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The big Phil Fish, Zoe Quinn and Anita Sarkeesian discussion thread

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Comments

  • Closed Accounts Posts: 6,464 ✭✭✭e_e


    Every gamer has certain biases. I get the sense that when people complain about biases and agendas it's more railing against a bias and agenda is not their own. Just a reminder that being vocally against politics in video games is a political position and agenda in and of itself. It's so bloody ironic that this was in response to a game (GTA) that wears its politics on its sleeve too.

    Gamespot's rebuttal was amusing and really highlighted the absurdity of the whole situation:


  • Closed Accounts Posts: 6,464 ✭✭✭e_e


    What I've still to understand is why political discussion in video games is such a big deal to some that they need to try to shut it out entirely and get people fired over it. I mean... why not just follow a reviewer who focuses solely on technical aspects instead? Nobody's forcing you to listen to these people.

    You'd swear Carolyn rated GTA 0/10 and partook in publically burning of copies of the game the way some people go on about her review.


  • Closed Accounts Posts: 481 ✭✭anonyanony


    e_e wrote: »
    What I've still to understand is why political discussion in video games is such a big deal to some that they need to try to shut it out entirely and get people fired over it. I mean... why not just follow a reviewer who focuses solely on technical aspects instead? Nobody's forcing you to listen to these people.

    The problem is metacritic, when scores are so important to bonus and dev's not getting fired the metacritic so is so important, if a group of reviewers bring in bias nothing to do with the game and lower the score there is a chance the dev's might loose their jobs. Now to counter this they might censor themselves and change it even though they don't want to. Try to picture a gta game that was made not to piss off anita, macintosh and Jack Thompson it would no longer be gta and all cause reviewers cannot keep objective in a review.


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 30,336 CMod ✭✭✭✭johnny_ultimate


    As long as readers demand 'objective' reviews, much games writing will remain infantalised, simplistic, dull and unworthy of the bandwidth it takes to download. It honestly baffles and saddens me how many times I've seen the objective reviews argument rolled out (Forbes published an article recently decrying the trend - that it had to be published at all speaks volumes). I fully agree the obsession with scores is a negative and would welcome more publications doing away with them, but it's absurd to suggest a reviewer should step away from offering an honest, personal critique because 'a developer might lose their job because of a bad metacritic average' or because of a 'moral bias' (???). We all respond to media differently, and the best writers can articulate their own response in an interesting and enlightening way (even if we disagree). Modern games - especially one like GTA, which actively wants to provoke a response - are loaded with cultural, social and political commentary and contexts. I genuinely cannot understand how anybody could play GTA without recognising them and having a response to them. It would be downright dishonest for a reviewer to ignore them.

    In short: F**k objective reviews. If some people want them, go ahead, I'm sure some sites - Christian or otherwise - will serve that purpose. But I want reviews that are passionate, angry, enthusiastic, witty, articulate, inspired, provocative, insightful, interesting, illuminating, distinctive, challenging. There is no place for any of that in an 'objective' review.


  • Closed Accounts Posts: 481 ✭✭anonyanony


    I want reviews that are passionate, angry, enthusiastic, witty, articulate, inspired, provocative, insightful, interesting, illuminating, distinctive, challenging. There is no place for any of that in an 'objective' review.

    None of them can be defined of a number out of ten at the end, I am all for them reviews just stop putting numbers at the end of them, hell total biscuit reviews very much like that and one I use the most to judge to get a game but I would not be unhappy if he put a game as 6/10 cause the game ran at 30fps and his bias for 60fps.


  • Closed Accounts Posts: 10,375 ✭✭✭✭kunst nugget


    anonyanony wrote: »
    None of them can be defined of a number out of ten at the end, I am all for them reviews just stop putting numbers at the end of them, hell total biscuit reviews very much like that and one I use the most to judge to get a game but I would not be unhappy if he put a game as 6/10 cause the game ran at 30fps and his bias for 60fps.

    Ah, but is his bias for 60fps an objective one or a moral one? This call for objective reviewing is really and seems to completely miss the point of what objective really means. Check out Jim Sterling's objective review of Final Fantasy XIII.

    http://www.destructoid.com/100-objective-review-final-fantasy-xiii-179178.phtml

    I don't want a review that is a list of what the game offers in terms of game modes and it's technical specifications. I want to know if the reviewer enjoyed it and what are their thoughts on the structure, gameplay and originality of the game. I want to know if they were bored to tears or if they got completely immersed by the characters and the world they inhabited. If you were autistic, I'd possibly understand the preference for objective reviews. Anyone else, I'm at a loss as to why it's so important to them.


