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General gaming discussion

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  • Registered Users Posts: 11,897 ✭✭✭✭Jordan 199


    I pre-ordered a physical copy of this in December as I have a good feeling about it. Roll on 22nd of February.



  • Registered Users Posts: 4,686 ✭✭✭jj880


    I'm well into it now. Its really good. Not overly difficult yet. Havent encountered any annoying precision type stuff or had to look up any solutions. Autosaves are frequent and you can save any time you like yourself.

    Ive bought plenty of PS5 and VR games in last few months and its a free PC mod that's grabbed me the most and got me hooked 😆. Cant wait to get back to it. Been a big Portal fan since PS3.



  • Registered Users Posts: 6,453 ✭✭✭marcbrophy


    Ah man 3 player co-op!

    That's something I had in my peripherals, but I'm not playing a game with other people, fcuk that 😆



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,382 CMod ✭✭✭✭johnny_ultimate


    A modern Ubisoft game... that's been stuck in development hell for years... that's multiplayer-focused. Never has a game yelled 'wait for the reviews before even downloading the trial' so loudly.



  • Registered Users Posts: 33,561 ✭✭✭✭Penn


    They had the simplest formula for success in the palm of their hands following Assassin's Creed Black Flag, but instead they had to Ubisoft it and think "But how can we try and squeeze even more money out of this idea?" Now, they're striking while the iron is stone cold and when there is very little appetite for this game any more.

    Skull & Bones really feels like a "F*ck it, let's just get the thing finished and released and be done with it" type of game at this stage. Ubisoft don't seem to have much faith in it, nobody seems to have much faith in it, and I think it's going to very quickly die a death.



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  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,217 CMod ✭✭✭✭Retr0gamer


    I can see it launching as at best as a competent sea of thieves clone that then gets forgotten not being able to compete with all the content sea of thieves has.

    Saying that, Ubisoft are the kings of turning around badly performing multiplayer games and making them a phenomenon.

    A lot of their most successful GaaS games had awful launches and would have been abandoned by other Devs.



  • Registered Users Posts: 6,453 ✭✭✭marcbrophy


    Yep, I think honestly more people are excited about Pacific Drive, than S&B and SS combined!



  • Registered Users Posts: 12,534 ✭✭✭✭Varik


    skull and bones isn't like sea of thieves other than both being pirate games

    Sea of thieves has you playing a single person running around manually loading cannons, firing, and setting sails.

    skull and bones is a more expanded ships section from the assassin creed games where you are the ship but from set crew positions, the on foot stuff doesn't seem to be much at all other than HUD world and cutscenes stuff.

    while it's got coop and PVP those are secondary compared to Sea of thieves where it's a fully multiplayer game albeit one where you can sail a 1 person ship if you choose.



  • Registered Users Posts: 6,453 ✭✭✭marcbrophy


    So is S&B a co-op game then? Or can you solo it?

    I know that SoT recently announced a solo mode, where you can get about 1/3 of the loot as per normal!



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,382 CMod ✭✭✭✭johnny_ultimate


    Pacific Drive seems like one of those games where I'd be really into the exploration aspect, but the loot / crafting / survival elements just don't really appeal to me. Not the first game like that, and certainly not the fault of the devs - just not personally a fan of those finicky extra layers.



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  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,217 CMod ✭✭✭✭Retr0gamer


    I'm the same but subnautica showed how you could make it work without being obnoxious about it (and to a lesser extent dragon quest builders). Hoping this is more in line with subnautica than the usual loot based survival games.



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,382 CMod ✭✭✭✭johnny_ultimate


    I definitely think Subnautica is the best example of the form for sure, but even that I did find myself bouncing off it at a few stages just due to the sometimes intense crafting focus.

    Part of me just wants a proper Outer Wilds in games like this, where the exploration itself is the central driving force :) No issue with devs adding additional systems on top if they want to (and I definitely see how it can add an incentive for exploration), but again it's a 'me thing' when it comes to crafting, building and survival stuff.



