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Cyberpunk - CD Project Red

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Comments

  • Registered Users, Registered Users 2 Posts: 6,733 ✭✭✭Glebee


    Just stared the DLC, anybody else get a massive drop in performance and graphics quality on PC compared with the main game. Running crap for me unfortunately.



  • Registered Users, Registered Users 2 Posts: 6,249 ✭✭✭Cordell


    I maybe noticed some performance drops around the starting area and Dogtown market but also Dogtown is generally much more busier with crowd and environmental details.



  • Registered Users, Registered Users 2 Posts: 3,704 ✭✭✭Corvo


    For 2.0 and Phantom Liberty, I decided on a whole new playthrough (think this is my fifth) and I have to say, the new mechanics and builds are really exciting. They seem to have also revamped and relevelled some of the later enemies and larger fights. My full on katana build is amazing and I still haven't hit the DLC at level 40 / level 50 street cred. Though I do think there is more scope now to mix builds and go full Grey Fox from MGS :)

    I'd love to platinum it, but its very grindy.



  • Registered Users, Registered Users 2 Posts: 14,338 ✭✭✭✭Potential-Monke


    One of the downsides of not allowing more than one respec is im not at an impasse. I've Reflexes, Tech and Cool at 15, Body at 10 and Intelligence at 5 (was 18 before a respec). I'm level 47, have 8 attribute points available. But I don't know if I should max one or two of them, or bring body/int up closer to 15. The Legend level perks dont really appeal to me so im thinking of averaging.

    I don't have the dlc, 50/50 about getting it. I know it adds another attribute category, but doesn't use the same points. Am I going to be missing out on something awesome if I average? Because average overall seems to be better overall? Haven't really seen anything need above 15 aside from that Delamain quest.



  • Registered Users, Registered Users 2 Posts: 8,456 ✭✭✭Riddle101


    One thing I would have appreciated in Cyberpunk is the ability to negotiate contracts for gigs. Kind've like the Witcher 3 when you'd speak to someone about a contract for a monster and you'd have to option to haggle for more money. And the higher your reputation rises the more money you can negotiate for as well.

    Also, maybe V's backstory also played factor in how you negotiated contracts as well. Like if you started as a Corpo then you are better at negotiating contracts and can get a higher pay scale for gigs even if your rep is low, and if you start off as Nomad then gigs in the city are harder to negotiate because your character is relatively new to the city and as such is treated like an outsider, but if you take a gigs in the badlands then you stand to get way more for it due to your Nomad roots and can even get a bonus like reduced costs on cars. If you start off as a Streetkid then have better recognition among the Fixers and can negotiate a decent rate for yourself while also being granted access to higher quality weaponry.



  • Registered Users, Registered Users 2 Posts: 5,579 ✭✭✭EoinHef


    There's quite a few decisions in this that lock you out of loot I'm noticing, a few missions from my first playthrough didn't give the same loot as I made different decisions in the quest.

    I feel like the game has a lot more little secrets in it, like if you see something that looks kinda like a stairs and make you way up using the double jump legs there is usually something up there now. Might be a recording of a conversation that ties into another mission somewhere along the line, makes the game feel much more coherent for me.

    Really enjoying this playthrough, well into the main campaign now, got a decent loadout and garage of cars, im going for pistols and snipers this run so putting a decent amount of points into Cool stat.

    I feel like levelling is a lot quicker now, which is really good imo given the amount of potential perks.

    Upgrading guns and cyber wear is a bit of a grind but I've some weapons that I haven't felt the need to replace for ages now so just upgrading them.

    At its core a lot of the game is the same but the world definitely feels a lot more rounded now. Each area of the game has just enough depth to make it compelling , real improvement over 2 years ago



  • Registered Users, Registered Users 2 Posts: 6,249 ✭✭✭Cordell


    I ended up with 400k that I had nothing to spend them on. I needed tier 5 components but vendors don't sell components no more, and I wasn't interested in anything else. My cyberware and some weapons could use upgrading but I needed those components. Why did they remove the components from vendors?