  • Closed Accounts Posts: 481 ✭✭anonyanony


    Ah, but is his bias for 60fps an objective one or a moral one? This call for objective reviewing is really and seems to completely miss the point of what objective really means. Check out Jim Sterling's objective review of Final Fantasy XIII.



    I don't want a review that is a list of what the game offers in terms of game modes and it's technical specifications. I want to know if the reviewer enjoyed it and what are their thoughts on the structure, gameplay and originality of the game. I want to know if they were bored to tears or if they got completely immersed by the characters and the world they inhabited. If you were autistic, I'd possibly understand the preference for objective reviews. Anyone else, I'm at a loss as to why it's so important to them.

    The 60fps bias is an objective one but still a bias he has but points out it's there TB does not let moral objectives taint the videos he does.

    Also you dismissal of people on the autistic spectrum is very condensing.


  • Closed Accounts Posts: 6,464 ✭✭✭e_e


    If anything I think there are far too many of these "This is the story. This is the game's features. etc. etc." reviews in games journalism. Anybody can do that and there's no real insight on how it made the reviewer feel or what the experience of playing it is like on a deeper level. It's almost treating games as if they're toothpaste.

    Sure I think if you just want a rundown of a game's features and content then Let's Plays and Wikipedia articles will already more than have you covered. A description of the game is one thing but a review can be much more.

    I actually think the only time I'd ever want an objective review of a video game was if I was getting it on PC and needed to find out how it'd run on my GPU.


  • Closed Accounts Posts: 481 ✭✭anonyanony


    e_e wrote: »
    If anything I think there are far too many of these "This is the story. This is the game's features. etc. etc." reviews in games journalism. Anybody can do that and there's no real insight on how it made the reviewer feel or what the experience of playing it is like on a deeper level. It's almost treating games as if they're toothpaste.

    Sure I think if you just want a rundown of a game's features and content then Let's Plays and Wikipedia articles will already more than have you covered. A description of the game is one thing but a review can be much more.

    It sure can be but a opinionated review should not carry a score at the end, you cannot score your feelings and if you put an arbitrary number on it you might be costing dev their jobs. Sites like polygon that are the forefront of this kinda feeling reviews should stop giving scores let the review text speak for itself.


  • Registered Users, Registered Users 2 Posts: 18,937 ✭✭✭✭K.O.Kiki


    TjrPOQ7.png


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  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 30,336 CMod ✭✭✭✭johnny_ultimate


    Hah, we're back to the outraged, alarmist JPEGs are we :pac:

    You know what? Some of those comments are actually factually accurate. The GTA and studies ones seem like a big stretch, would prefer to see the context they were used in. But...

    Violence is very often the only available way to interact with other characters or players. I really don't need to name any of the thousands of games where combat or tools to aid combat are the only game mechanics.

    It's true that many characters would be disturbed and changed by what they see and do - take Nathan Drake as an example of a character who sees and does awful things, but the story distractingly fails to acknowledge the impact of his actions, creating an obvious dissonance between game and narrative. Spec Ops is a fascinating counterpoint to this.

    Brutal violence is glamorised and celebrated in games. And if you question or comment on it? Well, the image above speaks for itself ;)

    For people so disgusted by 'moral guardians' and people 'trying to decide what people can enjoy', many members of the GamerGate crowd are incredibly quick to get morally outraged themselves. What I'd argue the real difference between a critic and a 'moral guardian' is is that one insidiously and narrow-mindedly takes action to try and restrict the freedom of everybody else based on their own code. A good critic may have some strong words and controversial readings of certain topics, but they'll also respect right to expression and freedom of speech and will not be in favour of bannings or censorship (perhaps extreme examples aside). They might call for a more inclusive environment for all and urge creators and players alike to actively consider certain issues, but to me there's a major difference between that and 'ban this sick filth!'


  • Closed Accounts Posts: 6,464 ✭✭✭e_e


    That's one hell of a quote mine. :P


  • Registered Users, Registered Users 2 Posts: 18,937 ✭✭✭✭K.O.Kiki


    I remember the Jack Thompson sh*te.

    This is feeling a bit like him alright.


  • Closed Accounts Posts: 4,660 ✭✭✭COYVB


    anonyanony wrote: »
    am all for them reviews just stop putting numbers at the end of them

    Started a new publication recently and that's exactly what we decided to do. Sick to death of stupid numbers. Anyone dumb enough not to be able to figure it out from the text can shag off and read something else


  • Registered Users, Registered Users 2 Posts: 4,526 ✭✭✭Potatoeman


    I think the reviewer should be free to express their view but if that view strays from their readers too far they will not be seen as a reliable source and people will go elsewhere.

