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General Emulation Discussion

11718192123

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  • Registered Users, Registered Users 2 Posts: 35,449 ✭✭✭✭o1s1n
    Master of the Universe


    Gave 2 a go, one of the best rom hacks I've ever seen. The control improvement is incredible.

    Heard my Mega CD spin up when I started a level - turns out I had Final Fight in the drive and totally forgot, the soundtrack started to play. 😁

    I shall be having some fun with that and my CD collection!



  • Registered Users, Registered Users 2 Posts: 35,449 ✭✭✭✭o1s1n
    Master of the Universe


    On a side point, it was a bit of a pain actually getting the fecking rom onto an SD card 😁

    I bought a new laptop last year that doesn't have any SD card ports. Usually get around it with a micro SD to USB reader.

    I've had the same 8GB SD card in my V1.0 Sega Everdrive now for about 12 or 13 years - so of course it's a full sized SD, not a micro SD.

    Not a single full sized SD card reader in the whole house! It's actually crazy how certain types of tech that we take for granted like that are slowly being phased out.

    In the end I'd to dig out a 15 year old Lenovo from the attic that happened to have a full sized SD card reader on it.

    TLDR: I really have to update the SD card in my Sega Everdrive to a Micro 😁



  • Registered Users, Registered Users 2 Posts: 7,803 ✭✭✭Inviere


    BTW, those rom hacks support overclocking. I tried it in Genesis Plus GX and it's very smooth, but still ever so slightly feels like fast forward is on (it isn't, the game logic is unaffected)...yeara of playing the game at stock frame rates I suppose.



  • Registered Users, Registered Users 2 Posts: 7,803 ✭✭✭Inviere


    MS seems to have nuked emulation capabilities on the Xbox under Retail mode there a few days ago. Still available (with blessing from MS for the moment) under Developer mode, but there's some restrictions I believe in this mode. Seemingly it has been said unofficially, that Nintendo were the primary reason (Dolphin) for the decision, in conjunction with security concerns (permissions needed for certain emulators.). There was also the Xenia release, which basically ran a fair amount of 360 titles outside of the backwards compatibility program.

    Unrelated, but I have wondered how long it'll take Nintendo's lawyers to spring into action with Dolphin now released on Steam, and the Steamdeck being almost a better Switch than the Switch itself thanks to emulation. I've absolutely no interest in using Steam for emulation, and I do wonder are the Dolphin team going a step too far here. I know it's a fully open source and legal implementation of GC & Wii emulation, but Nintendo have very, very deep pockets to challenge these things....



  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,188 CMod ✭✭✭✭Retr0gamer


    Nintendo have absolutely no legal grounds to put a stop to dolphin. As long as a bios has to be provided by the user and no signed code is used there's absolutely nothing illegal about emulation.



  • Registered Users, Registered Users 2 Posts: 7,803 ✭✭✭Inviere


    We know that, the Dolphin team know that, even Nintendo know it....but it wouldn't be the first time a company has abused the legal system to drown out a smaller player.

    The recent Internet Archive case feels like the spearhead of a wave of this kind of crap.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,188 CMod ✭✭✭✭Retr0gamer


    It's strange Microsoft folded to it, it's why I don't quite believe the story it's Nintendo's doing as Ms have the funds to fight them in court. A lot of the time those claims are made by people that just want to **** on Nintendo for everything.



  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,665 CMod ✭✭✭✭CiDeRmAn


    I installed a few bits on the Steamdeck, I am playing Sega Model 3 titles via Supermodel Assistant and having a blast with CoinOps Legends 3, thanks Bandit for the advice!

    Concerning the latter, how can I add to that?

    It would be great if it could include the art and so on, as well as the games, it does seem to be missing a couple, such as Raiden II.



  • Registered Users, Registered Users 2 Posts: 7,803 ✭✭✭Inviere


    I'm inclined to agree the primary reason likely wasn't Nintendo. For me, Xenia is more likely. That said, I wouldn't raise an eyebrow if it was discovered there was a 'gentleman's agreement' between the three big players for things like this.

    The proliferation of the Steam deck, and with that, Dolphin, Yuzu and Ryujinx, is something I've a feeling might wake the beast.



