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Achron - Time Travelling multiplayer RTS

Comments

  • Moderators, Computer Games Moderators Posts: 4,569 Mod ✭✭✭✭Ivan


    The logistics of this game are absolutely staggering. Will be bloody interesting to see if they can pull off something interesting and fun, while still keeping the very unique playing style.

    Also, it looks like they are aiming it at a multiplayer market by virtue of the fact that the gameplay seems to allow for players looking at things from different perspectives in time. That would get insanely crazy as the potential is there for people to just wreck the whole concept in multiplayer games...

    Nonetheless, I think this is one that I will be following :)


  • Registered Users, Registered Users 2 Posts: 17,371 ✭✭✭✭Zillah


    That is incredibly clever. My brain is still reeling trying to follow the way cause and effect works.

    Like...after he sent the mechs back in time, what if he had returned to a point before they were sent back, and then sent them to a fight in that timeline...do they lose the hitpoints they lost in the later battle during the earlier battle once the wave catches up? And if they were destroyed in the later battle, do they suddenly explode in the past once it catches up? But the waves move forward so how do they determine reverse causality?

    :D This is amazing.

    I love the idea of a player saving up loads of chrono-resource and sending some high tech units back in time to the start of the battle and annihilating their opponents with advanced technology from the future. This is so terminator.


  • Registered Users, Registered Users 2 Posts: 1,257 ✭✭✭hairyheretic


    This definitely looks fun, but time travel makes my brain hurt.


  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,711 CMod ✭✭✭✭pixelburp


    Ahhhhhhh, my head hurts. Jesus that's insane, but clever :D


  • Moderators, Education Moderators, Technology & Internet Moderators Posts: 35,165 Mod ✭✭✭✭AlmightyCushion


    That is an utterly insane and ingenious idea. If they pull it off though it could be a fantastic game.


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  • Registered Users, Registered Users 2 Posts: 14,698 ✭✭✭✭BlitzKrieg


    It is mindnumingly confusing stuff that could make for awesome gameplay

    There was no hint that players could go forward in time beyond speeding it up?

    Multiplayer would be mad though, could you do a hail mary at the last second to save you from loosing the game by jumping a bomb back to 30 seconds into the game and detonating it at their base?

    EDIT: more vids



  • Closed Accounts Posts: 17,208 ✭✭✭✭aidan_walsh


    Like...after he sent the mechs back in time, what if he had returned to a point before they were sent back, and then sent them to a fight in that timeline...do they lose the hitpoints they lost in the later battle during the earlier battle once the wave catches up? And if they were destroyed in the later battle, do they suddenly explode in the past once it catches up? But the waves move forward so how do they determine reverse causality?
    Thos occured to me as well, and the only conclusion I could draw is that they must all have family photos in which they are watching themselves slowly fade out while playing guitar at the school dance.

    I couldn't bear to think how else it might work.


  • Registered Users, Registered Users 2 Posts: 14,698 ✭✭✭✭BlitzKrieg


    according to the website the next video will address that question.


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