    The DLC was quite good in terms of story, even if a bit predictable. Made me make difficult decisions which I regretted later but I suppose such is life.



  • Registered Users, Registered Users 2 Posts: 8,456 ✭✭✭Riddle101


    Have you tried Crafting tier 5 components? I've crafted a good few of them in my game.



  • Registered Users, Registered Users 2 Posts: 6,249 ✭✭✭Cordell


    Yes but I'm not getting enough this way, I only have enough to craft a few and for upgrading I needed hundreds.



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  • Registered Users, Registered Users 2 Posts: 14,338 ✭✭✭✭Potential-Monke


    I've seen a few vendors sell them, but im at level 50 so maybe that's why. Haven't touched the crafting side at all, loot weapons have kept me going, and I picked up a few named legendry weapons ages back and they've kept me going. Don't see a need to craft, but im also playing on default difficulty so maybe thats why.

    Seems you need to buy the dlc to get the next 10 levels. Mine hasn't budged from 50 since I got there.



  • Registered Users, Registered Users 2 Posts: 6,249 ✭✭✭Cordell


    I only had Legendary/Iconic weapons and I wanted them all at tier 5++, also same for my cyberware. I couldn't find any vendor selling any component, looting and dismantling yielded too little to make any sense. There used to be vendors who sold components before the update and the DLC.

    In any case I'm done at least for a while, got stared on Starfield, that will keep me busy for a month or so.



  • Registered Users, Registered Users 2 Posts: 8,000 ✭✭✭Stone Deaf 4evr


    been tipping away nicely at this, I've just done the 'walk the line misson', which seems to be the jumping on point for phantom liberty.

    I have to say, I'm really enjoying it, despite its faults. I was initially a bit 'mid-maxed' with a spread of traits, none being particularly good, but I've now embraced my inner matrix, and have equipped a sandevistan for slowing down time, as well as body/reflexes/cool to allow me to wipe out groups with ease once my general stealth approach fails. I do miss my quickhacks though, although I never really felt powerful with them, the 'ping', and 'bait' ones were quite useful for covert movements.

    Otherwise,

    Driving - not awful, but not really engaging either,

    Crafting - havent used it once, and I dont think there was even a tutorial

    Athmosphere - I think its actually quite good, initally I thought it was a poor satire in the vein of a GTA, but in reality, its more akin to something like paul verhoevens style. Theres an edge of menace to it, and some of the sequences are quite grim (the farm, the crucifixion, the BD's, etc).

    The acting varies from great, to awful, but overall, its solid enough.


    Who knows, maybe i'll be tired of it by the time the credits roll, but so far, I've been having a good time. would agree that its a solid 7 or 8 out of 10.



  • Registered Users, Registered Users 2 Posts: 15,407 ✭✭✭✭Vicxas


    This was my first playthrough and subsequent playthroughs.



  • Registered Users, Registered Users 2 Posts: 6,249 ✭✭✭Cordell


    LOL that's every open world game now, missions that are supposedly urgent are being sidetracked by fetch quests and ... romancing.



  • Registered Users, Registered Users 2 Posts: 8,456 ✭✭✭Riddle101


    Was thinking there earlier about what it would be like to have a Cyberpunk Online game. Something similar to GTA Online where you play as a customized online character in Night City but with Cyberpunk features. Doubt it would ever happen as CDPR only puts out single-player games but it's an interesting thought. Could be as popular as GTA Online if done right.



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  • Registered Users, Registered Users 2 Posts: 6,249 ✭✭✭Cordell


    No. Save Player 1.



  • Registered Users, Registered Users 2 Posts: 8,456 ✭✭✭Riddle101


    So how do people choose to spend their attribute points in the game? I spend points based on V's lifepath.