  • Registered Users, Registered Users 2 Posts: 3,726 ✭✭✭The Last Bandit


    Emudeck is a one-stop-shop for emulation on the steam deck, it'll install and configure the emulators for you and the 'steam rom manager' app does a reasonable job of getting artwork and creating collection etc. It's a bit fiddly at the start but doesn't take too long to get familiar with it.

    No idea how Coinops can be added too, probably a pain in ass I'd imagine.

    As for MS pulling the emulators, ya its annoying alright as it was pretty handy but surprised it ever worked in retail mode tbh. I'm sure MS & Nintendo have various strategic partnerships and other business bullshit that this easy of Nintendo emulation was probably an annoyance for them.



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  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,188 CMod ✭✭✭✭Retr0gamer


    Pretty sure Microsoft have a lot of emulation built into windows as well as emulation for windows on Mac so they would fight any attempts at legislation against emulation.

    Edit: had a thought there that is could be to do with the Activision lawsuit that Sony might bring up emulation as part of it



  • Registered Users, Registered Users 2 Posts: 7,803 ✭✭✭Inviere


    I don't ever see a time when Nintendo brings MS to court. What I could see though is the Dolphin/Yuzu/Ryujinx teams being hit with DCMA's and the likes, and not having the deep deep pockets that Nintendo has to fight any challenge off.

    Certainly in the case of Dolphin, it's a fully open source clean room software, absolutely gold standard stuff....but proving that in a court, would likely cost a lot of rupees.



  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,665 CMod ✭✭✭✭CiDeRmAn


    I'm not exactly what is going on, but CoinOps3 Legends on the 'Deck just stopped launching.

    I didn't do nothing to it!

    Anyone else having such random issues?


    Edit: fixed it!

    Removed from Steam and then opened the local files and put the CoinOps.sh back into Steam, then just renamed it and popped the icon back in, works fine now.

    Not sure what happened.



  • Registered Users, Registered Users 2 Posts: 7,803 ✭✭✭Inviere


    As good as the Dolphin dev team are, I really didn't see any other conclusion other than the below to Dolphin being on Steam

    It is with much disappointment that we have to announce that the Dolphin on Steam release has been indefinitely postponed. We were notified by Valve that Nintendo has issued a cease and desist citing the DMCA against Dolphin's Steam page, and have removed Dolphin from Steam until the matter is settled. We are currently investigating our options and will have a more in-depth response in the near future.

    Source

    I've said it before here, but Nintendo have upped their already DCMA-happy game this year. I know they've to protect their IP's, but I can see them pushing and pushing knowing they've enough coughers to shut down anything they don't like, regardless of whether it's infringement or not. The carry on of them with Youtube footage was bad enough, but an open-source clean room emulator being DCMA'd? Not liking the sound of that tbh, sounds more like an abuse of the DCMA system (unless there's something genuine to the request...but Dolphin is Dolphin, whether on Steam or not...so why would they only target the Steam release?)



  • Registered Users, Registered Users 2 Posts: 11,142 ✭✭✭✭Tom Mann Centuria


    Maybe the idea of their IP playing on the steamdeck (at least directly from Steams UI) was the reason. Finger in the dam stuff.

    Oh well, give me an easy life and a peaceful death.



  • Registered Users, Registered Users 2 Posts: 7,803 ✭✭✭Inviere


    Undoubtedly the widespread appeal of the Steamdeck, coupled with the ease of use of running and using Dolphin is the reason....my question is though, on what grounds can Nintendo invoke the DMCA system is the Dolphin emulator is completely open sourced, and uses a completely legal clean room reverse engineering approach to development? There's only two possibilities, 1) Dolphin isn't as clean as is claimed, and 2) Nintendo is abusing the DMCA system to protect its IP. Until shown otherwise, and given the nature of open sourced software, I'm inclined to consider option 2 here the most likely, in the absence of any further information.



  • Registered Users, Registered Users 2 Posts: 7,803 ✭✭✭Inviere


    Ok, it's not quite as simple as Nintendo = Corporate Bully in this case.

