Advertisement
If you have a new account but are having problems posting or verifying your account, please email us on hello@boards.ie for help. Thanks :)
Hello all! Please ensure that you are posting a new thread or question in the appropriate forum. The Feedback forum is overwhelmed with questions that are having to be moved elsewhere. If you need help to verify your account contact hello@boards.ie
Hi there,
There is an issue with role permissions that is being worked on at the moment.
If you are having trouble with access or permissions on regional forums please post here to get access: https://www.boards.ie/discussion/2058365403/you-do-not-have-permission-for-that#latest

So, what you playing at the mo? Retro Edition

1197198199201203

Comments

  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,001 CMod ✭✭✭✭Retr0gamer


    Yeah I remember thinking it looked amazing but looking back at the likes of quake 2 now it looks garish and really ugly. Half-Life was the game I remember bringing back more natural looking lighting it more subtle use of coloured lighting.



  • Registered Users, Registered Users 2 Posts: 35,323 ✭✭✭✭o1s1n
    Master of the Universe


    Can you access the first page of this thread? I just get an error any time I try.

    Was trying to see how many years it had taken us to get to 10,000 posts with this one as we've never actually had a second incarnation of it!



  • Registered Users, Registered Users 2 Posts: 7,765 ✭✭✭Inviere


    Same, can't access it....Vanilla gonna Vanilla. It's taken years for this one yeah, maybe when I get back to DKC I can help move things along to 20k 😊



  • Registered Users, Registered Users 2 Posts: 3,966 ✭✭✭Mr.Saturn


    The year-on-year userbase since the move to Vanilla must be a fascinating bit of reading.



  • Registered Users, Registered Users 2 Posts: 2,030 ✭✭✭Colonel Panic


    After a few beers in the garden, it was Mario time! With some Bubble Bobble on the side!

    I keep meaning to get the last few stars on this save, but two of them are Tick Tock Clock and Rainbow Ride 100 coins.

    Also playing Animal Well and Crow Country on Steam Deck which are Nu-Retro. Animal Well is brilliant!



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,806 CMod ✭✭✭✭johnny_ultimate


    Trying to keep my hyperbole in check just in case it really sours on me later on (unlikely), but genuinely starting to think Animal Well might be the first Metroidvania style game to unseat Super Metroid and SoTN at the top of the genre pile for me. At very least it joins them at the top of the pantheon. It’s just so ingenious, compelling and mysterious in many ways beyond even those wonderful games.



  • Registered Users, Registered Users 2 Posts: 35,323 ✭✭✭✭o1s1n
    Master of the Universe


    Last night I just finished up a rewatch of Twin Peaks since the Return first aired. Have that awful pining for a show once it's done feeling..

    Decided to give Animal Well a go finally and the soundtrack is 100% Twin Peaks. It's actually eerie how similar it is after coming off the back of the show.

    Loving it so far. The lighting effects are unreal.



  • Registered Users, Registered Users 2 Posts: 35,323 ✭✭✭✭o1s1n
    Master of the Universe


    Absolutely loving this game, haven't been able to put it down since yesterday. Its a great one to show off the OLED Switches screen with all the dark areas contrasting with vibrant colours.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,001 CMod ✭✭✭✭Retr0gamer


    Ive beaten the area51 and South Pacific stages of TR3 and I'm not on to the London stages.

    It's very obvious that the south pacific and London levels were some of the last worked on because they are a great lesson in terrible level design and obscuring the readability of the stage with noise. There's just some flat out nonsense here and I'm surprised I managed to beat these stages on the PS1 without GameFAQs or YouTube.

    There's a stage in south pacific with a climbing area that had me stuck for ages. Opened up a YouTube walkthrough of the stage and saw a massive spike in views at one area. Turns out that it was where I was stuck.

    Basically you had to climb to the bottom of an area and jump backwards on to a platform behind you. However because of how the camera works in TR you can't actually look behind you to even see if that platform is there and there's no way to even see this platform from anywhere in the stage. I actually did try this but due to how small the area you need to jump into I kept hitting a wall, so there's a very small specific area you can jump from to land the jump.

    Anyway London seems to be full of even more bullshit like this but to round it off it's a very unappealing stage to look at. At least the remake isn't as dark and full of garish coloured lighting in this stage as the original.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,001 CMod ✭✭✭✭Retr0gamer


    Played the first two London levels in Tomb Raider 3 and the level design is really starting to fall apart. Some good ideas but some really bad stuff as well.