    If my V is a Corpo then I usually spend on Intelligence, Technical, and Solo mostly, with an large emphasis on Intelligence. The way I look at it, Corpo V is like an Spy or Intelligence Agent. They have a background working intelligence for Arasaka so it makes sense that V would have high intelligence as it shows their ability to gather intel and get passed security system using netrunning skills. Also whenever I do gigs as Corpo V I always use stealth when doing missions so my Corpo V is sneaky as well making them the perfect spy. I spend on Technical skill because it indicates that Corpo V is resourceful by being able to craft and upgrade weapons which in a way is a good skill to have if you are a spy, plus there are a lot of missions where technical skills are needed for performing certain actions or gaining access to certain areas. Finally I spend on Solo because I just naturally assume that spies are assassins as well and I use stealth a lot during gigs. So that why I spend on those areas mostly, although I do spend on Body and Reflexes as well, but not as much as the other skills.

    If my V is a Nomad then I usually spend on Body, Technical and Reflexes. Since V is a Nomad, body and technical make sense to me as Nomad lifestyle strikes me as being rough and on the go a lot. Having strong technical attributes seems necessary for a life as Nomad which would require a lot of resourcefulness, and the Nomads tend to be experts at tinkering and mechanics which are all related to technical. Having a strong body also makes sense as Nomads come across as tough people with good physical attributes and athletics. And reflexes I tend to focus on because Nomads are typically trained to handle firearms and weapons. Like with Corpo V I do level up Solo and Intelligence but only what I feel is needed in those areas.

    If my V is a Streetkid then I spend on Body, Reflexes and Solo. Streetkid is a survivor so those attributes seems suited for someone who grew up in an unforgiving environment where survival of the fittest seems to play a factor. Having strong body attributes makes sense as I imagine Streetkid got into fights a lot and is probably able to handle themselves in a fight, plus they would have high levels of health and endurance. Reflexes because like Nomad, Streetkid probably learned how to handle weapons at an early age, and solo because Streetkid would probably be adept at sneaking around a lot and even killing whenever necessary.

    So that's how I spend on attribute points anyway.



  • Registered Users, Registered Users 2 Posts: 6,442 ✭✭✭weemcd


    Finished Phantom Liberty last night. The weight of the decisions has really played on me. Even though I thought I was doing the right thing.

    The voice acting, everything about Liberty is just that extra touch of class. Really elevates the entire game. I could definitely see me doing a Male V and choosing Corpo as it's those are the two things I have left to tick off, either a full play through of the whole game, or Liberty again at the very least. Incredible. Idris Elba is the Governor.



  • Registered Users, Registered Users 2 Posts: 8,000 ✭✭✭Stone Deaf 4evr


    I have to say, the female V actress is fantastic. The sequence at the 'clouds' club, where she discusses how shes afraid of dying, that resonated with me in a way I wasn't expecting. .



  • Registered Users, Registered Users 2 Posts: 6,442 ✭✭✭weemcd


    I agree, absolutely phenomenal. I don't know how the male version of V will hold up... to me she is and always will be the voice of the game.



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  • Registered Users Posts: 1,991 ✭✭✭OptimusTractor


    It's a bit like AC Odyssey where the story plays through better as Kassandra.



  • Registered Users, Registered Users 2 Posts: 14,338 ✭✭✭✭Potential-Monke


    I'm at end game, just the final mission with the warning to do. Completed all gigs, have a few yellow quests with the generic side mission blurb, and have about 60% of the NCPD thingys. I realise now at this stage, I've locked myself out of 2 trophies due to my points allocation, but I think I'll be able to get them if I get the DLC and unlock the extra 10 levels. One is the superhero landing taking out 2, and the other is maxing a stat. I'm 15 in 4 of them and 10 in body, with 1 point left over. Will be able to use 4 of the new levels to get Body to 15 and can max I think the Tech one (for some other trophy I think).

    I wish it had more than 1 reset option...