    ^^ TLDR - The Wii Common Decryption key is included in the Dolphin source code - bullseye for Nintendo. Surely the main Github repo is next?

    The Dolphin team might have to navigate future development of Dolphin, in line with Yuzu and Ryujinx in so far as the keys are provided externally?



  • Registered Users, Registered Users 2 Posts: 4,325 ✭✭✭KeRbDoG


    So it turns out to be No.1 - Turns out Dolphin wasn't as clean as was thought/claimed - they included the Wii common keys in their code;




  • Registered Users, Registered Users 2 Posts: 7,803 ✭✭✭Inviere


    Indeed, just embedded it above. However, I don't feel the inclusion of the Wii common key means automatically that Dolphin isn't clean room developed. The required code could have been dumped legitimately or any other myriad of ways (unclean room suggests the code was sourced via inside info, leaked files, or some other way whereby the team didn't resolve the correct code without Nintendo documentation etc etc). Granted, it absolves Nintendo of abusing the DMCA system, and the Dolphin team need to alter things so that the common key can be provided by the user instead. It's all very odd though, Dolphin has been around for a long, LONG, time...and Nintendo are only playing this card now?



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  • Registered Users, Registered Users 2 Posts: 4,325 ✭✭✭KeRbDoG


    More focus as there was a push to get on the Steamdeck maybe? Indeed they could just ask the users to find/enter the code, maybe its a little too late for that now?



  • Registered Users, Registered Users 2 Posts: 7,803 ✭✭✭Inviere


    Yeah the Steamdeck itself appears to be the catalyst. I think like Ryujinx & Yuzu for example with users providing their own keys, that would seem to be the solution. Is it too late? I doubt it. Worst case, the team walk away and somebody else forks the project with the required changes made. I can't see the dev team walking though, unless there's more to come?



  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,188 CMod ✭✭✭✭Retr0gamer


    The issue seems to be with steam so I see it being pulled from steam but work continuing after laying low for a few weeks.



  • Registered Users, Registered Users 2 Posts: 7,803 ✭✭✭Inviere


    Seems it was Valve being proactive about any potential trouble, according to a former contributor to the Dolphin project:

    Quick thread with my personal summary of the situation.


    Disclaimer: I'm not officially involved with Dolphin anymore. I was the treasurer for the foundation backing the project for a while (technically still am for a month), but I've stepped down from the project a month or so ago. So, still plenty of context, but not much at stake for me.

    The error that many have done in their reporting is to say this was a "DMCA takedown notice" or "DMCA notice" or (ugh) "DMCA". This was none of these things.


    The DMCA is a broad set of laws that includes, a process for copyright owners to ask publishers to take down data. This is defined in sect. 512(c) of the copyright act, and it comes with some requirements from the claimant side of things (here: Nintendo), and some liability on the publisher side of things (here: Valve). It also includes rights for the entity accused (here: the Stichting Dolphin Emulator) to counter claim, allowing the publisher to reinstate the content until the claimant sues.


    In this case, none of this process was followed. To the best of my understanding, this is what happened:


    Valve legal contacted Nintendo of America to ask "hey, what do you think about Dolphin?"

    Nintendo replied to Valve "we think it's bad and also that it violates the DMCA anti-circumvention provisions" (note: nothing about violating copyright itself). Also "please take it down".


    Valve legal takes it down and forwards NoA's reply to the Dolphin Foundation contact address.


    This is very much not a section 502(c) takedown! Just standard legal removals / C&D between two companies.


    This has some interesting and sad consequences:


    Dolphin is not a party into any of this. Valve's ToS likely allows them to take down anything for any reason they want. There's no counter claim process or anything like this.


    Valve could have decided to ignore Nintendo with ~ no liability. They decided to just do whatever they were asked, and that's not surprising given they initiated contact in the first place.


    Dolphin probably has no recourse here to get any other outcome from Valve, but also no particular risk or liability.


    Now onto Nintendo's legal claims: nobody can tell for sure whether Dolphin is in the right, or whether Nintendo is in the right. Like all legal matters, there is a lot of space for interpretation.