    The first Thames wharf stage is a pain in the ass. It's a good idea with having the level loop back on itself but it means doing the same slow climb back to the start of the stage multiple times when you complete an objective, or worse, miss something important. Took a while hour to complete which was a ridiculous amount of time.

    The level has you making your way to a cathedral in the distance which was meant to be a stage but it was cut because it was too tough but left in as a secret stage if you get all the secrets. It's very obvious that it's been cut as one of the secrets gives you a Cathedral key which has absolutely no use and might have been left in as a hint about the level. The stage also ends with a Cutscene fight around a bell in some random house. It was very obviously meant to take place at the top of the cathedral as it's so out of place.

    The next stage is Aldwych subway station. It's another massive level that loops on itself. There's some good puzzles but also loads wrong with this stage. There's a very easily missed key due to a poor camera (I walked by it three times), a secret with nothing in it on the PC version. There's a row of ticket machines you have to get a ticket out of but only one works and it has a small area where you can interact with it. There's no indication which machine works. There's also two doors where you have to be in very specific spot to interact with and it's so bad I thought the game had bugged (as did a lot of people online when I searched). There's a puzzle where you have to find an elaborate golden hammer and then use it to break a lock (Lara just does her open lock animation which looks stupid). There's also a subway train you ride to another area which is very unconvincing and has you enter and exit through a trap door.

    This level took about an hour 40 minutes, mostly due to walking passed the key a lot and thinking the game was bugged. To put it into context no other level took more than 40 minutes outside of London.

    After this Ive got the delightful Lud's Gate, a level that is far and away the longest in the game with an underwater maze that drove me nuts on the PlayStation.



  • Advertisement
  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,001 CMod ✭✭✭✭Retr0gamer


    Finally finished up Tomb Raider 3, glad to get that white whale off my back. Despite all my misgivings about that game I still found it really compelling, there's just something timeless to the old tomb raider games and how the exploration is more like a puzzle, especially with modern games making traversal pretty much a QTE.

    I realised I never played the TR2 and 3 expansions, they seem quite substantial, pretty much half the size of the main games. I might go back to them at some point, I really enjoyed the TR1 expansion.

    Other than that I've been mainly playing contra 4 and Shiren the wanderer on DS. Contra 4 is a fantastic homage to the NES contra. It's got the crazy set pieces of the later games but level and boss patterns feel more like they are from the NES era. Gorgeous pixel art as well.

    Shiren is just an absolute gem. I've managed to make it to floor 26 but got ganged up on by monsters that slap your weapon and shield out of your hand and a ghost enemy that was immune to status effects and kept confusing me. It's finally made me understand rogue games and I can see why the mystery dungeon series and rogue likes were so big in Japan before they took hold again in the west.



  • Registered Users, Registered Users 2 Posts: 3,966 ✭✭✭Mr.Saturn


    Turns out alternating between Bravely Default 2 and Outrun 2006 Coast 2 Coast is some form of gaming nirvana. They complement each other so well that it distracts from the fact Outrun 2006's campaign run is strangely monotonous for such a banging game.



  • Registered Users, Registered Users 2 Posts: 2,030 ✭✭✭Colonel Panic


    I'm trying out Wario Land today. Still getting used to the pace. It looks nice and the music is great! I can also already see the usual Mario hidden exit stuff that I need to figure out.



  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,645 CMod ✭✭✭✭CiDeRmAn


    Outrun 2006/ Coast2Coast is one of those games that no one but Sega could make.

    It's such a feast for the eyes and a treat to play.

    The PC version runs like a dream on Steamdeck



  • Registered Users, Registered Users 2 Posts: 3,966 ✭✭✭Mr.Saturn


    Has there ever been any solid reason why Sega never got around to rereleasing it in some form since Outrun Online?

    I know the Ferrari license has long since expired, but it wouldn't even be the first Sega remaster that's had a once-over to remove expired licenses, etc. Hell, it'd be a nice callback to the original Outrun with its Ferrari-a-likes.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,001 CMod ✭✭✭✭Retr0gamer


    Shiren the Wanderer broke my heart last night.

    Got up to the final floor, had a plan for the final boss but it all fell apart spectacularly.

    The last 5 floors are just brutal with some hard hitting enemies and you basically need to use every advantage you have to get through. There's no messing about on those floors to level up and collect items, if you find the exit then move on. I was kind of running low on food and health recharges by this point as well.