    Its like the reviewer that had a sexchange and has a rather odd voice now. If their voice is annoying people are not going to watch a video review with them doing the audio.


  • Closed Accounts Posts: 10,375 ✭✭✭✭kunst nugget


    Hah, we're back to the outraged, alarmist JPEGs are we :pac:

    You know what? Some of those comments are actually factually accurate. The GTA and studies ones seem like a big stretch, would prefer to see the context they were used in. But...

    Violence is very often the only available way to interact with other characters or players. I really don't need to name any of the thousands of games where combat or tools to aid combat are the only game mechanics.

    It's true that many characters would be disturbed and changed by what they see and do - take Nathan Drake as an example of a character who sees and does awful things, but the story distractingly fails to acknowledge the impact of his actions, creating an obvious dissonance between game and narrative. Spec Ops is a fascinating counterpoint to this.

    Brutal violence is glamorised and celebrated in games. And if you question or comment on it? Well, the image above speaks for itself ;)

    The thing for me, and most others, playing games where I shoot the shít out of thousands of people are purely a flights of fantasy. Giving out that the protagonist would most likely be suffering from debilitating PTSD from their experiences is a bit daft imo - these games aren't being built to address those issues. I'm all for games being developed that explore something like that but I'll be honest, if I'm playing the likes of Bulletstorm I'm not worrying about the long term effects all the shooting is going to have on my character. I've never felt it was a distraction playing games, such as Bulletstorm or the Uncharted series, where the moral implications of the character's killing of others wasn't addressed because, for a lot of games like that, they're essentially fulfilling simple hero fantasies.

    While Spec Ops and I think Last of Us tried to address some of those kinds of issues, lets face it, you were still killing hundreds of people in the games. That said, I'm looking forward to seeing more complex issues being worked through in games but I see it happening pretty much as it does in Hollywood where the big studios produce the balls to the walls no brainer blockbuster and the indie movies tackle the more esoteric material. My really big issues with gamergate is people being attacked for producing these more esoteric games and others being attacked for expressing views that aren't in line with gamergate groupthink©.

    Someone mentioned a homogeny that is expected from a certain section of gamers in terms of games that are produced and how scores are applied for games and God forbid anyone that doesn't toe the partyline. The thing is, if those guys win, the world of gaming would be an utterly fúcking depressing place.


  • Closed Accounts Posts: 10,375 ✭✭✭✭kunst nugget


    anonyanony wrote: »
    The 60fps bias is an objective one but still a bias he has but points out it's there TB does not let moral objectives taint the videos he does.

    Also you dismissal of people on the autistic spectrum is very condensing.

    I wasn't dismissing Autistic people. Jesus, I give up…


  • Closed Accounts Posts: 6,464 ✭✭✭e_e


    Giving out that the protagonist would most likely be suffering from debilitating PTSD from their experiences is a bit daft imo - these games aren't being built to address those issues.
    I don't think he's giving out about it, it's more a humorous statement about how few games use violence in a thoughtful way.

    Even Bioshock Infinite (a game which is a favorite of mine) had me thinking "Okay what the hell are we doing here?" when it at the beginning sacrificed world building, character development and satire for caving people's faces in with a metal claw. In some cases there's a real dissonance between what the game wants to be about and what it actually has you doing. I think The Last of Us and Spec Ops The Line are games that use violence in a thematic and interesting way though.


  • Closed Accounts Posts: 10,375 ✭✭✭✭kunst nugget


    e_e wrote: »
    I don't think he's giving out about it, it's more a humorous statement about how few games use violence in a thoughtful way.

    I was talking more in relation to the Jonathan McIntosh quote in the gamergate jpeg which could quite possibly have been meant in jest but has been robbed of context in the picture. Context is something that is sadly missing a lot these days.


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  • Closed Accounts Posts: 481 ✭✭anonyanony


    I was talking more in relation to the Jonathan McIntosh quote in the gamergate jpeg which could quite possibly have been meant in jest but has been robbed of context in the picture. Context is something that is sadly missing a lot these days.