    Dolphin does distribute the Wii AES-128 Common Key which is used to encrypt Wii game discs. This isn't required in theory, the tools that dump game discs could just dump decrypted images, in fact that might be easier than dumping encrypted images (the decryption is done transparently by the Wii OS).


    Whether that's allowed by exception clauses for interoperability, whether that's allowed by some kind of fair use clause, whether Nintendo's broken DRM actually counts as an effective copyright protection measure, etc. -> only a lawsuit could decide that. Your guess is probably as good or as bad as anyone else's.

    Source

    So it seems Nintendo here, surprisingly and nicely, are actually being very lenient on Dolphin. This was Valve simply checking the implications of Dolphin being on Steam, Nintendo filled them in on their issue with Dolphin, and Valve, arguably correctly, decided to put the brakes on it all. If the above is true, I don't really see the outrage here, both companies appear to be following procedures you'd expect them to follow. The issue here, as we learned yesterday, is that Dolphin for whatever reason, includes the Wii Common Key within its source. That'll need to change in order to repair their image I think after all of this.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,188 CMod ✭✭✭✭Retr0gamer


    As they also state the wii drm was broken and is freely available online. So there is an argument that using the Wii key isnt circumventing drm. It will have to be proved in court but it's far from a boundless argument.

    I agree that the gnashing of teeth against nintendo is a bit much in this case but it seems to be fashionable to have a go at nintendo. Sometimes they deserve it but. It in this case.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,188 CMod ✭✭✭✭Retr0gamer


    Another big box freed from the sauron cave. This one filled to the brim with some solid gold, MSX, NES, SNES and other games (a few big box special editions). Still not got anything else sorted in the house so I can go through it!



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  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,665 CMod ✭✭✭✭CiDeRmAn


    Not emulation, but I have spent the last two hours trying to get Assetto Corsa running on my Steamdeck, to no avail.

    It's true, I have zero avail left...



  • Registered Users, Registered Users 2 Posts: 9,152 ✭✭✭Doge




  • Registered Users, Registered Users 2 Posts: 9,152 ✭✭✭Doge


    GT4 looks better than ever.




  • Registered Users, Registered Users 2 Posts: 7,803 ✭✭✭Inviere


    Just an update on the whole Dolphin situation, from the team themselves. From their perspective, the lawyer dealing with Valve on behalf of Nintendo, kinda deliberately blurred the lines with regard the wording of DMCA, with the intention of strengthening the position of Nintendo.

    From the original letter to Valve from Nintendo:

    "Wii and Nintendo GameCube game files, or ROMs, are encrypted using proprietary cryptographic keys. The Dolphin emulator operates by incorporating these cryptographic keys without Nintendo’s authorization and decrypting the ROMs at or immediately before runtime. Thus, use of the Dolphin emulator unlawfully “circumvent[s] a technological measure that effectively controls access to a work protected under” the Copyright Act. 17 U.S.C. § 1201(a)(1). Distribution of the emulator, whether by the Dolphin developers or other third-party platforms, constitutes unlawful “traffic[king] in a[] technology . . . that . . . is primarily designed or produced for the purpose of circumventing a technological measure . . . .” 17 U.S.C. § 1201(a)(2)(A).3"

    Dolphin's position on it:

    "This sounds extremely bad at a glance (and we certainly had a moment of panic after first reading it), but now that we have done our homework and talked to a lawyer, we are no longer concerned.


    We have a very strong argument that Dolphin is not primarily designed or produced for the purpose of circumventing protection. Dolphin is designed to recreate the GameCube and Wii hardware as software, and to provide the means for a user to interact with this emulated environment. Only an incredibly tiny portion of our code is actually related to circumvention. Additionally, GameCube games aren't actually encrypted at all, and Dolphin can also play homebrew and is used in the development of game mods. There are even homebrew and mods that specifically target Dolphin as its own platform, given that it has the ability to emulate more memory and processing power than is possible on the original consoles. That's why there are "Dolphin modes" in many modern homebrew games!


    Considering that only a small fraction of what we do involves circumvention, we think that the claim that we are "primarily for circumvention" is a reach. We do not believe this angle would be successful in a US courtroom, if it were ever to come to that. The reason the lawyers representing Nintendo would make such a leap is because they wished to create a narrative where the DMCA's exemptions do not apply to us, as these exemptions are powerful and widely in our favor."