    So floor 29 the penultimate floor was a disaster, a massive monster room (basically a room filled to the brim with monsters and loot). I dealt with it well in fairness, had to use all my crowd control items in the process and basically run for the exit once I saw an opening but I had the tools I needed for the final boss.

    The final boss has so much health and is surrounded by the most annoying enemies that you kind of need a plan to finish him off. My weapons were pretty terrible but I had a lot of money by the last village to buy some nice items My plan was to use a victory herb, which I spent a lot of money on, to get a few turns of invisibility, and then throw monster meat at him. Monster meat will turn you into the monster associated with that meat if you eat it but will also do the same if you throw it at an enemy. So I would turn the final boss into a weak enemy who I could finish off in 2 hits.

    I enter floor 30 and the boss is in an awkward position. So instead of popping the victory herb and making the most of it I walk over to another enemy to thin the herd a bit before the boss approaches me. Said enemy throws me to the opposite end of the map in front of another enemy. I take this guy out and lose a bit of health but I'm ok. In the mean time a floating undead enemy approaches me. These guys usually hot you with random magic effects that can move you about the map or teleport you. They aren't too bad and you can even get status buffs off them.

    However these guys are different beasts on the final floor. They can hit you with some really nasty status effects, including a new one I found out about last night. Anyway, I hit this guy with a postpone staff which sends enemies to the exit of the level and paralyses them. There's no exit in the final area so it just paralysed him. Not a bad outcome. So I walk over to beat him to a pill and after the first slap he comes out of paralysis and hits me with a Bind status. Bind basically means you can't use any items and Shiren relies on you being able to use items. So I spent the next few turns trying to use the victory herd praying that the status wore off and getting beaten to a pulp by the boss and his friends. The worst thing is I had the tools to beat this guy if I wasn't an idiot.

    It's rogue like so this happens. And it wouldn't have been the end since there's 3 post game dungeons to tackle.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,001 CMod ✭✭✭✭Retr0gamer


    Finally finished the main quest in Shiren the Wanderer. Quite a bit of luck in this run but it certainly wasn't plain sailing. It's an incredible game and I'm still not quite finished as there's quite a few bonus dungeons to tackle and apparently the real meat of mystery dungeon games is in the post game content.



  • Registered Users, Registered Users 2 Posts: 35,323 ✭✭✭✭o1s1n
    Master of the Universe


    The fall of the Japanese arcade industry summed up in one photo!

    I didn't realise Rent a Hero of the Dreamcast finally had an English fan translation last year. Been playing it all day, it's excellent. Has a bit of a Shenmue vibe to it.

    Post edited by o1s1n on


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,001 CMod ✭✭✭✭Retr0gamer


    Always wanted to give it a go. It was fully translated by Sega and even got reviewed when it was ported to Xbox but they pulled release at the last minute but it managed to get released online. It's a remake of a megadrive game by the phantasy star 3 team, feels like the same engine as well.



  • Advertisement
  • Registered Users, Registered Users 2 Posts: 35,323 ✭✭✭✭o1s1n
    Master of the Universe


    It's crazy neither game was given a Western release. I reckon they would have both done really well. The whole modern setting/comedy element ticks similar boxes to Earthbound.

    Wonder was there a worry the humour wouldn't carry from Japan to the West with a translation. It's a fairly complex thing to do.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,001 CMod ✭✭✭✭Retr0gamer


    I'm more baffled that the game was complete and reviews were published and yet it got pulled from release. You'd think they'd just release it anyway since all the work and had already gone into it including advertising.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,001 CMod ✭✭✭✭Retr0gamer


    Finished the kitchen god dungeon of shiren's post game. Very interesting dungeon. You start with a knife that will randomly turn an enemy into a piece of meat. Eating this meat is the only way to replenish hunger in these dungeons and will also turn you into the enemies whose flesh it is.

    It's a neat survival twist on the main gameplay where you have to really keep your hunger topped up but also exploit the enemy abilities. My tactic for the final few levels was to use one of the pumpkin enemies who can attack from walls and not suffer any retaliation and can also clip through any barrier. Made the final few floors trivial.

    Then I almost screwed myself over. Found the npc that would give me an item and end the dungeon. My inventory was full so I ate the first enemy meat I had. Unfortunately when you eat enemy meat your character will attack automatically with their special attack on that turn. So I had eaten tank meat and sent an artillery shell at this npc who then aggroed. Luckily they respawned on the next floor and forgot about the artillery shell to the face.

