more expensive.



  • Registered Users, Registered Users 2 Posts: 1,837 ✭✭✭JimBurnley


    Had a blast for an hour or so over lunch, first impression is it's a very impressive piece of kit. Setup takes 5 mins to do the eye tracking (felt like in Specsavers looking for the hot air balloon!) and room setup. Then and going forward its just plug and play. Headset definitely feels lighter than the previous, and the look through toggle is really useful (touch of a button lets you see through the headset to your room, and then back to the game screen again).

    Games wise, had a lash at Pistol Whip and Synth Riders first. The Sense controllers feel so natural immediately, a mighty step up from the Moves. Graphics definitely significantly sharper, but what struck me most was the tracking of movements was bang on and smoother; before with PSVR1 I found it be hit and miss, sometimes you almost had to adapt your playstyle to always hit a bit lower/later etc then what felt right to allow for bad tracking, not so here.

    Unfortunately I didn't charge my controllers, so they didn't last long after only started on one bar. Not to worry, banged them on charge whilst booting up GT7. And here is where the graphical difference with PSVR1 is super evident. It may hit more for those us who had the previous headset, since it is a step down from PS5 flat graphics, but only a minor one imo, and certainly a huge step up from PSVR1 graphics, both in terms of fidelity and smoothness. Which for GT7 gives a great sense of speed, and when you get chance physically looking behind you to see the car you just overtook is mighty satisfying.

    Looking forward to diving in more this evening, but as this very early stage, so far delighted with this purchase.



  • Registered Users, Registered Users 2 Posts: 1,837 ✭✭✭JimBurnley


    One thing I noticed in GS when I picked up my headset earlier. They had a short printed out list of upcoming physical PSVR2 games. One that caught my eye was Resident Evil 4, this hasn't been announced as PSVR2 compatible to the best of my knowledge. Now its not official, could easy be a mistake by GS, but maybe find out more at State of Play tomorrow? Here's hoping...



  • Registered Users, Registered Users 2 Posts: 1,278 ✭✭✭bugs


    It's official, available some time after launch.



  • Registered Users, Registered Users 2 Posts: 186 ✭✭jontr


    It's more like 600-650, not 550? Unless you can get it for 550 somewhere in Ireland?



  • Registered Users, Registered Users 2 Posts: 4,663 ✭✭✭RocketRaccoon


    Got stuck into Horizon this morning, unbelievable so far even if my shoulders are starting to ache.


    The main thing I noticed is the weight of the dual sense in comparison to then vr controllers when you go back to using it for GT7.



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  • Registered Users, Registered Users 2 Posts: 713 ✭✭✭LeeroyJ.


    Enjoying it too but I keep whacking the controllers against the front of the headset in the heat of battle :D I hope its sturdy enough.



  • Registered Users, Registered Users 2 Posts: 2,557 ✭✭✭Cotts72


    Has anyone played zenith the last city? Toying between getting that or after the fall...maybe even both if reviews are decent



  • Registered Users, Registered Users 2 Posts: 14,622 ✭✭✭✭Potential-Monke


    Ragnarock is awesome fun! But I'd imagine only if you like the metal based music. Which I do. Sweaty fun. Will keep me going till Beat Saber arrives. And keep me going after that if they try and charge!

    NMS is amazing looking, but will take some getting used to, controls are vastly different. The flying in particular will take a while. Someone else mentioned it, but the way you bring up and use menus with the Sense controllers is brilliant.

    Horizon looks stunning. Only played a small bit, lots of climbing. Using the smooth turning can tank the framerate though. Doesn't seem like a game you take short bursts at. And trying to get used to the touch sensitivity, fingers going mad! Played the maracas and a foreign bodhrán!

    GT7 is also stunning. Makes me pine for a motion setup though... they're only about 1.5k for the cheapest now....

    Pistol Whip is as good as it always was.

    Have Townsmen to try yet. I'm in a situation where I've too much to play! Headset is definitely lighter, and it controls sweat a bit better. Have actual droplets of sweat on the ground, so that funnel rubber yoke is doing its job.

    My limited space is going to cause an issue though. There's 3 game modes/types, sitting, standing and roomscale. I have space for sitting and standing (1m x1m), but you need 2m x 2m or larger for the roomscale games. So it looks like I won't be allowed to play them by default, but I think you can bypass the safety warning and play regardless. I can move it though, so not a huge issue, and can't see too many games requiring full motion/movement. Not yet anyway.

    Now give me Astrobot and HL Alyx! Fingers crossed for the latter tonight!



  • Registered Users, Registered Users 2 Posts: 8,247 ✭✭✭Grumpypants


    Even the games that let you stand up, don't really want you moving around too much. I have a footstool in front of me and my office chair to the left. When I keep the edge of the safe zoon inside them, I just keep putting my hands through the safe zone walls, even though they are two foot above the obstacle and I'm nowhere near tripping over them. So I used the set-up to make the space bigger to account for it.

    You can turn down how quickly the safety walls come into play in the settings. Makes it less jarring when this grid wall appears.