  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,273 CMod ✭✭✭✭pixelburp


    Quoting these from the Humour thread, just to move the conversation here & to say: speaking as someone who has spent his gaming years positively pining for anything genetically related to Thief (Dishonored etc), it's a really weird cócktease of all these games that want to have a mandatory Stealth section, but also refuse to actually commit to the concept either. It's like the genre is still alive, but as this half-ássed, relatively hated intrusion into other genres.



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,382 CMod ✭✭✭✭johnny_ultimate


    I will give Spider-Man 2 a little credit where it's due: one of the MJ sections towards the end of act 2

    - where you see Symbiote Spiderman's violent rampage from her viewpoint - is a pretty effective perspective shift in terms of storytelling that works best because it shifts to another view for a couple of minutes. It does a separate perspective shift to Venom around then too that is equally effective but for the total opposite reason: you get to play the rampage there.

    As Penn alluded to, they also give her a weapon that makes those sections extremely easy to offset the inherent annoyance of a shift to forced stealth. But still works better as a narrative device than a gameplay one.



  • Registered Users Posts: 33,561 ✭✭✭✭Penn


    Yeah that's the main issue with the MJ bits in both Spider-Man games; it's not that the sections themselves are bad (they're not great either), but it's such a forced departure from the rest of the gameplay, taking away all the skills and abilities you normally use and completely slowing down the gameplay for very little benefit. Not to mention the huge narrative issues it throws up in Spider-Man 2 that Kraven has gathered his highly-skilled, armoured and completely brutal personal army with him alongside incredible mech robots, and MJ can just wander around them inside their hideouts with a taser taking them out.



  • Registered Users Posts: 6,453 ✭✭✭marcbrophy


    I'm with you!

    Crafting and RPG elements need to be superfluous or minimal for me to bite.

    It drives me mad having to constantly think about an inventory or something, when I'm trying to progress in a game!



  • Registered Users Posts: 28,007 ✭✭✭✭TitianGerm


    I'd just like to say Mario RPG is great.



  • Registered Users Posts: 33,561 ✭✭✭✭Penn


    My big "inventory" bugbear these days particularly in open world games is when you're looting and there are a whole bunch of different "junk" items which then clog up your inventory. I don't need a hundred different renders, descriptions and inventory spaces for paperclips, drinks cans, stones etc. Just throw them all into one inventory space called "junk" so I know I'll never need it and can just sell or drop them as one item each time.

    If I have to already manage inventory stuff for weapons, items, crafting etc, just take the junk stuff completely out of it rather than clog up what can already be a difficult system to manage and sort.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,217 CMod ✭✭✭✭Retr0gamer


    The absolute worst type of loot quests are the ones that's basically collect a load of junk so you can hold enough ammo and do enough damage that the game goes from frustrating to fun. My friend tells me (second hand info, I admit, don't shoot me) Days Gone is the worst for this were there's a sweet spot well over 20 hours into the game when you have enough upgrades that the game becomes fun and then a few hours later becomes boring because you are OP.



  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,273 CMod ✭✭✭✭pixelburp


    But there's obviously something in the Big Book of Game Development that still says "break a fun gameplay loop with a completely new, once off one". It's so weird, especially when the originating game has such a visceral loop of its own, to then arrest that with the polar opposite? It's bizarre and like interrupting an exciting game of Street Fighter with a mandatory 4x city-builder segment.



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  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,217 CMod ✭✭✭✭Retr0gamer


    The problem is that it's a Skinner box mechanics and game publishers have realised that a Skinner box mechanics is more profitable and addictive to certain people than actual good gameplay.

    I mean we have all ended up in that Skinner box loop where 10 hours of grinding missions or trophy's etc. you realise you weren't even enjoying the game.

    And you keep going anyway due to sink cost fallacy.



  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,273 CMod ✭✭✭✭pixelburp


    But surely with a Skinner Box, maintaining an unthinking rhythm of a core gameplay loop - even if it's horrendously grindy - is more valuable that interrupting your cool web-swinging, Arkham-esque action with a mandatory stealth segment? An interrupt that'll only make a gamer annoyed, and suddenly thinking on their patterns?