  • Registered Users, Registered Users 2 Posts: 3,704 ✭✭✭Corvo


    It's probably the first game that I've created a female character instead of a male in my own boring likeness.

    The voice acting is phenomenal and really suits my Street Kid playthrough.

    Also agree, that scene with Skye in Clouds is mind blowing, kind of hypnotic with the headphones on.



  • Registered Users, Registered Users 2 Posts: 14,338 ✭✭✭✭Potential-Monke


    OK, so I finished this. Even did the 3 main endings. Yikes.... apparently happy endings are no longer wanted? I won't go into detail, but to say I'm disappointed by all of them is an understatement. Maybe they wrote themselves into a corner, but like RDR2 finishing the game made me depressed. Even the "good" ending. Another example of a game forgetting its a game imo. More reaction to come later once I'm not on mobile.



  • Registered Users, Registered Users 2 Posts: 8,000 ✭✭✭Stone Deaf 4evr


    if you can avoid spoilers, that would be sound!

    I've just started the expansion, I picked it up from its natural start point (without spoilers, after you meet Alt), the general landscape seems a lot more dense than the rest of night city, and songbird is a welcome change of pace. The initial sequence up to the point of the title roll was pretty cool too, kind reminds me of an 80's action flick,



  • Registered Users, Registered Users 2 Posts: 6,249 ✭✭✭Cordell


    For the endings I've got the best one and not really happy is that the one where

    you drive away with Panam.

    Is there any other happier ending?



  • Registered Users, Registered Users 2 Posts: 3,704 ✭✭✭Corvo


    I think thats kind of the point, eventually Night City grinds everything down and there is no happy ending. The majority of the game deals with death, rape, violence etc. It would have been jarring to have a very happy ending, I think.



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,832 CMod ✭✭✭✭johnny_ultimate


    I think the 'Panam' ending I got in my game was pretty optimistic and satisfying. Definitely bittersweet details about it, but generally felt very close to a traditional 'good' ending.

    Not that everything has to be happy - cyberpunk is a bleak, ruthless genre, so having messy, flawed and even tragic conclusions fits the genre at large and the game at hand. A straightforward, cleanly happy ending would fit poorly with the world of Night City and the characters within it.



  • Registered Users, Registered Users 2 Posts: 6,733 ✭✭✭Glebee


    DLC really is running poorly for me compared to main game, its actually ruining it for me



  • Registered Users, Registered Users 2 Posts: 912 ✭✭✭DarkJager21


    That's the thing of cyberpunk as a genre though, there's never really a happy ending or one that doesn't leave the main character scarred in some way. Riding off to the sunset with Panam is probably the "best" ending because it's left ambiguous as to whether you survive or not, you're in head canon territory after that.


    I've heard there's an alternate ending with Phantom Liberty but I know nothing and don't want to know nothing cos it's gonna be one of my Xmas picks.



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  • Registered Users, Registered Users 2 Posts: 14,338 ✭✭✭✭Potential-Monke


    Im doing my best not to spoil so apologies if i do! I'm not saying happy, but something a bit better. The Panam one is considered the good one, but none of them felt like the while thing was worth my while. It kinda makes decisions along the way pointless.

    The side stories were far better, and Johnny Silverhand is the single worst thing in the whole game. He ruins any scene he's in with his attempt at acting. It may have been better with a more competent voice actor, so maybe blaming Johnny is wrong, should be blaming the can't act Keanu. It brings my score from a potential 8 down to a 5/6 (if I was to score it).

    I suppose its handy to write off V so the sequel don't have to worry about continuity, but a game like this deserved a big bang ending, not one where V is left to slowly die in 6 months regardless of ending. Even the Johnny ending, thought it was gonna end like that, but no, cuts at the best part...

    Was happy to see Judy in the Panam ending, was surprised considering she just ups and leaves in the other 2. So yeah, the Panam ending is the best, but still not what I would consider a good ending.

    Cyberpunk 2 will throw all the out the window now and have an ex machina moment where V gets a new body... but 8 think I'd prefer a new character at this point.