    But we have plenty of context for his twitter posts and his Anita video's. This guy hates games


  • Closed Accounts Posts: 10,375 ✭✭✭✭kunst nugget


    anonyanony wrote: »
    But we have plenty of context for his twitter posts and his Anita video's. This guy hates games

    Okay, I've read through his twitter and from that I can see I hadn't taken his view out of context. The guy seems really annoying but c'est la vie. He's entitled to his opinion…


  • Closed Accounts Posts: 481 ✭✭anonyanony


    Okay, I've read through his twitter and from that I can see I hadn't taken his view out of context. The guy seems really annoying but c'est la vie. He's entitled to his opinion…

    You have to remember he is the one behind Anita he co created tropes vs women he just uses Anita as a shield cause he saw a man could not bring these issues up cause they would rightly be laughed at ala Jack Thompson so he uses a woman to say everything he wants and you cannot be critical of a woman in today's society it seems.

    If you follow his twitter he will post something horrible and then Anita will post something nearly the exact same. This was evident around that last school shooting in America


  • Registered Users, Registered Users 2 Posts: 5,691 ✭✭✭Nollog


    anonyanony wrote: »
    You have to remember he is the one behind Anita he co created tropes vs women he just uses Anita as a shield cause he saw a man could not bring these issues up cause they would rightly be laughed at ala Jack Thompson so he uses a woman to say everything he wants and you cannot be critical of a woman in today's society it seems.

    If you follow his twitter he will post something horrible and then Anita will post something nearly the exact same. This was evident around that last school shooting in America

    So he's controlling his woman?
    COYVB wrote: »
    Started a new publication recently and that's exactly what we decided to do. Sick to death of stupid numbers. Anyone dumb enough not to be able to figure it out from the text can shag off and read something else
    You need to know your audience to make money, or is that not a goal?


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 30,336 CMod ✭✭✭✭johnny_ultimate


    The thing for me, and most others, playing games where I shoot the shít out of thousands of people are purely a flights of fantasy. Giving out that the protagonist would most likely be suffering from debilitating PTSD from their experiences is a bit daft imo - these games aren't being built to address those issues. I'm all for games being developed that explore something like that but I'll be honest, if I'm playing the likes of Bulletstorm I'm not worrying about the long term effects all the shooting is going to have on my character. I've never felt it was a distraction playing games, such as Bulletstorm or the Uncharted series, where the moral implications of the character's killing of others wasn't addressed because, for a lot of games like that, they're essentially fulfilling simple hero fantasies.

    Yes, absolutely, almost everybody who plays games has plenty of violent games I'm sure they thoroughly enjoy. I for one don't believe there's any harm in that, and it would be crazy to suggest every violent game should suddenly have a protagonist riddled by PTSD. But again taking the three comments in the above quote mine I singled out and not weighting them as positive or negative, there's nothing untrue about them. They're fair and accurate, pretty much statements of fact. I'd certainly love to see more people - critics and gamers - calling for and promoting more games that don't rely on violence as a shorthand, but I also think there's plenty of room for hero fantasies (and we should also be free to criticise games that we feel as individuals step over a line - Hatred, for example).

    Funny thing is, as you mention above a quick glance at the McIntosh's Twitter highlights far more extreme comments, several of which I find pretty preposterous and simplistic. Yet bizarrely the quote mine picks out ones that are perfectly fair comment - that these are the ones being mocked and met with horror sadly partially proves the second last comment correct.

    Just on the subject of Uncharted, that's one I'm unwilling to give a free pass to because I feel it has greater narrative ambitions, whereas I have no issues with the likes of Bulletstorm being far more lighthearted. Uncharted, pulpy though it fundamentally is, has characters and a script that elevates it far above the norm. That it fails to address to disconnect between play and story is IMO distractingly obvious, and thankfully a problem the Last of Us does not suffer from.


  • Closed Accounts Posts: 20,944 ✭✭✭✭Links234


    K.O.Kiki wrote: »
    I remember the Jack Thompson sh*te.

    This is feeling a bit like him alright.

    In the way that he's brought lawsuits against developers? Or actively tried to get violent games banned? No? Then he's just another asshole with an opinion. Even then, none of that is comparible to what Thompson has said, calling games "murder simulators" and saying that "We have a nation of Manchurian Candidate video gamers out there who are ready, willing, and able to massacre, and some of them will."

    And don't mistake my incredulity at gamergate as support for McIntosh, I think that anyone who calls themselves a pop culture hacker is quite a doofus, but he's still just an asshole with an opinion, which he's absolutely entitled to however wrong he might be. If you genuinely remember the days of Jack Thompson, then you'll know they're nothing alike.


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  • Closed Accounts Posts: 481 ✭✭anonyanony


    /\/ollog wrote: »
    So he's controlling his woman?

    He is the idea's and she is the mouth and shield, they go together it can be seen anita did not care about games and is in it for the money from her college videos.

