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General gaming discussion

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  • Registered Users Posts: 7,864 ✭✭✭Grumpypants


    HDR was the buzz word for a while and lots of panels added it when they probably shouldn't have.


    If the panel uses side light or even large zoned back lights then it tends to go darker to prevent the blacks from washing out. The result is a duller experience though.


    HDR on a good oled is amazing. Blacks are inky black and bright spots are really bright as each individual pixel can be turned on or off.



  • Posts: 0 ✭✭✭ [Deleted User]


    Yeah HDR is not dull on my TV. Could be my monitor is not up to the job. The monitor is a Samsung Odyssey lc49rg90. It's a bit of a beast, I got it for work but turns out its pretty good at games too.

    HDR wise it's a VA panel with HDR10. So brightness shouldn't be a problem. I think it might be I'm so used to playing on very, very bright SDR settings that I just need to adjust to it.

    Post edited by [Deleted User] on


  • Posts: 0 ✭✭✭ [Deleted User]


    Has anyone tried Bing chat to generate an avatar image? Pretty interesting results!

    It uses DAL-E in the background.



  • Posts: 0 ✭✭✭ [Deleted User]


    Found a fix for this. Enabled Auto-HDR in windows, it seems to kick in even with HDR enabled games. You can actually see the brightness go up in notches as the game loads. Now I have bright clear HDR :-)



  • Registered Users Posts: 21,390 ✭✭✭✭martyos121


    In my experience, you can still get a decent HDR experience (not the real deal of course) on non-OLEDs but you have to find the setting for Dynamic Contrast or it’s equivalent and turn it up to its highest setting. I have an LG SJ810v and I’m pretty happy with the HDR picture I’m getting, but I’ve never had an OLED so I can’t even imagine how much better it must be.



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  • Registered Users Posts: 14,309 ✭✭✭✭wotzgoingon


    You are not missing much. I have what is classed as a decent OLED a C2 and my old 120Hz Nanocell or NanoIPS(I keep mixing those two up as I had two different LG 4K TV's with each of the technology's, but I forget which technology went with each Tv) and each was just as good as the OLED I find anyway.



  • Posts: 0 ✭✭✭ [Deleted User]


    I don't have a dynamic contrast on the monitor. I do on the TV though. It seems with auto-hdr windows takes care of.bumping up whatever needs to be.bumped up automatically.



  • Registered Users Posts: 29,839 ✭✭✭✭Zero-Cool


    So, the pc master race is having a tough time lately with so many broken/buggy releases. Is it down to pc having hundreds of possible configurations, Devs favouring patching for consoles, bad port jobs, all of the above or something else?




  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,442 CMod ✭✭✭✭johnny_ultimate


    No doubt it’s a complex platform, but a lot of the issues cropping are up are avoidable (or at least possible to minimise) with enough care and attention paid. A big problem is definitely publishers rushing to get games out. It’d be better if they just held off on releasing the PC port til there was enough time to properly QA test it. There will always be problems with some configurations, but games shouldn’t be launching as utterly busted as they have been.

    TBH though, between the bad ports and the ludicrous price of hardware, it’s a bad time for PC gaming - especially when there are two capable consoles offering pretty great / comparable experiences for many of the same games. That said, AAA games are only one part of PC gaming - the indie and enthusiast sphere is still the best reason to be on there, and it’s good at least to see the likes of Cyberpunk Overdrive pushing the graphical limits.



  • Posts: 0 ✭✭✭ [Deleted User]


    I'm not sure how true that is. The games are built using the Windows and GPU APIs which are common across all pc's.

    It also kind of misses the point. We all know about gamer outrage, abuse and hatred Iis common. But let's not let them take away from the gamers who are genuinely sick of.paying money for an unfinished, broken product. It has become the accepted norm in the industry to release unfinished games and then patch later. I say accepted norm, I of course mean accepted norm with the industry that makes games but absolutely 100% unacceptable to its paying customers.

    We know developers.l work very, very hard. But the games are still a broken mess and deserve criticism. I'm sorry they have to work so hard, but unfortunately despite their hard work the games are still released in an unacceptable condition.

    Edit: There is another layer of abstraction on top of windows and GPu and that is the engine.

    The issue to me is just bad software design. I'm a software engineer and we write software to be scalable. You make your UI scale to any size and largely do not need to worry about it. You write the software to meet a minimum spec and scale up and out, meaning the software just gets better the more resources you can give it.