    Post edited by Retr0gamer on


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,001 CMod ✭✭✭✭Retr0gamer


    So I've 4 dungeons left of Shiren. One is a 99 floor nightmare where nothing is identified. Got to floor 10 on that, it's nasty.

    The other 3 you can bring your levels and weapons into them and I get wiped by the second floor. To beat them you have to grind and make weapons to even last on them and even at that theres no guarantee you will not get screwed over by nastiness and bad luck and lose those weapons.

    So I decided to bring my good weapons to the second storehouse to make a start on weapon grinding and got ganked on the beginning stages and lost everything...

    I'll see how weapon grinding goes but I might put the game down if it's a chore.



  • Registered Users, Registered Users 2 Posts: 3,966 ✭✭✭Mr.Saturn


    Came across Pokemon Crystal Legacy recently, it's a romhack of the original Crystal that emphasizes rebalancing the game and filling with various QoL features. So far, so good. It's challenging without getting unfair, never mind reaching Kaizo territory, and the selection of monsters has been expanded earlier into the game so you've more tools to play with re: team building and such.

    You'll need it as well, as the AI's gotten a bit of a buff (actual behaviour hasn't been modified, only the moves they have access to at any given time) that'll actively look for holes in your game rather than spam the same two moves while you sweep their team. You can find yourself suddenly on the ropes cause you thought a random battle would be cakewalk.

    Would recommend it to anyone looking to try OG Johto that's been refined to the best version of itself.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,001 CMod ✭✭✭✭Retr0gamer


    Me two days ago: think I'm done here if grinding up a better weapon and shield is how to progress in Shiren.

    Me yesterday: grinding up a better weapon and shield in this game is so much fun!

    There's actually a lot to grinding up weapons but the most fun is abusing the shop that sells pots.

    Pots in the game are used for many things, mostly for storing items and increasing your inventory space, but some have special properties. The one you really need is the super rare and expensive melding pot.

    There's shop that sells pots and you can really abuse it to make money, putting junk in jars that changes them to more valuable items. But if you play your cards right, you can steal melding jars from the shop. Of course when you exit the shop you will be set upon by police and their dogs and have no way or beating them. But you can stun them and hit them with status effects and once you return to the town your crime is forgotten.



  • Advertisement
  • Registered Users, Registered Users 2 Posts: 3,966 ✭✭✭Mr.Saturn


    How come you get on so well with something like Shiren, but bounced off something like Binding of Isaac?



  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,001 CMod ✭✭✭✭Retr0gamer


    Well in fairness I didn't give Isaac that much time. I kind of found the twin stick combat lacked some audio visual feedback. Like the attacks were weak.

    I have played some rogue-lites like Isaac and have enjoyed them but they do play a little differently from an actual rogue-like such Shiren. There's a whole lot of narrative built into Shiren just from the interactions of the gameplay systems which makes it a lot of fun.

    I would like to go back to Isaac but the insane amount of hours people put into it scares me off. Saying that I thought Shiren would be a short game and I'm just north of 40 hours into it.



  • Registered Users, Registered Users 2 Posts: 35,323 ✭✭✭✭o1s1n
    Master of the Universe


    To this day I literally have the exact same problem with Isaac. Can see its a good game and have put a few hours into it, but the pathetic 'pew' 'pew' weapon had always been a difficult thing to get past.



  • Registered Users, Registered Users 2 Posts: 3,966 ✭✭✭Mr.Saturn


    It's just his basic weapon, it modifies depending on your build. There's also characters like Azazel that rock a death laser as standard, if that goes any ways to convincing the pair of you.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,001 CMod ✭✭✭✭Retr0gamer


    I constructed a pretty bad ass sword and shield in Shiren. Didn't get all the special abilities on them but got enough and a few of them aren't even available other than the far reaches of some of the tougher dungeons. I went into the 30 floor Ceremonial cave dungeon and absolutely bodied it. The final boss was fun but couldn't keep up with my damage output.

    I then decided to take on the Tainted Path dungeon. This is continues on the main quest dungeon from its final floor of 30 and extends it to 99.

    Started off relatively easy. Then around the 40 hour mark it gets a lot hairier. I can wipe most enemies out in one hit and they can only do 1 HP damage but the enemy designs are such that you can't be too confident.