    Gamergate has brought McIntosh's hate and ideas into the open and how much he is the idea's and scripter for Anita to say

    Here are some youtubes change [dot] to .

    www[dot]youtube[dot]com/watch?v=Afgtd8ZsXzI
    www[dot]youtube[dot]com/watch?v=J2h4vITidvo
    www[dot]youtube[dot]com/watch?v=gPWUwnXqJ_Y


  • Registered Users, Registered Users 2 Posts: 8,175 ✭✭✭Grumpypants


    I always wonder why people say they don't want these "objective reviews" as they are little more than a list of you fly a spaceship, you press x to shoot, you shoot the enemy...... What is stopping the reviewer from talking passionately about how the controls work with the game mechanic, how they both work within the narrative of the story. You know, things that are relevant to the game and what the reader will encounter when playing the game for themselves and leave all the nonsense about their emotions getting hurt to opinion pieces.

    People mistake keeping ideology out of your work as removing passion.

    I have seen way to many reviews give bad scores to games, not because the game is bad but because they are either tired of the genre or prefer the competition. That to me is what people want when they say "be objective and review that game on its own merits" not to remove passion.


  • Business & Finance Moderators, Entertainment Moderators Posts: 32,387 Mod ✭✭✭✭DeVore


    Every Western would leave the cowboys wracked with guilt and the Indians with PSTD. WWII films? Where is the shellshock? Why don't paintball places have medical tents???!!

    Most forms of entertainment have us doing/seeing things that are far from the mundane. We don't want to buy Tax Accountant Simulator 4!! Or watch a film about a person with kids a suburban house and a job they hate.


    As far as objective vs subjective reviews go, I prefer subjective passionate reviews. I will admit that I DONT like to find out that a reviewer has an undisclosed bias especially a financially bribed one. But yeah, if someone wants to put their opinion in front of me and makes a case for it, I'm capable of listening and accepting/rejecting it as I see fit. Mesh 10 such reviews from 10 difference sources and you get a pretty decent picture of what the game is like. Wisdom of masses etc

    My only concern is that frequently movements like feminism critique something... and then the next step is to pressure it to be changed. My preference for games tends towards the strategic and/or more story-based but I am currently playing Shadows of Mordor which is essentially an Orc Murder Simulator :)
    The whole Rad Fem thing feels like creeping censorship and I don't want to have quotas in my games (or anywhere else for that matter). :)
    http://penny-arcade.com/comic/2012/08/01


  • Closed Accounts Posts: 10,375 ✭✭✭✭kunst nugget


    Just on the subject of Uncharted, that's one I'm unwilling to give a free pass to because I feel it has greater narrative ambitions, whereas I have no issues with the likes of Bulletstorm being far more lighthearted. Uncharted, pulpy though it fundamentally is, has characters and a script that elevates it far above the norm. That it fails to address to disconnect between play and story is IMO distractingly obvious, and thankfully a problem the Last of Us does not suffer from.

    Ah, Uncharted is a romp in the style of Indiana Jones. I can't say I ever worried about Indy's mental state as he killed the baddies and it was never something they bothered to address in the movies. Uncharted operated in the same hemisphere for me. Although I think I developed PTSD myself after watching the Kingdom of the Crystal Skull.


  • Closed Accounts Posts: 20,944 ✭✭✭✭Links234


    I'd certainly love to see more people - critics and gamers - calling for and promoting more games that don't rely on violence as a shorthand, but I also think there's plenty of room for hero fantasies (and we should also be free to criticise games that we feel as individuals step over a line - Hatred, for example).

    You know, I think a lot of it is down to shortcomings in design. Games can and sometimes will make people care about characters, there's quite a few examples of this, Final Fantasy VII being the obvious one, but just look at Portal for an extreme. The game made you care for an inanimate object more than most other games made you care for their entire cast of characters, and that's down to some brilliant writing and a cleverly designed game.

    175px-Portal_Companion_Cube.png

    But in contrast, a game like Payday 2 (which I absolutely love!) cannot get you to stop shooting civilians in the face no matter how much the developers try, and that's down to civs existing merely as an obstacle, it's a problem with design. There are all sorts of incentives in the game to get you to NOT kill random bystanders, be it cash penalties for civilian casualties, or time delays in getting a player back who's in police custody, or that you might need hostages to trade, or crippling the amount of body bags you can carry, no matter what consequences there are, players almost can't help gunning down innocent people. Why? Because if you're trying to play stealthy, there's one thing that'll **** your game up completely, and that's a civilian alerting the police or bank staff hitting the alarm, etc.