    Games are forgetting they are games and trying to be too serious. I've also decided that multiple choice games are no longer for me. I'd rather be part of a story being told, ie: God of War, Spiderman, LoK, Immortals of Aveum, etc. Most of Vs choices didn't exactly go how I thought they would, so seems pointless overall.

    They've definitely fixed the game, it's 100% playable and I only encountered 1 bad bug where V would die after getting into a car in one of the endings, but was easily overcome. It still has lots of issues, but none that will prevent you from enjoying it. But due to the bad main story and bad, imo, endings, I can only give it a 6 at most. The sequel could be special.



  • Registered Users, Registered Users 2 Posts: 5,579 ✭✭✭EoinHef


    Not sure if I'm remembering wrong but did the game used to be more difficult?

    I'm playing on hard and I feel I used to go down easier when I first played it.

    Then again the flow of loot is better so maybe I'm just better geared?

    Made a lot of progress in the last week, getting toward the last missions in the main quest. I've definitely enjoyed it, probably more than I initially thought I would being I'm replaying it but all the little updates have combined well to improve the game in a lot of ways.

    I actually find myself just running around built up areas on foot now, good amount of loot and side missions can just be happened into



  • Registered Users, Registered Users 2 Posts: 8,456 ✭✭✭Riddle101


    I've noticed that Scavengers tend to speak with Russian accents a lot, does that imply that the Scavs are meant to represent the Russians in Cyberpunk? Certain gangs seem to represent a group of people in the game, Tyger Claws - Asians, Valentinos - Latinos, Voodoo Boys - Haitans, etc, so I'm guessing the Scavs are a Russian gang. I might be wrong about that though.



  • Registered Users Posts: 158 ✭✭warrior00


    I haven't played this game but you may be right as they are called slavs in real life.



  • Registered Users, Registered Users 2 Posts: 4,152 ✭✭✭_CreeD_


    Afair one of the random background broadcasts in Dog Town refers to a group of them as European visitors, so it is likely.



  • Registered Users, Registered Users 2 Posts: 8,456 ✭✭✭Riddle101


    Just had a look on Cyberpunk wiki and in the trivia section it says Scavs have tattoos that allude to the Russian Mafia. Not surprising considering how utterly brutal the Scavs are in the game. I mean all the gangs are dangerous but the Scav take it to a whole new level by grabbing people off the street and cutting out their organs and selling them on the black market. Even V seems disgusted by them.



  • Registered Users, Registered Users 2 Posts: 6,733 ✭✭✭Glebee


    Been playing almost all Cyberpunk recently with the DLC taking me inside in the new zone but also doing some stuff in the old game world. My god the game world outside of the DLC zone is so dead, no NPC character around. Middle of the day in the city and no characters, maybe I have a setting turned off. It ruins what is a brilliant crafted setting and was my main grip when playing through originally.



  • Registered Users, Registered Users 2 Posts: 6,249 ✭✭✭Cordell


    You probably have the crowd density turned down. There is no lack of NPCs, what they’re lacking is diversity and realism.



  • Registered Users, Registered Users 2 Posts: 6,733 ✭✭✭Glebee


    Will check and see, its really the one part of cyberpunk that lets it down. Image GTA5/RDR levels of NPCs in Cyberpunk



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  • Moderators Posts: 5,561 ✭✭✭Azza




    If your going by the romance options to determine the best ending, Panam ending is the best for Male V or female V if she chose Judy. But that doesn't apply if the romance options where River or Kerry, where I believe they only stick around if you choose the ending where you stay in Night City.

    In regards to your suggestion that Cyberpunk 2 will pull a ex machina and giving V a new body, there is no need Phantom Liberty expansion adds another ending.



  • Registered Users, Registered Users 2 Posts: 6,249 ✭✭✭Cordell


    No, V's story has ended, they need a new story and new characters. Cyberpunk 2177



  • Registered Users, Registered Users 2 Posts: 5,579 ✭✭✭EoinHef


    Have had the last mission queued up the last few days, reckon I'll complete it tonight.