    The gaze enemies are still present that can hypnotise you to carry out a random action and can trap you in a long loop of this. You could end up throwing your equipment and losing it so these guys are very dangerous.

    There's also these little Mandrake looking plant guys. These just poison you in the base game which reduces you strength stat permanently unless you have an antidote handy in the next few turns. In the later dungeons they will put you to sleep and then try to confuse and poison you multiple times. I got caught a few times by these. One poisoned me 6 times which lowered my strength to less than half but I had an antidote handy. Sleep is a minor inconvenience but in these later dungeons it can be a death sentence. There's also mage enemies that are annoying at low levels up at high levels they can also put you to sleep. They also have the ability to drain levels from you. Even worse is they can turn you into a riceball. This means you can't use items and bonuses from equipped weapons and armour are negated for 10 turns. This is absolutely lethal if any other enemies are around and you are asleep and have basically my Defense buff from a shield.

    There's also the danger of enemies that can slap your sword or shield straight out of your hands. These only appeared on one floor near the end of the main game but are common here. At least it means you are scrambling after your sword or shield you put hours into levelling up. At worst they can slap it into an abyss and it's gone forever.

    So far I've been lucky and gotten all the was to floor 74 before taking a break. However things have gotten very dicey size the 60th floor. These floors introduce high level dragons that can breath fire at you from anywhere as long as you are in the same room as them. Their fire breath does fire damage which ignores a lot of your shield Defensive buffs and it's therefore one of the few attacks that can trouble my Defense and does about 10% of my health in one hit. Now this is perfectly manageable in the usual small areas the game takes place in but some levels are giant rooms while every 10th floor is a boss fight in a massive roo. With no walls. If there's multiple dragons you will take multiple hits before you can even get to them. Your best bet is to get the hell out of there. These guys are giving me massive trouble and I've only survived by using a scroll to confuse every enemy in the room and running for the exit.

    I looked at what other nightmares are ahead and it seems that the final 10 floors have the maximum level dragons that can hot you from anywhere on the floor.... Even through walls. So I guess I've 14 floors to prepare for these guys and come up with a strategy to get past them.



  • Advertisement
  • Registered Users, Registered Users 2 Posts: 16,985 ✭✭✭✭banie01


    I completely forgot I had a lifetime license(pre Annual sub) for Retrox. So after a little bit of PSX GTA1 & 2 I'm on the hunt for a Tenchu rom and I'll be disappearing with my phone and Kishi RAZR for a few hours 😁



  • Registered Users, Registered Users 2 Posts: 4,295 ✭✭✭KeRbDoG


    Don't forget 'Bushido Blade' :D tbh a short game but still stands out from the PS1 days



  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,001 CMod ✭✭✭✭Retr0gamer




  • Registered Users, Registered Users 2 Posts: 16,985 ✭✭✭✭banie01


    I actually completely forgot about that game! The auld shnakey strike will your opponent is bowing 🤣

    It is short iirc but, mastering the blade to get a good run into the game took time



  • Registered Users, Registered Users 2 Posts: 35,323 ✭✭✭✭o1s1n
    Master of the Universe


    Bushido Blade is one of those games I've been meaning to play since it was released. Don't know how I've gone 27 years without ever giving it a go!



  • Registered Users, Registered Users 2 Posts: 4,295 ✭✭✭KeRbDoG


    Unsure if I've played Bushido Blade 2, but from checking there seems to be more recient games like it - 'Die By The Blade' or 'Hellish Quart!'



  • Registered Users, Registered Users 2 Posts: 4,165 ✭✭✭Quigs Snr


    Picked a minty copy of Bushido Blade up in CEX earlier this year for less than 20 euro. In the 90s I was disappointed it wasn't Soul Blade, these days I appreciate it a lot more for what it is and how unique it remains.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,001 CMod ✭✭✭✭Retr0gamer


    They screwed up Bushido blade 2. It feels different than the first game and nowhere near as much fun.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,001 CMod ✭✭✭✭Retr0gamer


    Think I'm done with Shiren. 67 hours in, Ive beaten all the dungeons other than the true rogue like dungeon Fay's final puzzle. Had a few goes of it last night and only got as far as floor 6 of 99 at best. I see that a full run takes over 5 hours. Absolutely adore the game and could play that rogue dungeon forever but time to move on.