    Because no matter what the devs do, it's often the easiest and safest if you're spotted just to shoot the guy who spotted you in the face and throw the body in a dumpster. It's safer to shoot the bank tellers who are right by the alarms than to attempt to control and intimidate them, tell them to lie down on the ground and then cable tie them individually. And previously there was a problem that once you cable tied a civilian, they were stationary for the entire game and anyone who spots it would be alerted, but if you killed them you could bag their corpse and throw the body in a dumpster or somewhere else out of sight so that nobody gets alerted by it. They tried to fix this by limiting the number of body bags each player had, that didn't help. They tried to fix it by making it possible to move your hostages once they were cable tied, but thei AI pathing is horrid and sometimes they can get in the way, because if you're trying to cable tie a bunch of people you can end up commanding one of them to stand up by accident... The game makes you want to gun down a bank full of people because **** it, you really come to hate those annoying bastards and they're just going to get in your way, robbing this bank would go so much smoother if everyone is dead.

    Game design. One game made me care about an inanimate object, another made me want to kill every innocent on the map. :)


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  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 30,336 CMod ✭✭✭✭johnny_ultimate


    People mistake keeping ideology out of your work as removing passion.

    Who said anything about ideology? :) Absolutely a critique can be ideological in nature (and so what if it is?), but not every subjective review is an ideological one - I reckon a tiny minority are. There can be small ideological and moral aspects, sure, but what's the harm in that, especially if it's clearly an important part of the player's response to a game? If a few lines about the portrayal of female characters in GTA is considered dangerously subjective and toxically ideological, one can see why much gaming writing remains in the proverbial ****ter.

    When I wax lyrical about the poetry of Bayonetta's combat mechanics, I am being subjective and passionate. As soon as I start making a personal judgement on something it is subjective. You can be generally objective - the sort of typically dull consumer guide reviews you see everywhere (story, gameplay, UI, music, yawn, graphics, conclusion, score) - but as soon as you start offering an opinion, you're being subjective even if you're trying to be fair and balanced. The soundtrack you love could be a piece of **** to me - really, the only objective comment there is 'there is a soundtrack' and some facts about its creation and what it is.


  • Business & Finance Moderators, Entertainment Moderators Posts: 32,387 Mod ✭✭✭✭DeVore


    I think Links and Shiminay have made good points that the quality of writing and design in most of the games out there today is absolutely dire.

    Prince of Persia: Sands of Time had two terrific protagonists, one of whom was female but avoided many of the stereotypes (and wore appropriate clothing!! :) ). You came to really like both of them over the course of the game. (unfortunately someone later decided to turn the prince into a brooding "badass" in the sequel and lo and behold, it was crap).
    Or more recently take Brothers: A tale of two sons. Despite having the most unnecessary subtitle *ever*... it really let you get to know the two characters and grow to like them for their personalities...all without the use of voice acting (the characters speak only in cartoonish non-language). It made me more emotional than any game I've played to date.

    Unforunately there are then the Call Of Duties and while it might seem lazy to pick on CoD, I watched my nephew play through it and the story was absolute tosh. It was horrendously basic and almost a parody of games writing.

    So why is CoD the number 1 franchise in the world and Brothers is an indie "hit". Same reason that One Direction are huge. Why Friends out-ratings Black Mirror and why a Jennifer Anderson rom-com will smash box office records.

    This isn't a fault of games... this is a fault in our basic education systems, nay our culture.


  • Closed Accounts Posts: 20,944 ✭✭✭✭Links234


    DeVore wrote: »
    Every Western would leave the cowboys wracked with guilt and the Indians with PSTD. WWII films? Where is the shellshock? Why don't paintball places have medical tents???!!

    Most forms of entertainment have us doing/seeing things that are far from the mundane. We don't want to buy Tax Accountant Simulator 4!! Or watch a film about a person with kids a suburban house and a job they hate.

    You might joke, but there's probably someone who's about to greenlight Tax Accountant Simulator 4 one of the days. There's already a Grass Simulator, and even a bread simulator called I Am Bread. And I'm pretty sure the movie you described probably exists as an oscar winner from the Coen Brothers ;)

    But there's a lot of games lately that are not your usual violent shooter that are absolutely fantastic, one that's had me unbelievably engrossed lately was Banished. It's sort of like Age of Empires without the war aspect, you have some settlers and you build a town, plant crops, manage resources, etc. There's no enemies, warring factions or anything like that at all, it's you against the elements and it's a hell of a challenge at times because you sometimes have natural disasters or disease or starvation, and when the idea is to get your town to survive, it can be seriously tough. It's one of the most engrossing games I've played in recent years, and it can definitely make you care about the lives of your villagers, when they start dying from something, you start to panic! It's nerve-wracking and tense at times.

