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CEO&I , radios, big games and avoiding a WTF moment

  • 25-05-2009 07:34PM
    #1
    Registered Users, Registered Users 2 Posts: 3,341 ✭✭✭


    Okay so i got your attention. THis is Counter Encrypting Operations & Intelligence or CEO&I. Whats this for i hear you ask, well if you use radios in airsoft you will no doubt realise what a bit of a mixed bag we have in this great Republic. Most of the time some muppet keeps pressing the button and shouting, some depend on voice recognition but in a game with people you never played with before you need your own language. So without further ado, i thought i would scour the web and cut together some easy to use steps. It takes a bit of practice and it will be close to hell initially but i was quite suprised how fast you can get with it. Its all about practice. This is based on the US version and NATO version to ensure uniformity, well so the theory goes. Anways i have cut some of the crap out, like names for squad leaders, platoon leaders simply because i am guessing for the most part when this is needed we will be looking for a number of squads. Feel free to modify it but the purpose of this is to give us a baseline for comms in game that a lot of people can get familiar with, particularly those into the milsim part.

    The printout

    Firstly you will need each team member to have a printout of the following. Well in reality it supossed to be one person so i am airsoftising this, hence everyone gets a copy. There are loads of ways for this. Some tape it to the inside of a helmet, some tape it to an arm, some put it in the chest part of your vest. Its up to you, just dont loose it. The printout has the following information

    ---printout----

    Call sign

    Company Commander : Dingo
    Alpha squad leader : India
    Bravo squad leader : Oscar
    etc

    Authentitication Table

    C H A R L E S T O N
    1 2 3 4 5 6 7 8 9 0

    Sitrep
    Moving : Dog
    Halted : Elephant
    At OBJ : Board
    Enemy spotted : Cat
    Compromised : Ring
    Have Casualties : bless
    Mission Complete : roller

    Passwords
    Challenge : Pen
    Password : gate
    Running Password : laptop

    Orders
    Move : blast
    Halt : Orb
    Attack : belch
    Withdraw : tree
    Continue Mission : leaf
    Rendezvous : vision

    At/To : crazy
    Until/Not later than : horse

    Answers
    Yes (granted) : door
    No (denied) Window

    Resources
    Ammunition: picture
    Batteries : frame
    Reinforcements : pen
    More Time : paper
    medic : chair
    I request : pidgin

    Questions
    Whats your location : moon
    Whats your Sitrep : emperor

    ---end of printout----

    The phonetic Alphabet

    This is very important. As i am sure you are well aware from everything from the Sweeney (1970's police show-- sad if you dont know TBH) to any half assed B movie, this is used to give a 'military' feel. It is really important however, and if you used a radio in game over any distance greater then 100 metres, you would know why...it sounds like you are talking to the planet zod in the delta quadrant. The easiest way is to use a word rather then a half heard letter.

    Alpha, bravo, charlie, delta....actually you can go here
    http://en.wikipedia.org/wiki/NATO_phonetic_alphabet

    and it has it all for you.


    So what the frack is all that about. well it works as follows. Every time in a large game you use your radio, some smart arse starts to listen from the other side and the really frack you up, starts blabbing. What you need to do is send and receive a series of totally unconnected words that are authenticated using the stuff above so even if you dont recognise the voice you can transmit and receive information and then you can ignore anything else.

    Lets begin with an example:

    you have 2 teams India and Oscar or in the real world team 1 and team 2. You decide to send team 1 (india) on the left flank and team 2 on the right flank while you as a commander decide ye will hold the centre. So the teams leave and 10 minutes have passed...you hear someone screaming from half way into the forest 'take yer hits ya bastid!'....now you know a team is engaged...but and its a big but...which one? well you need to ask a sitrep from the team. How do you do that without every spanner with a radio shouting. Well firstly the leader of the team should respond...if he or she is out, then the next in line down the team. A good idea is for each team member to be issued a number if you want to get really snazzy, but more on this later. So you need a sitrep or situation report...look at the printout and you will see there is a question 'whats your sitrep' with a word associated with it:

    here is what you do

    Commander : India, this is Dingo, over
    squad : This is india, over
    commander: India i send emperor, over
    squad : Roger, dingo, i copy emperor, over:
    squad, dingo, this is india, i send dog, over
    commander: roger, india, i copy dog, over and out

    now what in the name of jaysus has happened. Firstly the commander has said
    squad 1 this is the commander, they replied, yes this is squad 1, the commander then asked squad 1, what your situation report (as in wtf is going on over there), squad 1 has replied okay, i heard you want a situation report and i dont know WTF you are talking about, keep your panties on, because we are moving. the commander responds to confirm that he or she has heard they are moving.