    Although it did only take about 30hrs to get through the main campaign this time I reckon ill put the game down for now.

    If I ever want to re-visit I'll grab the DLC but after playing through the whole game again not sure I'm in the mood for DLC.



  • Registered Users, Registered Users 2 Posts: 6,442 ✭✭✭weemcd


    I would strongly recommend the DLC if you enjoyed the game at all, it's incredible IMO. Elevates the game to an entirely new level and feels truly next gen to me now.



  • Registered Users, Registered Users 2 Posts: 6,733 ✭✭✭Glebee


    Thats me done with Cyberpunk and the DLC, GOG saying 115 hours played, have to say overall I really enjoyed this, even with its flaws its still well worth a playthrough 7/10 from me



  • Registered Users, Registered Users 2 Posts: 7,433 ✭✭✭Dave_The_Sheep


    The DLC does give the option to start again with a new character just as the DLC starts (or rather after the option to start the DLC appears - after the 'Transmission' main mission). Means you don't have to go through the early set pieces and questlines again.

    Might be an idea for freshening things up in a while if you get the urge.



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  • Registered Users, Registered Users 2 Posts: 3,704 ✭✭✭Corvo


    I'm just finishing off my playthrough now, just got to bed Judy, complete Wakako's gigs for the sword then I'll start the DLC. Have really enjoyed this time round. I've heard the DLC is quite tough on Hard / Very Hard compared to the main game (though I think they have levelled enemies this time round so I did find I was getting killed a bit) so want to go in ready.

    Between this and Spiderman 2, my PS5 is taking a hammering :)



  • Registered Users, Registered Users 2 Posts: 7,433 ✭✭✭Dave_The_Sheep


    DLC story stuff.

    I'm finding So-Mi very annoying in the DLC. Particularly toward the end. Betrays everyone, takes absolutely no responsibility for her actions and for that, I sided with Reed. And even at the end, still took no responsibility.

    So I left her to the FIA. Good enough for her.

    How the **** does one spoiler **** in this bloody update. Ugh. Finaly.



  • Registered Users, Registered Users 2 Posts: 4,152 ✭✭✭_CreeD_


    I'm still bouncing back and into this with the mass of other great releases in thelast few months. One thing that really hits me vs. say Starfield is every character is one, they're not just vanilla talking heads to run the next fetch quest. V, the fixers, docs/vendors, quest givers and all the intermediary NPCs all have personalities that will affect you and are consistent/relatable. The spoiler above is a good example. You will make choices based on how you feel about the situation and characters, not just the loot or personal progression (I've just passed a similar point in the game).



  • Registered Users, Registered Users 2 Posts: 15,407 ✭✭✭✭Vicxas


    Finished this over the weekend, and i'll echo what others said. Its amazing what this game could have been if it was like the DLC was. Great game


    Struggling for something to play now, kinda burned out on Open world games so gonna sit on Spiderman 2 for a while



  • Registered Users, Registered Users 2 Posts: 5,579 ✭✭✭EoinHef


    Beat the game last week, have to say Smasher was hard.... on well hard difficulty😃

    Took a few tries before i managed to get him.

    Decided for a bit of fun to mod the game, mostly cars.

    Installed virtual car dealer and a few add on packs for it, means you can buy any vehicle in the game really from a computer terminal.

    Added a few special vehicles as well, standalone mods.

    Appearance mod menu is fantastic as well, can get in any vehicle and flick through the available skins for it.

    Added the component vendor but tbh the prices are sky high so not as advantageous as you would think.

    Flashlight mod too which is actually amazing😁

    Added a car modification shop in as well, can bring any base game vehicles to it and get crazy upgrades, from tier 1 to 3. Can make any vehicle amazing but again costs a lot of money


    Post edited by EoinHef on


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