    But having these kinds of non-violent games doesn't take away from the mainstream or the violent ones. As buggy as it was sometimes, I thoroughly enjoyed decapitating people and hacking their limbs off in Chivalry. Variety and all. And if the whole indie game thing is bringing more things like FTL or Banished, then great.
    DeVore wrote: »
    Or more recently take Brothers: A tale of two sons. Despite having the most unnecessary subtitle *ever*... it really let you get to know the two characters and grow to like them for their personalities...all without the use of voice acting (the characters speak only in cartoonish non-language). It made me more emotional than any game I've played to date.

    Thanks for reminding me of another game on my backlog that I need to play!


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 30,336 CMod ✭✭✭✭johnny_ultimate


    Interesting article from Kotaku UK that uses Orange is the New Black as an example of how a GTA game could theoretically incorporate female leads: http://www.kotaku.co.uk/2014/11/20/grand-theft-auto-learn-orange-new-black

    Fairly simple comparison, but it's good to see the big error Sarkeesian and others perpetuate addressed by someone: an interesting, well written female character doesn't have to be 'strong' or a goddess. They can be deeply flawed, unlikeable, even psychotic individuals - it's all down to how the writing handles that.


  • Closed Accounts Posts: 481 ✭✭anonyanony


    Interesting article from Kotaku UK that uses Orange is the New Black as an example of how a GTA game could theoretically incorporate female leads:

    Fairly simple comparison, but it's good to see the big error Sarkeesian and others perpetuate addressed by someone: an interesting, well written female character doesn't have to be 'strong' or a goddess. They can be deeply flawed, unlikeable, even psychotic individuals - it's all down to how the writing handles that.

    Can you post an archive.today link for the article please


  • Closed Accounts Posts: 20,944 ✭✭✭✭Links234


    anonyanony wrote: »
    Can you post an archive.today link for the article please

    Oh for crying out loud... please tell me this is a parody, right?


  • Registered Users, Registered Users 2 Posts: 4,526 ✭✭✭Potatoeman


    Interesting article from Kotaku UK that uses Orange is the New Black as an example of how a GTA game could theoretically incorporate female leads: http://www.kotaku.co.uk/2014/11/20/grand-theft-auto-learn-orange-new-black

    Fairly simple comparison, but it's good to see the big error Sarkeesian and others perpetuate addressed by someone: an interesting, well written female character doesn't have to be 'strong' or a goddess. They can be deeply flawed, unlikeable, even psychotic individuals - it's all down to how the writing handles that.

    I generally dont care what sex the player characters in a games is but insisting on them seems a bit much. Isnt it the same as saying one of the woman from sex and the city should be a man to make it more appealing to men because some men watch it too.


  • Closed Accounts Posts: 481 ✭✭anonyanony


    Links234 wrote: »
    Oh for crying out loud... please tell me this is a parody, right?

    Why I am on my mobile and would like to check it out.


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 30,336 CMod ✭✭✭✭johnny_ultimate


    Potatoeman wrote: »
    I generally dont care what sex the player characters in a games is but insisting on them seems a bit much. Isnt it the same as saying one of the woman from sex and the city should be a man to make it more appealing to men because some men watch it too.

    Who's insisting? :)

    The article merely addresses the point that the biggest franchise in gaming has never had a playable female lead (barely mentioning the concerns that have been raised about the way women are portrayed in the game generally - although, let's be honest, almost every character in GTA is a shallow, grotesque or faceless human being ;)), and argues it would be nice to see Rockstar addressing the fact. Given the series starts with a near blank slate in terms of characters every game, it's not an entirely radical proposition - and here's some straightforward examples of how it could work in theory, given a lot of people seem to believe it wouldn't.

    Is that really 'a bit much'? Articulating a preference or hope is not the same as a demand. I'd say it's a much more positive way of discussing these issues than campaigns to get the game withdrawn from shelves.


  • Closed Accounts Posts: 10,375 ✭✭✭✭kunst nugget


    Potatoeman wrote: »
    I generally dont care what sex the player characters in a games is but insisting on them seems a bit much. Isnt it the same as saying one of the woman from sex and the city should be a man to make it more appealing to men because some men watch it too.