    Specifically, the Dolphin team suggest there is provision for this exact type of situation in DCMA, and that this is why Nintendo haven't (yet) challenged emulation through the courts. (which is startling, considering the likes of Yuzu & Ryujinx exist):

    "...a person may develop and employ technological means to circumvent a technological measure, or to circumvent protection afforded by a technological measure, in order to enable the identification and analysis under paragraph (1), or for the purpose of enabling interoperability of an independently created computer program with other programs, if such means are necessary to achieve such interoperability, to the extent that doing so does not constitute infringement under this title.

    17 U.S.C. § 1201(f)(2)"

    "Dolphin is an independently created computer program that is circumventing Wii disc encryption for interoperability with Wii software. According to this exemption, this does not constitute infringement under 17 U.S.C. § 1201. This exemption even allows distribution of information collected through circumvention, like encryption keys, if it is for software interoperability."

    So DCMA says that you can independently create software, which enables bypassing/evasion of protection systems, which thereby enables that independently created software to interact with other software programs if it means both will then be able to work together (that's my reading of the above DCMA text anyway), and doing this, is NOT an infringement.

    As usual and as is always the case with things like this, there's semantics, spirit of the law, very corporate friendly judges, and many many other considerations. I suspect neither side could do with actually risking a court battle over it, but it certainly appears, that an open sourced and clean approach to emulator development, is NOT, automatically, a bad thing (which we all knew anyway).

    There's more about it on the page itself - https://dolphin-emu.org/blog/2023/07/20/what-happened-to-dolphin-on-steam/



  • Registered Users, Registered Users 2 Posts: 7,803 ✭✭✭Inviere


    Anyone else seen the news about RPCSX - a new PS4 emulator (and possible PS5 in time?). https://rpcsx.github.io/rpcsx-site/

    It's founded by Nekotekina (who laid the foundations for the incredible RPCS3), and has a few commits by some other heavy hitter developers too. I wouldn't be surprised to see RPCSX become a defacto PS4 emulator in time. Seemingly, it'll be a lot less complex than PS3 too, and it has just recently booted its first commercial title too. Remember the incredible progress of Yuzu when it first launched? This could be a similar tale...

    It's a system I've virtually no interest in given so much of its library has been ported to PC now, but it's still great to see progress in the PS4/emulation sense.



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  • Registered Users, Registered Users 2 Posts: 9,246 ✭✭✭MrVestek


    This project looks really interesting! Replacement PSP board to allow an RPi to be hooked up to essentially turn your PSP into a portable emulation powerhouse.





  • Registered Users, Registered Users 2 Posts: 7,803 ✭✭✭Inviere


    No doubting the skills and talent gone into making it....but retro games, with that d-pad, ouch.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,188 CMod ✭✭✭✭Retr0gamer


    Wouldn't be surprised if it's in a better state than PS2 and PS3 emulation quite quickly considering how similar the architecture is to well known and documented consoles. Really not interested in PS4 emulation outside of 60 FPS bloodborne but these guys aren't doing this so we can all pirate games and it's more to overcome the challenge of it.



  • Registered Users, Registered Users 2 Posts: 7,803 ✭✭✭Inviere


    Yeah I'd agree here, and from what I'm reading, it's been said that development will be easier because the PS4 architecture just isn't as complex as the PS3 was.

    I'd love to see them nail it, preservation is important, but I wouldn't see myself using it a whole lot. I've also read it could potentially incorporate PS5 down the road, which is a little more enticing I suppose.



  • Registered Users, Registered Users 2 Posts: 9,246 ✭✭✭MrVestek




  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,188 CMod ✭✭✭✭Retr0gamer




  • Registered Users, Registered Users 2 Posts: 7,803 ✭✭✭Inviere


    Amazing stuff, can't help be in awe of what some of these people have the skill to do.