    I'm just salty that stealth seems to be everywhere, except as dedicated Stealth games ala Thief, or Dishonored. I'd give my eye teeth for a Swith port of either of those.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,217 CMod ✭✭✭✭Retr0gamer


    In game design you have to have down time between the action. It's one of the reasons Doom Eternal isn't quite gelling with me as it's just too much constant action. A stealth section interruption can work really well i it's fun but also built into the actual gameplay systems and not tacked on as an after thought and feels like a bad rough draft of a totally different game.

    I kind of feel modern games have moved on from the poor implementation in the PS2 era. And there's examples of where this can work brilliantly. The Last of Us and the modern Wolfenstein games have brilliant stealth that compliments the combat. Arkham games have mediocre combat (I'll die on this hill) but the games area brilliantly paced with different gameplay types that aren't jarring with the stealth sections being the highlights.

    And let's not forget the best of them all, metal gear revengeance where the stealth really compliments the character action shenanigans and there's great synergy between them.

    We are all so focused on the awful implementations of stealth features that we forget that's there's been a lot of games that have perfect synergy between the stealth and their other mechanics. It's kind of a testament to how well it's implemented in these games that we don't lump them in with Lords of Shadows 2 and Shadow of Rome.

    But yes, I'd kill for another Dishonored game or Arkane to take on the Thief franchise.



  • Registered Users Posts: 29,016 ✭✭✭✭CastorTroy


    I liked Styx as a stealth game. Haven't played the second one yet.

    It's rare a game changing genre works well. Same with escort missions. Stuck in as a small part of a game they can be the worst part of the game but if it's the core mechanic it usually work. Like Ico.

    Archimedes' cries of "Spartan, help me" still haunt me to this day. (Spartan Total Warrior)



  • Registered Users Posts: 17,547 ✭✭✭✭Mr. CooL ICE


    Wolfenstein was the first game I played in a long time where the stealth didn't piss me off. Like, it was mostly optional and if you were discovered, it turned into a bullet rampage that was fun anyway.



  • Registered Users Posts: 3,047 ✭✭✭McFly85


    Spider-Man stealth in general is a poor approximation of the Arkham games. It’s a series of rooms to pick off people 1 by 1 who just don’t look up. They even remark that they know Spider-Man is around but will still only check eye level.

    It worked much better in Arkham, the enemies knew you were there but can’t see you, and the increase in fear they’d feel as others were picked off one by one was a great touch.

    Spider-Man can walk on ceilings and walls, if they want to add stealth properly I should be able to crawl through entire stages without ever engaging an enemy.



  • Registered Users Posts: 6,453 ✭✭✭marcbrophy


    I think AC Mirage handles this one well.

    There's a chance you could pick up junk, but it doesn't count towards encumbrance or anything and when you go to a shop, you can press one button to sell all junk at once.

    You then get a lot of coin from the shíte, so it was worth it!



  • Registered Users Posts: 11,897 ✭✭✭✭Jordan 199


    I started playing Assassin's Creed II last night. Climbing up buildings unlocking viewpoints, beating up enemies, emptying their pockets before dumping their bodies in haystacks.

    All good.



  • Registered Users Posts: 12,534 ✭✭✭✭Varik


    You can solo S&B from the start or jump in an out with people, and also shoot up flares if you need some randoms for a fight that's going bad.



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  • Registered Users Posts: 444 ✭✭PixelPlayer


    Is it solo in a MP open world full of 3 player teams? Cause that's just not fun at all. Calling an random to come save you is jist asking for a bumming 😀

    But we shall see. I'll give it a go. Damn I hate when games you're looking forward to turn out ti be flops. It's worse than a bad movie because chances are there's another pirate movie out at the same time or one will come by soon (as someone somewhere will have decided there's a target audience for pirate movies). But when a video game is bad you're talking at least 8 years before there's another one and that's if they started making it right away. And I'm getting old 😁



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