    So now the commander knows squad 1 is moving, has not seen anything yet which can mean a number of things. If squad 2 dont answer...squad 2 is toast. He/she can then inquire of squad 2 and they may get back a sit rep that says ammunition is low, they had people who are hit etc etc. The info is not easily understood. You have no idea except if you have the printout what the frack is going on and the game will be over before you figure it out.

    Now why would you assign numbers to each team member. well suppose the leader of the squad is hit and sitting back waiting for a medic. The next person in line takes over.

    so the conversdation would be as follows :

    Commander : Oscar, this is Dingo, over
    squad : This is oscar 5, over
    commander: oscar 5 i send emperor, over
    squad : Roger, dingo, i copy emperor, over:
    squad, dingo, this is oscar 5, i send cat, bless 8, over
    commander: roger, india, i copy cat, bless 8, over
    Squad: dingo, this is oscar 5, i send pidgin, chair, over
    commander oscar, this is dingo i copy pidgin, chair, over

    so sit down and read the printout and you should come up with something like this

    squad 2 this is the commander, yes commander this is squad 2 but i am the 5th member. the commander has an oh sh1t moment (this is not good) and asks for a situation report, the 5th member says he heard the commanders wants a situation report and says hey commanders this is the 5th member, we have made contact (spotted the enemy) and have 8 casualties so we are in deep sh1t. the commander now crapping their pants confirm what they heard and then the 2nd squad fifth member requests a medic and the commander confirms.


    Now what does all this BS mean. well on its own not a lot, but mix this with a map of a large site, grid it off into blocks and ask each squad to goto that grid and if squad 2 is engaged -- you know where they are and can deciide what to do next. you obviously would ask for confirmation of exactly which grid ref they are in.

    this may sound very difficult and way over the top but it just needs you to learn the basics and you would be suprised how quickly you begin to really get great benefits out of a radio.

    if anyone else is interested, i will post the rest. let me know what you think.


Comments

  • Registered Users, Registered Users 2 Posts: 5,021 ✭✭✭Hivemind187


    Falls ... as always mate a top notch post.

    ... and you have more you say? :D


  • Registered Users, Registered Users 2 Posts: 23,140 ✭✭✭✭TheDoc


    Awesome post

    Sticky ftw


  • Registered Users, Registered Users 2 Posts: 1,984 ✭✭✭FingalAirsoft


    +1

    By all means post the rest, well done.


  • Registered Users, Registered Users 2 Posts: 3,341 ✭✭✭Fallschirmjager


    okay, jaysus, i thought i was only sad enough for this...LOL...

    here is another slice of comms...

    you will see the heading authentication table. this is a 10 letter word with unique letters, as in there cannot be 2 letter a for example. Use google to search for a few of them.

    so as you can see in the last example, squad 2 had 8 players out of action. team member 5 told us that (remember people arent hit in sequence). so if you use open comms, i.e all radio comms, a message going blah blah blah blag 5 might give the game away. people might guess 5 players were hit and are out of action. if the opposing force has guess you had 10 people, a full frontal assault will wipe out squad 2. so how do you hide the number, well you use the auth code.

    but you have to warn people its going to get mighty complicated so it goes as follows

    squad 2 : This is oscar 5, over
    commander, roger oscar 5 , this is dingo, over
    squad 2 : oscar 5, message follows, over
    commander: roger, oscar 5, wait one, over......oscar 5, this is dingo, send message over,
    squad 2: dingo, this is oscar 5, i send bless tango, over
    commander roger, oscar 5, i copy bess tango.

    now if you look at the numbers in the auth code, the 8th letter is T (from charlesTon). so what you have send is total BS UNLESS you have the auth code.

    you will need a number of these printouts with different words and letters, that way even if teams change, the commanders distribute a new CEO&I at the start of each game. it doesnt matter if you were playing for hours with one member who now has swapped sides, you replease a new copy of the ceo&i and destroy the old ones.....the secret is intact.

    the only issue with this is if you are overrun...then the oppfor can get your ceo&i docs and start decoding what you are saying. then you really are in deep sh1t...