  • Registered Users, Registered Users 2 Posts: 1,730 ✭✭✭romperstomper


    Anyone used Project Eris on playstation classic? I tried both the 1996 & 1998 version of tomb raider 1. They both load OK and I get to the title screen where you choose the passport (to begin the game) or lara's house (tutorial). no matter what I choose (on either version), I get a black screen. I then need to close or reset the content (through retroarch) to regain control. Is there something I need to change to get tomb raider working?



  • Registered Users, Registered Users 2 Posts: 7,803 ✭✭✭Inviere


    From reading online, it seems with these games you need disc images that have a cue file and multiple bin files, not a single one.



  • Registered Users, Registered Users 2 Posts: 1,730 ✭✭✭romperstomper


    Thanks for the reply. The 1996 version has a cue files and 57 separate tracks in bin format. The 1998 version has a img format (single file) plus cc'd file. Both fail in the same way at the same place



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  • Registered Users, Registered Users 2 Posts: 7,803 ✭✭✭Inviere


    Hmm, behind that I'm not really sure. My Playstation Classic has never left its box! So I've never used Eris etc. I suspect it'll be a setting for the Playstation RetroArch core, as there isn't much mention of the problem elsewhere really.



  • Registered Users, Registered Users 2 Posts: 1,730 ✭✭✭romperstomper


    got it working by leveraging cdmage 1.02.1 beta (1.05 didn't work). had to combine the tracks into a single bin. holy smokes retro gaming is non trivial sometimes



  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,188 CMod ✭✭✭✭Retr0gamer


    Not exactly emulation but updated my PS2 recently from HDloader to OPL. Works a lot better. You can change modes on the fly instead of having to pick modes on install and being stuck with them.

    Klonoa 2 I finally managed to get working. it got a recent HD release but the PS2 version still looks better with some of the PS2 effects remaining unemulated. The game has awful trouble with disc speeds but a combo of modes gets it working properly.



  • Registered Users, Registered Users 2 Posts: 4,288 ✭✭✭gucci


    Apologies if this in incorrect place to ask, but I'm looking for a simple hand held emulator for my 6 year old for Christmas.

    Simple being the key phrase here. He would like to play Mario/tetris/pac man type straight forward games.

    Obviously huge amount online (temu/amazon etc) which are probably all the same things but trying to see if there is a steer from someone who maybe has experience.

    Budget would be around 30/60 euro.

    Thanks



  • Registered Users, Registered Users 2 Posts: 7,803 ✭✭✭Inviere


    Those devices are all, well, poo, usually. That said, for a six year old, they'll most likely get the job done. No particular recommendations - the Retroid Pocket 3+ and the Anbernic RG505 come up often, but they're well out of the budget you set (they'd be decent enough little machines too, leagues better in every way than the Temu stuff.)



  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,188 CMod ✭✭✭✭Retr0gamer


    That Temu stuff also will be coming from china which can take about 4-8 weeks to arrive so it might be touch and go. I couldn't point you towards one either as they are usually over priced garbage. You won't get anything for the price range you are looking at unfortunately.



  • Registered Users, Registered Users 2 Posts: 11,142 ✭✭✭✭Tom Mann Centuria


    Anbernic Rg35xx used to be around 50 euro and could be got on AliExpress from sellers/dropshippers in France or Spain, and arriving in under 2 weeks. Miyoo Mini+ around same price, both not bad little machines for the non purist. Emulate up to PlayStation 1 fine. Both have very similar form factors of slightly shrunken OG Gameboy.

    Oh well, give me an easy life and a peaceful death.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,188 CMod ✭✭✭✭Retr0gamer


    Heard good things about the anbernics so might be the way to go at that price.



  • Registered Users, Registered Users 2 Posts: 7,803 ✭✭✭Inviere


    Good spot, I didn't know that Anbernic was within budget, that'll likely do the job just fine.



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  • Registered Users, Registered Users 2 Posts: 4,288 ✭✭✭gucci


    Thank you for the advice everyone. I have ordered Rg35xx, should arrive next week so il get a bit of time to clean it up and making sure it has mario bros etc 🤪

    He found a handheld pacman game in my old bedroom stash few weeks ago and loves it so just want to keep it nice and basic for now


    I might be back for a bit of coaching/assistance next week!



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