    I don't the article was insisting but the reality is that female characters might not be considered at all because publishers think they will not appeal to their demographic.

    http://www.gamespot.com/articles/publishers-said-you-cant-have-a-female-character-says-remember-me-dev/1100-6405550/

    * Apologies if this was linked here in the last couple of days. I read this recently but not sure if it was from here.


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  • Registered Users, Registered Users 2 Posts: 689 ✭✭✭Evac101


    No idea about numbers being part of the PCMR but do console sales of GTA exceed those of, say, WoW or the various 'freemium' Chinese MMORPGs? Or games like Starcraft? Like I said, I'm a PC gamer myself (I own 4 console games :P) so I honestly don't know what the figures look like.

    Addendum
    I'm sure that the metrics are ones which could be argued to be invalid for whatever reason but this Business Insider article seems to indicate that WoW is by far the most profitable game franchise in history (even leaving monthly fee's aside). This for a game that will allow you to play male female or space satyr depending on your inclination.


  • Registered Users, Registered Users 2 Posts: 4,526 ✭✭✭Potatoeman


    Who's insisting? :)

    The article merely addresses the point that the biggest franchise in gaming has never had a playable female lead (barely mentioning the concerns that have been raised about the way women are portrayed in the game generally), and argues it would be nice to see Rockstar addressing the fact. Given the series starts with a near blank slate in terms of characters every game, it's not an entirely radical proposition - and here's some straightforward examples of how it could work in theory, given a lot of people seem to believe it wouldn't.

    Is that really 'a bit much'? Articulating a preference or hope is not the same as a demand. I'd say it's a much more positive way of discussing these issues than campaigns to get the game withdrawn from shelves.

    There has been a few articles on the topic. Im not trying to say that is what this one is about. It just seems like there is pressure on them to do it so they will shoehorn in something to try and please people. Its like the multi racial casts that are only there for diversity and have no character or depth.


  • Closed Accounts Posts: 10,375 ✭✭✭✭kunst nugget


    Fairly simple comparison, but it's good to see the big error Sarkeesian and others perpetuate addressed by someone: an interesting, well written female character doesn't have to be 'strong' or a goddess. They can be deeply flawed, unlikeable, even psychotic individuals - it's all down to how the writing handles that.

    One example that really stands out in my mind:

    Popular perception of the exquisitely written characters of Breaking Bad.

    Walt: complex anti-hero constantly conflicted by the morality of his actions
    Sklyer: bitch.

    http://www.esquire.com/blogs/culture/why-you-hate-skyler-white


  • Closed Accounts Posts: 10,375 ✭✭✭✭kunst nugget


    Potatoeman wrote: »
    It just seems like there is pressure on them to do it so they will shoehorn in something to try and please people. Its like the multi racial casts that are only there for diversity and have no character or depth.

    So do you believe that we should never have multi-racial casts or insist that there should be an exploration of their ethnicity to justify their inclusion instead of there being a normal person on it who just happens to be black or Asian?


  • Registered Users, Registered Users 2 Posts: 689 ✭✭✭Evac101


    I think he was making the point regarding casts which have token 'ethnic' cast members with exaggerated traits which are perceived to be associated with that ethnicity for the sake of appearing inclusionary rather then including a character who happens to be x.

    <edit>
    the best reversal of this of course being Token in South Park.
    </edit>


  • Registered Users, Registered Users 2 Posts: 4,526 ✭✭✭Potatoeman


    So do you believe that we should never have multi-racial casts or insist that there should be an exploration of their ethnicity to justify their inclusion instead of there being a normal person on it who just happens to be black or Asian?

    Have them but dont go captain planet with it. Dont have it be the full extent of their character.


  • Registered Users, Registered Users 2 Posts: 689 ✭✭✭Evac101


    I am proven wrong :P


  • Closed Accounts Posts: 10,375 ✭✭✭✭kunst nugget


    Potatoeman wrote: »
    Have them but dont go captain planet with it. Dont have it be the full extent of their character.

    How many shows or games or whatever go Captain Planet on it?


  • Registered Users, Registered Users 2 Posts: 4,526 ✭✭✭Potatoeman


    How many shows or games or whatever go Captain Planet on it?

    Its the lazy box checking approach. You have it more in mid budget titles.


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  • Closed Accounts Posts: 10,375 ✭✭✭✭kunst nugget


    Potatoeman wrote: »
    Its the lazy box checking approach. You have it more in mid budget titles.

    Examples, apart from kid's shows, would be great. Should I get annoyed if one of the characters in a game happens to be black or a woman because there only doing it to tick off boxes to appease the lefties?


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