  • Registered Users, Registered Users 2 Posts: 1,169 ✭✭✭Rob2593


    Really cool i have to say, will be deffintly useing some sort of encodeing like this, thanks for this :)


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  • Registered Users, Registered Users 2 Posts: 373 ✭✭desertstorm


    would be really cool if you could get your team to work on a complicated system like this fluently, however i can see it quickly becoming a situation like in oceans (thirteen i think?) where theyre in that coffee shop talking gibberish lol


  • Closed Accounts Posts: 221 ✭✭fasterkayote_


    great input there,,im thinking now how could i modify it to fit in our navajo code. take aim cup is fast approaching..


  • Registered Users, Registered Users 2 Posts: 3,341 ✭✭✭Fallschirmjager


    obviously we are looking at top down here but there is nothing to stop squads co-ordinating with squads. so say for example you have the map (e.g. the printout from google maps for example). just grid the map, phototcopy and distribute it. you need unique number on the X and Y axis. doesnt actually matter what numbers you use-- just be consistent.

    so if squad 1 and 2 are trying to contact each other and the both have ceo&i, it becomes very easy for teams to talk about where they are. this is really good when trying to coordinate attacks, describing the enemy, their layout etc. suddenly the team that is under assault can coordinate a response and attacker becomes the attacked.

    one other issue is if you suspect that someone has been compromised is the use of the word actual.

    so suppose the commander contacts the squad 1 leader directly then the commander uses the word actual as in

    you would use the unique number (or indeed callsign attached to that person) and request say oscar 1 ACTUAL

    the addition of the word actual means you want to talk directly with that person. This allows an extra level of security where its now person to person comms. you would still use the code....BUT you know who you are talking to so its not some obscure voice on the radio. obviously you have to recogise them on a radio...

    you also get a load of extra lingo, i am sure you are familiar with it

    things like

    i say again..(as in you are repeating the last message for clarification)
    last station calling (some one called, i have no idea who)
    comms check (check to see who is in contact)
    correction ( you gave an errorous message, so you are fixing the screw up)

    there is a load of these lingo words...i will hunt them out asap

    also something i forgot to mention in post 1. the code word are ones you make up yourself. dont use words that are in the phonetic alphabet as that can get very confusing and speaking of i am hoping i didnt in the example.


    since their is a bit of interest i will also redo the printout into something that is more usable.

    i dont care if this is the standard but i think since we swap teams and mix it in in games, we all need a baseline to get this to move forward. It will make for a far greater game as you can start to depend on comms a lot more for info. you can even use this in cqb but anything beyond line of sight, it can quickly become a really important part of the game...BUT of course you have to want to use it....of course it will be embarassing initially but very quickly when you start to win games....it will reinforce the usage


  • Closed Accounts Posts: 481 ✭✭JonAnderton


    Here's another version which works well especially in skirmishes around East London... :D

    Mincers - Have eyeball of
    Butchers- Do a Recce
    Trouble - Enemy
    Plates -move out
    Pony- Confirmed false/no
    Adam– Confirmed True/yes
    Boat –Identify
    Berkshire – Commander/officer of the Op For
    Brown- Casulties
    Farmer- an Op For soldier
    Cobblers- Abort Mission
    Dog- Comms
    China- Fellow Team member
    Holy- Confirmed kill
    Jack- Single manned
    Jam- Mobile unit
    Dicky-all units listen up
    Rabbit- permission to Talk
    Mutt- radio silence
    Daisy- moving from position
    Radio- Send reinforcements to our positions urgently
    Sweeney- Friendly unit/squad
    Thrupenny’s- more OpFor
    Rub- secured location/location secure
    Drum- Home base
    Knees Up- Contact

    Pearly King – commander
    Pearly Queen- 2i/c

    :D


  • Registered Users, Registered Users 2 Posts: 3,520 ✭✭✭Killinator


    Skimshs will start resembling Generation Kill what with "Hitman 1, this is Hitman Actual" and all,





    Excellent then:D


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  • Registered Users, Registered Users 2 Posts: 3,341 ✭✭✭Fallschirmjager


    formatted for printout

    callsign.jpg


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