  • Registered Users, Registered Users 2 Posts: 35,323 ✭✭✭✭o1s1n
    Master of the Universe


    I think that's probably enough of that alright 😁

    What I do these days is I try to play the main quest of a game, do a few side quests if I'm enjoying them but try to keep it as concise really as I can. I remember years ago you saying how short games can be great too (citing Panzer Dragoon Saga) and I reckon you can apply the same logic to a lot of games if you axe much of the filler.

    I'm almost done now with Rent a Hero but could probably milk another 5 hours out of it if I started doing all the menial fetch type quests. Would rather avoid that type of thing and just keep it to the main story.



  • Advertisement
  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,001 CMod ✭✭✭✭Retr0gamer


    I try to do that but sometimes I really love getting into the meta post game of RPGs and doing post game megabosses so often doesn't work out that way.

    Shiren is kind of different though. I heard it say that the Mystery Dungeon games don't really begin until the post game and it was very true here. There's a massive amounts of content in the post game and it's all a huge amount of fun and honestly makes the game so much better. The new mechanics, enemies and items add are a real game changer. I'm glad I finished it all and I gave that rogue dungeon an honest go but it takes serious dedication to get through it.



  • Registered Users, Registered Users 2 Posts: 7,765 ✭✭✭Inviere


    I've a mental block with side quests and filler. I know there's some examples of how they can be great, but for as long as I can remember, I've only ever been interested in the main narrative of a game.

    As a result, trophies and unlocking achievements is something completely lost on me....zero interest.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,001 CMod ✭✭✭✭Retr0gamer


    Oh trophies and achievements have no interest for me. They were relevant to me for precisely two games, dead rising and geometry wars 2 nd in both games they were suggestions about how the player could have fun with games systems.

    Shiren though is different. I would say that the main quest is a teaser for the post game content which is where the real game is. It just gets you ready for all the post game content. You're really missing out on not playing it and it's what turns a great game into one of the best games I've played.



  • Registered Users, Registered Users 2 Posts: 7,765 ✭✭✭Inviere


    Super Star Wars - Made it to the the Death Star Hangar Bay....before the end of level boss schooled me. I was stuck on the inside of the Sand Crawler level for ages, but once you beat that, you can go on a bit of a run.

    Fun, if not punishing game.

    Edit - it was actually the Escape from Mos Eisely end of level boss, not the Death Star one.

    Post edited by Inviere on


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,001 CMod ✭✭✭✭Retr0gamer


    I find those games have lost a bit of their charm. The soundtracks still sound great through the SNES but it has that weird US jank game design where you kind of have to tank hits and it's made up for by health being so generous. It is however one of the best US jank games. Some stages are waaaaaay too long and a bit airplane hangar design wise.



  • Registered Users, Registered Users 2 Posts: 7,765 ✭✭✭Inviere


    I really haven't properly revisited them since they were current, so my rose tinted glasses here are quite tinted admittedly. They do indeed sound amazing. They obviously only very loosely follow the story, but it's OK, they've done well to make an action platformer out of it.

    Gameplay wise, they're pretty unforgiving. There's a lot of re-gen health available, so it sort of balances things...but they're still frustratingly difficult. Some of the stages are quite long, with persistently spawning enemies too, it never slows down.

    Level wise, yeah, it's a bit hit and miss. I'm not at all fond of the Mode7 levels, certainly in the first entry anyway. There's a lot of action platforming while shooting, and the controls and timing took a while a click for me too.

    Not sure I'll be able to finish it, I'll certainly keep plugging away on Easy anyway and see how far I can go.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,001 CMod ✭✭✭✭Retr0gamer


    Iirc the first game is shorter than you expect. They are kind of games of their time, they remind me of the Dave Perry games a lot.



  • Registered Users Posts: 8,748 ✭✭✭Worztron


    Berzerk on the C64 emulator, VICE. https://www.lemon64.com/game/berzerk

    Post edited by Worztron on

    Mitch Hedberg: "Rice is great if you're really hungry and want to eat two thousand of something."



  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,645 CMod ✭✭✭✭CiDeRmAn


    I think I have carts of them all, including the Indiana Jones title, but they are built to a template and you are seldom surprised at what's going to happen.

    Even with cheats, the games can be a slog, and so not that enjoyable.

    But the music, a staple of the PC game output, is fantastic on the SNES.



  • Advertisement
  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,001 CMod ✭✭✭✭Retr0gamer


    The Indiana Jones game is really rough. It was a different Dev team than the star wars ones.



Advertisement