  • Registered Users, Registered Users 2 Posts: 5,625 ✭✭✭WarZoneBrother


    Anyone do the trade deal for 50percent extra trade credit .. If I trade in my Xbox and 4 other items the credit will boost from 300 to 450 for the Xbox then I can get 180 for dualsense Edge, I emailed them and they said it works on accessories and consoles also..

    Anyone try Pavlov yet is it worth picking up?..



  • Registered Users, Registered Users 2 Posts: 713 ✭✭✭LeeroyJ.


    Anyone have any recommendations how to clean the lenses properly? Mine are already pretty smeared from eyelashes and sweat (Horizon can be quite the workout)



  • Registered Users, Registered Users 2 Posts: 4,663 ✭✭✭RocketRaccoon


    Just a normal microfiber glass cleaning cloth will do the job.



  • Registered Users, Registered Users 2 Posts: 2,557 ✭✭✭Cotts72


    Was looking at picking up a zombie shooter , which do ppl recommend zombieland or after the fall?



  • Registered Users, Registered Users 2 Posts: 5,625 ✭✭✭WarZoneBrother


    Ended up picking it up today availing of the 50percent extra trade value..


    Balbriggan gamestop tried to shaft me and only gave me 10percent extra even after I explained it wasn't right so took my stuff back and rang drogheda who told me no it should be 50percent... went there and got sorted in no time, excellent service.. Traded my xbox series x worth 300 and got 450 for it... Balbriggan almost had me losing out on 200euro..



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  • Registered Users, Registered Users 2 Posts: 18,366 ✭✭✭✭McDermotX


    Well...after a few days or so of testing it out, I'd have to say it's a bit of a mixed bag for me. With one major caveat though in my case. So much so, that I'll probably leave it alone until one of the crowds online have sorted out their prescription lenses. Much like the PSVR1, I'm hesitant to use it with glasses as in order to find what seems to be an incredibly small sweet spot, there's too much compromise on the admittedly decent FOV of the PSVR2 and decreases the immersive experience. Not a very comfortable headset either for me personally, but that'll be different person to person. Whereas some will appreciate the adjustability to allow for glasses, it can weigh too heavily on the front, and pinches too close for others, especially on the bridge of the nose for me personally with the specs.

    FWIW, I do believe there is a diffusion layer at work with the panels, as the clarity is nowhere near the level of some of the high-end headsets, even with relative impressive figures on the spec sheet, there is surely some compromise at work, and obviously the PS5 won't have the advantage of supersampling to overcome such issues. Wouldnt be surprised if the sub-pixel arrangement of the panels is also towards the cheaper side. In-game, it's actually not to bad, but that will change depending on the game. Haven tried playing any standard games in theater mode, but I'd imagine it could be a very frustrating method especially with text heavy titles. There has to be some level of compromise with a mass market effort, and it's probably the lenses that are a bit previous gen for lack of a better term leading to some ghosting for example, certainly in comparison to the pancake lenses on the likes of a Quest Pro, but there's no way Sony could add another 100quid onto the build.

    On the plus side, there is an excellent brightness, contrast and colour depth to the image, and while some mura effect is expected with OLED, its pretty small and isn't very noticeable, especially when in the throes of gameplay. Perhaps darker, slower paced stuff, say in RE Village might be more an issue, but I've only played the opening section so can't speak for that.

    Tracking seems decent, though its very dependent on the light levels in the room, and it's not unusual to have issues as time passes in the day. The assistive option for a frame around the TV image, is probably a good shout to be enabled at all times for anyone having sporadic issues, but definitely the light levels need to be well adjusted for the room. It's the price to pay with this form of tracking, but it's far more preferable to a sensor setup with a living room setup for example, and miles ahead of the PSVR1 method. Have noticed one or two tracking issues with controllers, when high above the headset, but nothing to cry about.

    Gamewise, GT7 and Horizon are obvious standouts with the bright, colourful graphics of the latter very much at home with headset. Bit of an expanded demo feel to the game, but longevity and quality aside, it offers a good VR experience and most people should have no issues with the movement options. Cockpit VR is obviously one of the better consistent experiences one can have, and GT7 is a treat in this regard. Close detail looks well, and easily gets across that 360 degree feel. Plop a wheel in front of you and its probably already up there with some of the best VR simulations out there. Kayak is also a quietly impressive launch game, albeit not for everyone, but it gives a well realised version of the activity with solid physics and can be quite a workout if you get into it. Rez, Tetris and Thumper are fine for what they are, perhaps a bit frontal in the VR experience, but certainly the best way to be playing them, well, apart from Tetris. Haven't played much of Village or No Man's Sky as I'd very much like to check them out once I can lose the glasses, but seem OK. Not expecting Elite Dangerous VR levels from NMS, but ship sequences should be another easy bat for the headset.

    Overall, it's a solid effort, which performs very well at its price point, but it's irrelevant if the software isn't there, so that will determine how much of an essential purchase it will be ultimately and we won't know the answer to that for a while. I'm more than sceptical on some of the reviews floating about comparing it to high-end PCVR, as its most definitely not at that level, but for anyone experiencing VR for the first time, or from PSVR1, it's pretty good. But it certainly won't come into its own for me until I sort out the lenses and hopefully that'll help with the comfort levels.



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