    Video games should be no different.

    Post edited by [Deleted User] on


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  • Registered Users Posts: 29,839 ✭✭✭✭Zero-Cool




  • Registered Users Posts: 2,102 ✭✭✭The Raging Bile Duct


    Played about 5-6 hours of Horizon Forbidden West and I don't think I can do anymore. It's fairly fecking terrible. Really enjoyed Zero Dawn when it came out and had a great time with the dlc so I was looking forward to finally playing this. Aloy's constant chatter is unbelievably annoying, the platforming elements are just plain shït and the story is horrendously boring with constant overlong cut scenes. Ice left the have irritated every time I've played it. I don't know if I was just willing to indulge all of this nonsense when playing the first game but it ruins it for me this time.



  • Moderators, Computer Games Moderators, Recreation & Hobbies Moderators Posts: 10,349 Mod ✭✭✭✭CatInABox


    It's a **** answer, but it's complicated. There's no one reason, but consoles do get priority, and have for a long time. These games are getting pushed out too soon, they're still suffering the effects of the covid shut downs, games and game engines are more complicated than ever (even though some are also easier than ever too, it's just that what's expected or delivered has also gone up dramatically). It's no surprise that developers will focus first on consoles, when yes, the set configurations will make it easier to test and optimise.

    Game development is hard all round, not just on PC though, so I'm not overly surprised by the state of some games these days. I myself am not really effected by any of this, as years ago I gave up buying the latest and greatest, and normally wait until games are on a steep discount. By this time, most of the issues are ironed out. I'd recommend this method to anyone, as I've played more games than ever, at a fraction of the price, with few of the issues that plague early adopters (I say early adopters for lack of a better term. It shouldn't apply here, a game being officially released should be finished, but this is the reality).



  • Registered Users Posts: 29,839 ✭✭✭✭Zero-Cool


    I enjoy anticipating new releases, chatting about them, getting hyped, getting them on launch day and finally being able to play them, I've always been like that. But, it's getting so much harder to do when an 80 euro game releases broken and/or missing features. By the time bugs get fixed and features get added, it can be gotten for half price so I've had to really hold back on purchases because whatever about being guinea pigs testing the game for bugs, it wrecked that whole build I've enjoyed as a gamer all my life.

    The price drop us a bonus but i want to play a game the way it was meant to be.

    Saying that, i will still buy launch games and be disappointed, one step at a time.



  • Registered Users Posts: 7,864 ✭✭✭Grumpypants


    Watching a few YouTubers talking about the PC version and saying it should have been delayed and now they have to wait for it to be patched.

    Aren't you just waiting to play in both scenarios?? The only difference is they now have a stream of data from the different PC issues that are impossible to find during normal QV testing.



  • Registered Users Posts: 29,084 ✭✭✭✭CastorTroy


    Why don't they release the specs of the machines used for testing? They give minimum and recommended specs so they should've tested on those setups. But they probably don't provide the details because they know someone out there would be able to test on the same setup and still have the same problems.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,387 CMod ✭✭✭✭Retr0gamer


    Honestly I feel the issue with pc ports is the lack of proper software engineers. The latest APIs on PC give developers a massive amount of control but you've got have very good coders and software engineers. Coders have gotten soft lately as they are used to consoles and older pc APIs that pretty much do everything for you. Publishers will cheap out on this area or not take into account how much more effort they now need to put into this area and they fall back on stop gap features like unreal has. Unreal engine takes a lot of flak for shader comp issues but it's because devs are using what is essentially a fall back debugging compilation routine instead of coding their own. Hifi Rush is a great example of a game that ran on unreal but used its own shader comp solution and had no issues.



  • Posts: 0 ✭✭✭ [Deleted User]


    It makes me think AMD have the upper hand when it comes to optimization and performance of PC ports because the consoles use AMD. In theory at least there should be less effort to get them running smoothly on an AMD Gpu.

    Also the argument over whether we need more vram should well and truly be put to bed this year. Absolutely, the more vram the better!



  • Registered Users Posts: 14,017 ✭✭✭✭Potential-Monke


    So, what they said is correct then. It is harder to optimise for PC compared to consoles, especially for companies who have usually just done console releases. I'd hate to be Sony Santa Monica right now, working on the Ragnarok PC port. It was, for me, flawless on PS5. Not a single issue. And no doubt it will have issues on PC because of the variance. I'd bet a lot wouldn't bother if they didn't have to.



  • Registered Users Posts: 29,839 ✭✭✭✭Zero-Cool


    Redfall releasing tomorrow, ACG said it's the worst game if 2023 so far. I sense... i sense a tweet from the devs saying they are working hard to get a patch to fix it asap.




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  • Registered Users Posts: 7,906 ✭✭✭Mr Crispy


    They don't have to. Sony uses specialist studios to do their porting; Jetpack Interactive did GoW, Iron Galaxy did TLOU, Nixxes did Spider-Man etc. And some of those ports have been quite well received. I bet their staff didn't think they were wasting their time.



  • Registered Users Posts: 14,017 ✭✭✭✭Potential-Monke


    Ah, I was not aware. And I do see Respawn have basically been releasing on Windows since they were formed, so they maybe have less of an excuse compared to others. And there are some issues on consoles for Survivor too. No doubt plenty of EA pressure to hit release dates/targets, etc. Let 'em back to Titanfall!



  • Registered Users Posts: 7,906 ✭✭✭Mr Crispy


    Funnily enough the head of Respawn said he'd love to do Titanfall 3 as recently as last week. They've the Star Wars FPS to do first though.



  • Registered Users Posts: 14,017 ✭✭✭✭Potential-Monke


    As someone else pointed out elsewhere, that's probably a good thing. Hopefully by the time they get to do Titanfall 3 the market will have moved on from BR's, MT's and season passes. That could/would ruin a Titanfall game, so giving it more time may not be a bad thing.



  • Registered Users Posts: 7,864 ✭✭✭Grumpypants


    I think a remake of Titanfall 1&2 in to one package would work. 1 was Xbox/PC exclusive so never released on playstation. And 2 never got the traction it deserved. I think there are enough people used to the style now from apex that it would do well.



  • Registered Users Posts: 5,967 ✭✭✭Cordell


    Yes, it's all good until you need to fire up a profiler and hunt down a something like a false cacheline sharing problem which won't be solved by any amount of extra resources. And sadly software engineers that can look so deep down are fewer than they used to be. Current gen consoles have unified memory between GPU and CPU, and that memory is an order of magnitude faster than what's on PC - this is a very significant difference which can hide bad coding on consoles, and it can make things very difficult to fix on PC.



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,442 CMod ✭✭✭✭johnny_ultimate


    Im not really sure what the benefit of a Titanfall 1+ 2 remake would be. 1’s multiplayer only, and with a few exceptions publishers tend to be reticent to re-release multiplayer games due to the ongoing costs involved. It’s a great game, but not sure what form it’d work in these days. TF2 is routinely on sale for a fiver or less and is still extremely playable on any modern hardware. If it can’t shift at that price despite universally positive reviews, I’m not sure if a more expensive remake would do much to move the needle. Given EA and Respawn have infamously neglected multiplayer servers as well for TF2, I’m not sure what longevity I’d expect.

    I’d love to see Titanfall return because I love both games, but I’d rather see them deliver a new game rather than retread old - and still easily playable - ground.



  • Registered Users Posts: 14,017 ✭✭✭✭Potential-Monke


    One for you @Retr0gamer, I like the look of it. Hopefully there's a demo. Not sure if you have PSVR2. Could also have previously been mentioned...

    Brave to release such a game tied specifically to PSVR2. Hopefully there's enough of a playerbase to allow it to succeed. It looks fun, and I can "feel" what that will be like in VR, slight nausea included. Extreme nausea expected. Might be a fan-required game!



  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,387 CMod ✭✭✭✭Retr0gamer


    I'm not actually into flight sims. Ace combat is more an arcade approximation of a flight sim. It's basically a kick ass action game rather than a sim, makes you feel like time cruise in top gun rather and an actual pilot. There's nothing that delivers moment to moment thrills like the ace combat series. I'm only really interested in ace combat clones and this being online only is a big nope for me.

    Thanks anyway. We actually already got an incredible ace combat clones that supports VR in Project Wingman. VR adds quite a bit to it and it's incredible being able to look around the cockpit to track the enemy rather than the usual lock on buttons.



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  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,442 CMod ✭✭✭✭johnny_ultimate


    Not convinced the trailer for Gran Turismo isn’t an elaborate skit. Looks like a bizarre extended ad for the game.




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